Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Spp-
bb921ae78c
Core: Do not use STL container size method to check if container is empty
2011-07-01 14:58:44 +02:00
Lynx3d & Ambal
347098af14
Core/Vmaps: Made code more safe and fixed problems in WmoLiquid::GetLiquidHeight()
2011-04-02 20:36:27 +02:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
a67d7c9afd
Copyright header updates - part 3... (and some whitespace cleanups)
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--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click
3c027962ba
Buildsystem/Core: Adjust MySQL headers on relevant files to use simplified #include <mysql.h> instead of <mysql/mysql.h>
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+ add support for compiling under MacOSX (thanks to elegos for the research)
NOTE: G3D requires a redefinition-hack under OSX, please see wiki for this info (dep-sources will not be changed)
--HG--
branch : trunk
2010-08-26 16:40:28 +02:00
click
1f80c7b3c0
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
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--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
click
d2b4ffbec3
Use a slightly different approach to tree bound intersection (by Lynx3d)
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--HG--
branch : trunk
2010-07-15 19:43:47 +02:00
Brian
1fd7082712
* Reverted to the old G3D library, however collision still will not compile
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* and is therefore commented out.
--HG--
branch : trunk
2010-06-07 18:32:20 -06:00
Brian
498f62f4cc
* Well 94% isn't bad. Last thing to fix is collision compiling.
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* But I need a break.
--HG--
branch : trunk
2010-06-07 16:21:52 -06:00
XTZGZoReX
fcd58c134d
* Move VMap3 code to a separate static 'collision' library.
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--HG--
branch : trunk
2010-06-07 13:57:34 +02:00