Commit Graph
320 Commits
Author SHA1 Message Date
Antonio Martín Berti a4eafbd3f6 Core/SAI: Added Action SMART_ACTION_DO_ACTION for calling DoAction on target AI (#27964) 2022-06-08 15:50:44 +02:00
Shauren 9d0187dd56 Core/SAI: Implemented new action SMART_ACTION_TRIGGER_GAME_EVENT 2022-04-24 15:02:40 +02:00
offl 050f55b62f Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)
(cherry picked from commit 3dca705acc953d20e4a43d4c2b3c97a84e5ab346)
2022-03-26 15:15:46 +01:00
offl 8b7effa4cf Core/SAI: Remove SMART_ACTION_ADD_AURA & actions to change object flags (#27571)
(cherry picked from commit 5ba93a95de911277908596d805e7fa7f38a18c3a)
2022-03-24 23:52:32 +01:00
offl 9ea8cdb457 Core/SAI: Remove SMART_ACTION_SEND_GO_CUSTOM_ANIM, make SMART_ACTION_ADD_AURA & SMART_ACTION_SET_GO_FLAG deprecated (#27452)
(cherry picked from commit 77098375396a3b067cf06174bd464f65d7e0cd50)
2022-03-24 21:48:47 +01:00
offl e27724b362 Core/SAI: Remove deprecated events and actions (#27258)
(cherry picked from commit c508203895517885d09bbea0ae39da700f49708c)
2022-03-21 23:26:47 +01:00
offl ebcd45b7e1 Core/SAI: Remove reactState param from SMART_ACTION_WP_START (#27255)
Ref #26728

(cherry picked from commit 04909bada85d4770a58a5b2b6f2180f5aacb1b81)
2022-03-21 23:02:31 +01:00
Giacomo Pozzoni 791b759332 Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)
Closes #27196

(cherry picked from commit 0817be8f76dead48e2c0eeb7d5a7434a452f0dcf)
2022-03-21 22:59:21 +01:00
offl 29190e5642 Core/SAI: Remove deprecated events and actions (#27039)
(cherry picked from commit 887605d945fd2330865e84fd066a84e6f4570149)
2022-03-20 00:13:00 +01:00
offl e80777cb39 Core/SAI: Split set/remove unit_flags actions (#26954)
(cherry picked from commit 0a2fca1aed4f2926c73f906769ff92918f7e2dbd)
2022-03-18 00:04:03 +01:00
offl f55e86d907 Core/SAI: Remove possibility to set/remove unit_flags2
So far I see that only Cannot Turn flag can be changed by scripts and action to change it didn't existed in 3xx. If someone will need to change that flag, it should be implemented by action which will change only that flag and not any flag of that type.

(cherry picked from commit c8061d8ba620e78c1344ad5f2d476d7d6e5057cb)
2022-03-15 23:59:35 +01:00
Giacomo Pozzoni 318e0e2406 Handle deprecated SAI actions and events (#26846)
* Core/SAI: Show a clear error for no longer supported SAI actions

* Core/SAI: Show a warning for deprecated SAI events, still loading them.

Disable log "sql.sql.deprecation" in config if you want to ignore the warning

(cherry picked from commit 3af4d17188dc0b7cb84ccd50bb9bb9d6cb193e00)
2022-03-14 00:09:26 +01:00
offl 7d9088e9cf Core/SAI: Remove SMART_ACTION_INSTALL_AI_TEMPLATE (#26797)
(cherry picked from commit ff8663ca1599a2103a88e719d94d91218a66dbaa)
2022-03-12 16:19:47 +01:00
offl 842eb3bdd7 Core/SAI: Remove SMART_ACTION_SET_DYNAMIC_FLAG (#26783)
(cherry picked from commit b3449158b1978963abf93f5041134226d1e7e0e6)
2022-03-12 01:20:06 +01:00
Giacomo Pozzoni c9e685bd9a Core/SAI: Warn when an unused parameter is set in the database (#26628)
* Core/SAI: Warn when an unused parameter is set in the database

* Warn when an unused parameter is set in the database as all unused parameters are supposed to be set to 0.

* Remove unused struct from union.

* Add a new struct simpleTalk for SMART_ACTION_SIMPLE_TALK instead of reusing only some fields of struct talk from SMART_ACTION_TALK

* Add addAura and flag structs to be used instead of generic ones to match the parameters used by actions

* Add randRangeTimedActionList struct to be used instead of generic ones to match the parameters used by actions.

