Commit Graph
448 Commits
Author SHA1 Message Date
Aokromes b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren 0a2d9ad2f7 Core/Items: Add ItemContext param to Item::Create function 2019-11-23 00:03:42 +01:00
Shauren f6e2b8cdc1 Core/DBLayer: Prevent committing transactions started on a different database 2019-07-27 10:52:33 +02:00
Shauren e8e89f58fb Core/DBLayer: Prevent using prepared statements on wrong database 2019-07-27 01:00:37 +02:00
xinef1 4f65dc5e20 Core/Misc: Various crash fixes (#19059)
* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes

* Correction

(cherrypicked from 14dfc377b48bc909894396e65d4e4ce89d9708b6)
2019-07-21 21:06:54 +02:00
xinef1 b485f3e673 Few small optimizations here and there (#18684)
Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database

(cherrypicked from b955456008191e60b6bda1f22e3486a3792b08db)
2019-07-21 21:06:54 +02:00
Shauren 48cc6f384d Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less than map visibility distance for active objects to ensure equal ranges for activation/deactivation of grids
Updates #19072

(cherrypicked from 74bb92a5822d5a52aecc9cf117309ec1e21abd92)
2019-06-15 18:41:09 +02:00
Shauren 455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael 5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren 217a9bb34d Core/Vmaps: Changed error message when loading outdated vmaps
Closes #18431
Closes #18857

(cherry-picked from c90882ed6e2aba3b2d421abdc17cb57bea61d04b)
2018-12-09 14:18:42 +01:00
HelloKitty 46c69df3a7 Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528

(cherry-picked from 01d715eaef99e91f0959dc85fb7f69eb26d01a22)
2018-12-09 14:18:42 +01:00
Shauren 738f37d3cf Core/Maps: Replaced spawnmask with difficulty list 2018-09-15 17:55:26 +02:00
Traesh a8a071e9d9 Core/AreaTrigger: handle AREATRIGGER_FLAG_HAS_CIRCULAR_MOVEMENT (#21778) 2018-08-05 18:57:35 +02:00
Shauren b773d9997b Core/Maps: Fixed loading vmaps and mmaps in instances 2018-05-06 00:39:13 +02:00
Shauren 2c64bb97e6 Tools:
* mapextractor - fixed fatigue in Thousand Needles
* mapextractor - fixed compressing liquid data
* vmapextractor - fixed extracting liquids inside WMOs
* vmapextractor - implemented new WMO flags
* vmapextractor - store model type for gameobject models
* mmap_generator - fixed processing liquids broken in e5d23103f3
2018-04-07 21:56:19 +02:00
Shauren f31d907112 Core/Maps: Fixed map min height calculation 2018-03-31 17:09:47 +02:00
Shauren 198828dad6 Core/Maps: Fixed child/parent map crash in garrison maps 2018-03-29 20:48:18 +02:00
Shauren 42f9deb21e Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
2018-03-28 22:01:22 +02:00
Shauren 8f53ba3854 Core/Phasing: Rewrite GetTerrainMapId 2018-03-25 19:28:36 +03:00
Shauren 3743d04201 Core/MMaps: Implemented loading phased tiles
Closes #16909
2018-03-25 19:28:36 +03:00
Shauren be0f2c297c Core/Maps: Implemented loading swapped maps 2018-03-25 19:28:36 +03:00
Shauren bea7faa8f9 Core/Entities: Take terrain swaps into account when calculating LoS/height/area 2018-03-25 19:28:36 +03:00
Shauren 91be2332e2 Core/Entities: Phasing rewrite
* Optimized phase visibility checking
* Handle all phase flags

Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
Shauren 007b5a68c5 Core/DataStores: Fixed db2 structures after 7.3.5 2018-03-12 23:11:49 +01:00
vincent-michael 7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren 6eb9973947 Core/Weather: Fixed weather updates to be thread safe 2017-09-14 22:33:40 +02:00
roc13x 503a382804 Core/Instances: Fix loading entrance location 2017-08-21 09:05:01 +02:00
Shauren b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren a0a158b5b8 Core/Scripts: Include cleanup 2017-05-28 16:34:44 +02:00
Shauren 3d7c2ef88f Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr) 2017-05-21 23:18:43 +02:00
Shauren c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Traesh c73ce93f4c Core/Entities : Basic Conversation Implementation (#18010) 2017-05-14 11:40:55 +02:00
Shauren 9299e9bde0 Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50 2017-05-13 19:37:33 +02:00
Shauren 8fc527f404 Core/Items: Set and save item context field 2017-05-08 23:56:35 +02:00
joschiwald 036f67c0c1 Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation 2017-05-05 21:22:58 +02:00
Shauren 713783531c Core/Corpses: Misc fixes
* Updated corpse flags
* Fixed corpse guid during creation
* Properly set corpse faction
* Fixed setting weapon inventory types if transmogrified
* Fixed corpse location query response when corpse cannot be found
2017-05-01 20:20:18 +02:00
treeston ec9c5b19ac Map/InstanceMap: Ease up on a somewhat overzealous error message regarding instance saves.
(cherry picked from commit 820e8433917fe27c4a1093482532c6986b519e1f)

# Conflicts:
#	src/server/game/Maps/Map.cpp
2017-03-02 21:09:24 +01:00
Treeston 9b4ad0022b Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
(cherry picked from commit cf628880d586b049fa376e4533154d78d02a8ce8)
2017-02-28 20:25:20 +01:00
r00ty-tc 8a71e4255e [Core/Maps] Activate creatures and objects during opening cinematics and other flyby cameras (sunwell etc).
Requires re-running map extractor to extract camera m2 files from data
files. These are very small.
2017-02-19 14:47:20 +01:00
Aokromes 92b746eb88 Core/Misc: Even better description for logs
(cherry picked from commit fad58ad099c967a17d68954b240b4f6620263366)

# Conflicts:
#	src/server/game/Maps/Map.cpp
2017-02-04 18:38:56 +01:00
Aokromes 84fded2e42 Core/Misc: Even better description for a log
(cherry picked from commit bd7dc87b02aa9ac98fe69447ec4547c41b753da9)

# Conflicts:
#	src/server/game/Maps/Map.cpp
2017-02-01 22:53:24 +01:00
Aokromes 10bb5fa86e Core/Misc: Better description for a log
(cherry picked from commit 54d4769d4b08b0f28fd09c3facd6402af91baace)

# Conflicts:
#	src/server/game/Maps/Map.cpp
2017-02-01 22:53:23 +01:00
Traesh 6ab3877c91 Core/Entities: Basic AreaTrigger System (#18035)
* Implemented AreaTrigger Templates
* Implemented AreaTrigger Splines
* Implemented SPELL_AURA_AREA_TRIGGER
* and many more
2017-01-29 00:00:43 +01:00
jackpoz 954b3c9617 Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.

(cherry picked from commit 1347d7cf7a8656f3db9d8b2f6e6d955e1fa8c129)
2017-01-12 00:13:55 +01:00
vincent-michael 86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Krudor 8444ab7365 Core/Instances: Implemented base scenario system and objectives in dungeons
Closes #17905
Closes #18034
2016-11-06 23:30:49 +01:00
Shauren a9a13d10f7 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-07-17 17:37:06 +02:00
Krudor 649e3a9ac5 Core/Instances: Add functionality for modifying instance entrance locations
Instances have since MoP (Possibly even Cataclysm) been able to set new locations for players when they zone into the instance.
A theoretic example of this could be after a certain boss has been defeated, a new entrance location is set to bring players entering the instance closer to the relevant content.
A real example would be Siege of Orgrimmar changing entrance locations many times as the raid progresses.

Added SetEntranceLocation for setting entrance locations that will be saved to DB the next time the instance is saved, and SetTemporaryEntranceLocation for when you don't want the value to be saved to the database.

Closes #17167
2016-07-16 14:58:33 +02:00
Shauren d2733eb6f1 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-06-13 21:00:25 +02:00
Shauren c529566ac4 Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
2016-06-12 00:11:00 +02:00