Commit Graph
102 Commits
Author SHA1 Message Date
silver1ce f82d5cb3fc fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards

--HG--
branch : trunk
2010-01-06 12:15:02 +02:00
n0n4m3 250a00cc1c Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
2009-12-24 10:20:15 +01:00
n0n4m3 3fe0bc5254 Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
2009-12-23 08:04:10 +01:00
Rat 6fe36efe0f *apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear

--HG--
branch : trunk
2009-12-20 15:20:04 +01:00
n0n4m3 243f33b5ea Implement new visibility system, based on Silverice patch for mangos
--HG--
branch : trunk
2009-12-19 10:12:40 +01:00
n0n4m3 9f45beb67e Update Map for 322a and new instance system
--HG--
branch : trunk
2009-12-17 11:30:18 +01:00
maximius 85d7084e85 *Fix usage of grid removal state, thanks Sisif
--HG--
branch : trunk
2009-10-31 17:34:35 -07:00
maximius 743578b81f *Reinit the iterator in each loop as the iter is removed from the list, in AuctionHouseObject::Update, by Trazom
*No longer disregard z/o in Map::CreatureRelocation, thanks Sisif
*Cleanup, and make Divine Storm default to m_caster is no unitTarget is available
*Some mtmaps optimization

--HG--
branch : trunk
2009-10-31 16:00:47 -07:00
maximius 3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
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branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius f980dd9ac6 *Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup

--HG--
branch : trunk
2009-09-27 02:24:25 -07:00
maximius 333f1c9d72 *[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <[email protected]>

Thanks to Stryker and onkelz28!

--HG--
branch : trunk
2009-09-18 14:10:37 -07:00
megamage 2a4c9bcaf9 *Make position as a class;
--HG--
branch : trunk
2009-08-29 14:58:45 -05:00
megamage 1f88411ccc *Delete object after map update. This will make mtmap safer.
--HG--
branch : trunk
2009-08-25 15:12:22 -05:00
megamage 1ee90e1022 *Update vehicle system. Make vehicle a seperate class from creature.
--HG--
branch : trunk
2009-08-23 22:09:43 -05:00
megamage bd0dbcc9ad *Add script lock for ScriptsProcess() because some bad scripts may cause dead loop.
--HG--
branch : trunk
2009-08-19 17:42:56 -05:00
megamage 7292420583 *Rewrite and simplify sendmessagetoset functions. This fixes the bug that player cannot see dummy aura is cancelled when puppet is far away.
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branch : trunk
2009-08-12 23:23:53 -05:00
megamage 962b88a381 *ResetMap for worldobjects when map is deleted.
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branch : trunk
2009-08-11 16:33:33 -05:00
megamage a78a0c6b01 *Fix a crash caused by relocationnotify
--HG--
branch : trunk
2009-08-08 17:47:23 -05:00
megamage befbae3a61 *Fix the bug that players get stuck after teleported out of bg.
*Do not delete the map immediately until all players are teleported.

--HG--
branch : trunk
2009-08-06 16:14:13 -05:00
QAston 1d96091d2a *Improvements in map managing.
--HG--
branch : trunk
2009-08-01 00:20:32 +02:00
megamage ca271eb5dc [8272] Fixed typos in world 'height' by code. Author: Sorya
--HG--
branch : trunk
2009-07-31 11:25:28 +08:00
megamage 0a2af88cb4 [8252] Move DB scripting code from global World to Map. Author: Ambal
This one more step to pre-map events proccesing and parallel in future.

    [8256] Restore DB script loading broken after [8252]. Author: VladimirMangos

    Also propetly decrease scheduled DB script actions at map unloading.
    Some code style restore.

--HG--
branch : trunk
2009-07-31 10:48:34 +08:00
megamage 208087ff6e [8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups.
    Changes let make more cleanups in base map access and other places,
    but this chnages not inlcuded in patch.

*This patch may cause crash.

