Commit Graph
447 Commits
Author SHA1 Message Date
Shauren be87c0e8b8 fix typo
(cherrypicked from 09cc6b3c33cbe7becfbeb47846253da5febfc5e6)
2019-06-15 18:41:09 +02:00
Shauren 48cc6f384d Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less than map visibility distance for active objects to ensure equal ranges for activation/deactivation of grids
Updates #19072

(cherrypicked from 74bb92a5822d5a52aecc9cf117309ec1e21abd92)
2019-06-15 18:41:09 +02:00
Shauren 455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
Shauren 31fda79556 Core/PacketIO: Updated packet structures to 8.1.5 2019-06-08 17:03:15 +02:00
Kittnz 83e6fde066 Core/Objects: increase sight range of all Infinite, Gigantic and Large objects & correct general default visibility distance (#22892)
Note: This does not make the object active.

Some info on range
https://trinitycore.atlassian.net/wiki/spaces/tc/pages/74950924/Lua+Scene+Script+Documentation#LuaSceneScriptDocumentation-ActorAOIRange

#21111 #21681 #22891

Thanks Kinzcool & Kelno
2019-01-16 20:48:01 +01:00
vincent-michael 5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren f94deace76 Merge branch 'bfa' 2018-12-09 14:45:03 +01:00
HelloKitty 46c69df3a7 Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528

(cherry-picked from 01d715eaef99e91f0959dc85fb7f69eb26d01a22)
2018-12-09 14:18:42 +01:00
ForesterDev f2950f851e Core/Objects: Fixed trap visibility for enemies. (#18815)
Closes #18251

(cherry-picked from d4f8d41d08a48f88078a8bb2ad8df9ec5c3844ef)
2018-12-09 14:18:42 +01:00
xinef1 0d0dea6398 Fixed visual bug where accessory could detach from vehicle on client (#18590)
Closes #15153

(cherry-picked from 2e635cf3cf73577a0d65d19a4ddddffc4ebc33a2)
2018-12-09 14:18:42 +01:00
Shauren 0a779bd791 Core/PacketIO: Updated packet structures to 8.0.1 2018-11-05 00:00:34 +01:00
Shauren 7512ffb058 Core/Entities: Update updatefields to 8.0.1.27980 2018-10-10 22:11:41 +02:00
Traesh a8a071e9d9 Core/AreaTrigger: handle AREATRIGGER_FLAG_HAS_CIRCULAR_MOVEMENT (#21778) 2018-08-05 18:57:35 +02:00
Traesh 55a0a2d3f6 Core/Artifact Handle Artifact tiers + Artifact unlock (3rd relic bonus) (#21593) 2018-07-31 23:31:44 +02:00
Traesh b7bb5e6a98 Core/Spells: Implemented personal summons (#19231)
* By default determined by summon property flag SUMMON_PROP_FLAG_PERSONAL_SPAWN

Closes #18254
2018-04-08 21:35:33 +03:00
Shauren 42f9deb21e Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
2018-03-28 22:01:22 +02:00
Shauren 8f53ba3854 Core/Phasing: Rewrite GetTerrainMapId 2018-03-25 19:28:36 +03:00
Shauren bea7faa8f9 Core/Entities: Take terrain swaps into account when calculating LoS/height/area 2018-03-25 19:28:36 +03:00
Shauren 91be2332e2 Core/Entities: Phasing rewrite
* Optimized phase visibility checking
* Handle all phase flags

Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
Shauren 007b5a68c5 Core/DataStores: Fixed db2 structures after 7.3.5 2018-03-12 23:11:49 +01:00
joschiwald 6226189a16 Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects 2018-01-27 23:02:46 +01:00
Shauren bb718b5578 Core/Entities: Remove phasemask 2018-01-10 22:01:40 +01:00
Traesh 5b90538919 Core/Entities: Improved UpdateAreaAndZonePhase() to allow easier building of database phase conditions (#21214)
Closes #18190
Closes #21196
2018-01-10 17:57:12 +01:00
vincent-michael 7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren 331c70e695 Core/Players: Fixed DK runes and runic power
Closes #19595
2017-11-12 02:42:06 +01:00
funjoker c77e76fa61 Core/Gameobject: Add WorldEffectID to Gameobject (#20785) 2017-11-05 20:24:45 +01:00
ariel- f3e4f322b2 Core/Entities: fix dynamic linking
(cherry picked from commit 4b5350c0a64b3483959fa80794715b2a9e0a0c0c)
2017-09-06 13:36:05 +02:00
ariel- 0d22e4f3f4 Core/Entities: extend available containers for WorldObject::GetxxxInGrid
(cherry picked from commit 1667dd3b7ad93b67298d27d0b759f886188ebcfa)
2017-09-06 13:12:41 +02:00
Kittnz b8479333c2 Core/Event: Add Brewfest Music during the event
Note: Dark Iron invasion music can be added with a trigger at a later stage
(cherry picked from commit 002b0a7a65167d15969d98b41af7f91d222df664)

