Change behaviour of single target periodic aura ticks to be more blizzlike
Also add some missing handling of SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE
Fixes Deep wounds and Chimera Shot Serpent
Remove an ancient hack with Drain Soul, spell id 100001 can now be deleted from spell_dbc table
Allows Rolling dot mechanics and allows DK's to roll diseases with pestilence,
see link for info:
http://forums.elitistjerks.com/topic/82503-frost-dps-in-333this-will-be-a-day-long-remembered/page-88
Spells with this attribute will ignore damage taken auras except for mechanic damage taken (trauma, etc) and will ignore resilience because the damage caused by those spells is based off another spell' damage
Core/Achievements: Fixed ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS in case killed creature has a loot recipient (Credit would be granted to loot recipient rather than killing blow lander)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
Add a new method EnsureVictim() which asserts a valid not NULL reference will be returned to the caller. Use this whenever the GetVictim() would be dereferenced .
* Master Looter cannot freely loot items under threshold
* Update round robin looter only if loot is not empty
* Fixed loot bag icon appearing in raid frames when loot method was not Master Looter
* Fixed changing loot method reseting current round robin looter
Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior
Please ensure EventMap is never used with event id set to 0 or those events will never execute.
Description:
Currently there is an issue, when you are in FFA areas, but you dont have PvP flag activated.
You should get the PvP-In-Combat delay timer, but instead you just get the usual timer as if you would not fight in PvP.
Reproduction:
1) Get two players in FFA area Gurubashi arena down in the battle area (.tele Gurubashi)
2) Fight each other
3) When stopping combat, the combat state will switch off immediately. But it is supposed to switch off after some delay, because it was a PvP fight.
Closes#11103
Signed-off-by: Duarte Duarte <[email protected]>
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.