--HG--
branch : trunk
2009-07-16 11:49:00 +08:00
aven_coda b39bff681f *Allow to fish in shallow water.
--HG--
branch : trunk
2009-07-09 18:06:08 +02:00
megamage 5daba83c70 *Move relocation notify back to map class so that mtmap can work better.
--HG--
branch : trunk
2009-06-10 16:33:09 -05:00
megamage 427a81649b *Fix the bug that players cannot see anything in instance.
--HG--
branch : trunk
2009-06-09 23:52:45 -05:00
megamage 2625b4b6c6 *Update relocation notification code. Always store pointers instead of guids.
--HG--
branch : trunk
2009-06-09 16:05:14 -05:00
megamage cb72853dc6 *Cleanup message deliver functions. Remove unused parameters.
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branch : trunk
2009-05-27 09:09:22 -05:00
megamage c2588042e9 *Move some random generator functions to map class: functions in map/object/movementgenerator/spell
--HG--
branch : trunk
2009-05-25 12:05:23 -05:00
megamage 2478087b5c *Merge.
--HG--
branch : trunk
2009-05-25 11:34:01 -05:00
raczman c66877019e Added MTRand object to Map class.
This is first step of getting rid of static MTRandTSS object.

--HG--
branch : trunk
2009-05-15 22:41:13 +02:00
megamage 88107fa1d6 [7811] do not reload already loaded map coordinats at runtime. Author: Ambal
--HG--
branch : trunk
2009-05-13 18:24:35 -05:00
megamage 25e5c99dec [7810] Moved ZThread related code on ACE framework. Author: Ambal
Remove ZThread source code from mangos.

--HG--
branch : trunk
2009-05-13 18:22:21 -05:00
megamage fc7e1db9fb [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object.
    * Simplify future implementation for per-map storage for like objects

--HG--
branch : trunk
2009-04-20 20:28:19 -05:00
Machiavelli 99fc17d44f * Tabs to spaces cleanup
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branch : trunk
2009-04-19 18:48:20 +02:00
megamage 5b124bf73f *Merge.
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branch : trunk
2009-04-15 17:14:17 -05:00
raczman 4fb720c7d1 Update to creature formations.
This is a big merge, it may cause problems. Use with caution, report bugs.

--HG--
branch : trunk
2009-04-15 15:46:02 +02:00
megamage 0ce060ddd7 *Make CreatureGroupHolder map-based to prevent crash when using multi-thread map.
--HG--
branch : trunk
2009-04-10 12:46:40 -05:00
XTZGZoReX cc2a089a9d * Trailing whitespace removed.
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branch : trunk
2009-04-06 21:14:51 +02:00
megamage e53521d228 *Merge.
--HG--
branch : trunk
2009-04-04 13:11:03 -06:00
megamage 3d1200f4ac [7609] Trailing whitespace cleaning Author: freghar
--HG--
branch : trunk
2009-04-03 16:39:21 -06:00
megamage f2e88cae51 *Fix some visibility bug.
--HG--
branch : trunk
2009-04-02 20:27:10 -06:00
megamage 4ca04684f2 [7593] Map::EnsureGridLoaded related cleanups and fixes: Author: VladimirMangos
* Make generic EnsureGridLoaded function and move specialized code to LoadGrid and EnsureGridLoadedAtEnter
    * Rename args to gx/gy for low-level grid numbering values.
    * Remove redundent LoadMpa call after always case loading maps in EnsureGridCreated

--HG--
branch : trunk
2009-04-02 16:33:35 -06:00
megamage b91529fd8e *Backport some code from TC2.
--HG--
branch : trunk
2009-03-31 14:40:54 -06:00
megamage e3da95f16a [7578] Replace generic [7577] implememtaion by more explicit code. Author: VladimirMangos
This must restore build at Unix/Linux.

--HG--
branch : trunk
2009-03-29 17:15:37 -06:00
megamage 6e438e38ec *Temp fix build in linux.
--HG--
branch : trunk
2009-03-28 19:43:04 -06:00
megamage 829c8022ac [7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG--
branch : trunk
2009-03-28 18:03:56 -06:00
megamage bc2f2bc56a [7552] Move client version dependend DBC code to src/game. Author: VladimirMangos
--HG--
branch : trunk
2009-03-27 09:58:20 -06:00