Shauren
894a065203
Revert revisions 67325b1a0af0 and a0cba24b9060.
...
Made vendors ignore gold cost by default when extended cost is set, except when item has ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD flag
--HG--
branch : trunk
2010-07-15 10:12:51 +02:00
click
673c652ba6
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
...
--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
click
cdf3514603
Use MAX_SPELL_CHARM as spellcount on GetPetAutoSpellSize(), fixes OOB array-access in Pet::UpdateAI()
...
Thanks to ge0rg for the heads up and patch
--HG--
branch : trunk
2010-07-04 16:15:29 +02:00
Machiavelli
26f4fae802
Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
...
Bug was caused by improper react state
--HG--
branch : trunk
2010-06-27 03:47:18 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
...
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
John Holiver
5dff68e457
Allow to sell item for: money, extendedCost or money+extendedCost.
...
The new method (money+extende) can be used by using negative values on npc_vendor.ExtendedCost.
This one goes dedicated to ZxBiohazardZx.
Tnx also to VladimirMangos.
--HG--
branch : trunk
2010-06-09 19:38:15 -03:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
...
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian
2e0f8fb6e5
* Nope not yet
...
--HG--
branch : trunk
2010-06-07 09:23:19 -06:00
Rat
75b80d9f5b
rearranged core files
...
--HG--
branch : trunk
2010-06-05 23:40:08 +02:00