Update 2016_10_05_11_world_335.sql
(cherry picked from commit cccb1c5ddea21a4a457877aa698f2bdb162e2ab8)

Fix non PCH build.
(cherry picked from commit 81d4c02f34807f4e52689d0b99e9bb1f94f3bd96)
2017-08-20 23:23:47 +02:00
Seyden 5675902485 Core/Creatures: Implemented Basic Creature Scaling (#20026) 2017-07-29 21:40:28 +02:00
Shauren 0cd5179726 Core/Creatures: Rewrite trainer handling to properly support multiple trainers on the same creature
* Trainers are now defined as templates (sniffable), assigned by gossip options
2017-07-26 00:53:51 +02:00
Shauren 00862295e3 Core/Spells: Fixed fishing bobbers not being usable
Closes #19773
2017-07-04 20:30:16 +02:00
Shauren 312ec33f1c Fixed crash in Object::BuildMovementUpdate
Closes #19940
2017-06-23 22:53:49 +02:00
Shauren 777d839a5f Core/Objects: Fixed crash added in 410bc49976
Closes #19899
2017-06-16 20:08:29 +02:00
Shauren 410bc49976 Core: Updated to 7.2.5.24330 2017-06-15 15:23:08 +02:00
Shauren b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren a0a158b5b8 Core/Scripts: Include cleanup 2017-05-28 16:34:44 +02:00
Shauren c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren a12a34b1dc Core/Game: Include cleanup - removed G3D classes from packets
* Use our own Position class instead, with the coords written to packets being part of type
2017-05-16 22:16:21 +02:00
Traesh c73ce93f4c Core/Entities : Basic Conversation Implementation (#18010) 2017-05-14 11:40:55 +02:00
Shauren 9299e9bde0 Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50 2017-05-13 19:37:33 +02:00
joschiwald 036f67c0c1 Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation 2017-05-05 21:22:58 +02:00
joschiwald c1cc0e9949 Core/Misc: Added Creature::CanGiveExperience helper function 2017-05-05 14:44:47 +02:00
Shauren 16698e5b25 Core/Movement: Defined many unknown MovementFlags2 2017-03-03 20:26:45 +01:00
treeston e9b931e297 Entities/Object: Add some Position const& overloads to distance/angle methods for usability.
(cherry picked from commit 0e8c2f90320ad0dd3ef48ae324b64006d47ea0ca)

Woops. Thanks, clang.

Crash fix.
(cherry picked from commit 1b7eebc7ba211723fedcc38ac2adc9223ec2afad)
2017-02-26 15:49:01 +01:00
r00ty-tc 8a71e4255e [Core/Maps] Activate creatures and objects during opening cinematics and other flyby cameras (sunwell etc).
Requires re-running map extractor to extract camera m2 files from data
files. These are very small.
2017-02-19 14:47:20 +01:00
ariel- c429e7d489 Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)

(cherry picked from commit 62bfee37cb21584cef631dda428feaf5eb829cda)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Entities/Object/Object.h
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
#	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
#	src/server/scripts/Kalimdor/zone_feralas.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 20:50:29 +01:00
ariel- 02cef6f034 Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#14146)
cmangos/mangos-wotlk@0fe88f35df: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation
cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring
cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table

Closes #14146

(cherry picked from commit 2967bf59b4a47837b85c995b732a6761c9c35f7e)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 19:10:43 +01:00
P-Kito 3b66943330 Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint (#17577)
(cherry picked from commit 0aad705f95a4cead2e083396beead46c6e2446df)
2017-02-05 16:53:53 +01:00
Traesh 6ab3877c91 Core/Entities: Basic AreaTrigger System (#18035)
* Implemented AreaTrigger Templates
* Implemented AreaTrigger Splines
* Implemented SPELL_AURA_AREA_TRIGGER
* and many more
2017-01-29 00:00:43 +01:00