Fix an array overflow in TransportMgr::GeneratePath() spline code.
Valgrind log:
Invalid read of size 4
at : G3D::Vector3::operator*(float) const (Vector3.h:650)
by : Movement::C_Evaluate(G3D::Vector3 const*, float, G3D::Matrix4 const&, G3D::Vector3&) (Spline.cpp:103)
by : Movement::SplineBase::SegLengthCatmullRom(int) const (Spline.cpp:171)
by : Movement::SplineBase::SegLength(int) const (in /home/jackpoz/trinity/bin/worldserver)
by : Movement::Spline<double>::initLengths() (SplineImpl.h:86)
by : TransportMgr::GeneratePath(GameObjectTemplate const*, TransportTemplate*) (TransportMgr.cpp:125)
by : TransportMgr::LoadTransportTemplates() (TransportMgr.cpp:78)
Address 0x1d07d154 is 8 bytes after a block of size 300 alloc'd
* Fixed transport orientation
* Fixed transport position desynchronization for stoppable transports
* Ignore spawnMask errors for objects spawned on transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id