* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
- Added missing waypoints, spells, emotes, proper timing... and prevent him from being summoned multiple times
Closes#13208, #16522
(cherry picked from 6a56ede1796b25cb66facc289e75cc0deceabfdd)
(cherry picked from commit 8b6954e81b76f8d7c6700eaf1a8b942bebaa85a0)
Scripts: addition to 8b6954e81b76f8d7c6700eaf1a8b942bebaa85a0
Closes#16466
(cherry picked from commit b259d5c2bc41a545aad978c286f21347c0ba51a2)
Add missing emote state
Move the credit quest on the 5th hit instead of the 7th one
(cherry picked from commit 13e509a622a6d88afe27d6cdda4cf9f402818745)
- Fix missing yells
- Rearrange existing yells to match live
- Sniffed positions for adds
- Improve add respawn handling
- Make adds not fight the player for control (don't use their spells on their own etc.)
- Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
- Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
- Blizzlike timers
(cherry picked from commit 54d583b0fbb7ecfb97a731be21218bbb72d80b4d)
# Conflicts:
# src/server/game/Spells/SpellMgr.cpp
- Improved Web Wrap target selection
- Added missing text
- Cleanup of web wrap positioning - two players will never be flung to the same position (25-man)
- Further improvement to web wrap spawn behavior - targetable web wrap now only spawns after the player has finished being flung to the respective position (blizzlike)
- Add additional web wrap positions (sniff)
(cherry picked from commit 5dd61633872fc40d83dfa13aa58a1c7de717c012)
# Conflicts:
# src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
(cherry picked from commit 3267c90102068ed88c0bd7146ae747fe8ba44771)
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
Hallowed Wand items should cast a transformation on party members.
by @DevRival, closes #3574
Before this patch, the following spells do not have any effect at all:
- 24717, Pirate Costume
- 24718, Ninja Costume
- 24719, Leper Gnome Costume
- 24720, Random Costume
- 24737, Ghost Costume
Details from testing on the current 3.3.5 branch (commit ecbbcc8):
- 24724 (Skeleton Costume) seems to work as intended
- 24733 (Bat Costume) only lasts 10 seconds instead of 60 minutes
- 24741 (Wisp Costume) also seems to work as intended
All the spells listed above are included in this PR.
(cherry picked from commit 3fdbcf18ae2eeb7a965a9b2dc4b7e22796aaceae)
- Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- Rearrange respawn logic to fix the "petrified" visual from not showing properly
- Fix a potential infinite respawn loop that could prevent the encounter from initializing properly (fixes and closes#15898)
(cherry picked from commit bf9963039906f4b4df218ecc1818f5b01bcc714d)