Commit Graph
12 Commits
Author SHA1 Message Date
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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branch : trunk
2010-12-23 23:25:44 +01:00
click 613b81f36f REALLY fix the CRLF-crap...
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branch : trunk
2010-10-07 15:54:07 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
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branch : trunk
2010-10-07 12:41:56 +02:00
azazel f9a51dc214 * Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos)

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branch : trunk
2010-08-06 00:15:29 +06:00
QAston 18dd177308 *Search for aura caster in our out of world in Aura::UnregisterSingleTarget().
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branch : trunk
2010-08-02 18:05:07 +02:00
QAston 48b360097c *use ASSERT macro instead of regular assert for better output.
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branch : trunk
2010-07-30 20:04:28 +02:00
QAston c44b601ac7 *Allow some spell effects to target units not in caster's map - fixes SPELL_EFFECT_SUMMON_PLAYER
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branch : trunk
2010-07-29 19:48:40 +02:00
QAston e232c0e235 *Cleanup in ObjectAccessor - this should fix some crashes
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branch : trunk
2010-07-28 00:08:21 +02:00
Machiavelli 0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

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branch : trunk
2010-06-25 00:18:01 +02:00
Brian b76b6700ed * Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)

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branch : trunk
2010-06-08 13:05:47 -06:00
Brian 2435b4152d * Nope still won't build yet
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branch : trunk
2010-06-07 09:04:14 -06:00
XTZGZoReX 62200e8d02 * Even more restructuring of the game library.
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branch : trunk
2010-06-06 22:55:56 +02:00