* Remove unused action structs.

(cherry picked from commit aa7279df095d086f7223a1fa13d11a0e58f1cf10)
2022-03-11 18:35:58 +01:00
Giacomo Pozzoni a85e77b47a Core/SAI: Add a warning when a boolean value is outside of [0,1] range (#26608)
* Core/SAI: Add a warning when a boolean value is outside of [0,1] range

*  Replace boolean fields in SAI with SAIBool (from uint32)

(cherry picked from commit 84c8d21ad38ade64444e2394f090b49d2ffb5c51)
2022-03-11 13:30:59 +01:00
jackpoz 40416d62f3 Core/SAI: Allow SMART_ACTION_SUMMON_CREATURE to summon more than 1 creature
Add 6th parameter "count" to SMART_ACTION_SUMMON_CREATURE action to summon more than 1 creature. For backward compatibility, a value of 0 will be treated as 1.

(cherry picked from commit 5628ca7f7cf2fdc053551d3f5e90ad466f3db2e6)
2022-03-11 10:43:08 +01:00
Giacomo Pozzoni 76c470fb32 Core/SAI: Add support to friendly+hostile to SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS (#26579)
Change SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS first parameter to have 3 values:
- 0 : Hostile
- 1 : Not hostile (not that Friendly and Not hostile have different meanings)
- 2 : Any, as in both Hostile and Not hostile

Close #24789

* Add validation on startup for allowed values.
Code cleanup.

* Fix errors

(cherry picked from commit 9e7cdb02d290e85f27e3e463922cd4cfac46129a)
2022-03-11 01:04:48 +01:00
jackpoz 67541c58ba Core/SAI: Fix typo
(cherry picked from commit 483f24c5ed8238a9b3a1747f49191b7ba6f3c90e)
2022-03-10 23:57:14 +01:00
Giacomo Pozzoni a4a3e2e759 Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay() (#25989)
Add a second parameter to SetCorpseDelay() that specifies if Rate.Corpse.Decay.Looted setting should be ignored, false by default (aka don't ignore by default).
Add a second parameter to SMART_ACTION_SET_CORPSE_DELAY to specify if Rate.Corpse.Decay.Looted should be included, false by default (aka ignore by default).

(cherry picked from commit d5fc86af8b22fed5b054e51349eb3ab47b06b784)
2022-03-06 18:59:38 +01:00
Giacomo Pozzoni 4c30b2a182 Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)
* Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT

Add new action SMART_ACTION_SET_HEALTH_PCT (142) with one single parameter "percent" to set the Unit health.
Close #25317

* Do not allow 0%

(cherry picked from commit 7d6f7e4d19b298632deeb27830b876b12c490a03)
2022-03-06 01:43:57 +01:00
Giacomo Pozzoni da0d9ee283 Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specifying a chance (and other SMART_ACTION_CAST fixes) (#25778)
* Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specifying a chance

Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specifying a chance, always making the action trigger.

* Fix SMART_ACTION_CAST with SMART_EVENT_FLAG_NOT_REPEATABLE not casting the spell at all if rolled chance was successful but creature couldn't cast the spell

* Prevent linked actions if SMART_ACTION_CAST couldn't be completed and will be retried later

(cherry picked from commit 96b289cadbf304e427ddbd281d1a6f592af612a7)
2022-03-05 17:11:58 +01:00
Ovah dde5a3e326 Core/SAI: implement new smart actions to change AI Animkits and to enable/disable hover movement (#25623)
SMART_ACTION_SET_HOVER (parameter1: enable/disable)

* added SMART_ACTION_SET_AI_ANIM_KIT as immediately deprecated

(cherry picked from commit b7ba856b63da4fa1b0f916de357ff85624b8b831)
2022-03-05 16:46:42 +01:00
Rushor dfeb8c267f Game/AI: Implement option to move a creature back to Homeposition on Evade. (#24492)
* Game/AI: Implement option to move a creature back to Homeposition on Evade.

* If ToHomePosition (action param 1) is 1 > Move to last stored position
* If ToHomePosition (action param 1) is 0 > Move to homeposition
* Ref: https://github.com/TrinityCore/TrinityCore/issues/24226

* Add parameter for walkmode

* Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition and store point from GetRespawnPosition.

* Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition

* Remove broken bits, simplify the code

* Update comments

* Code cleanup

Co-authored-by: jackpoz <[email protected]>
(cherry picked from commit 02fca032e1d497be08681de0bfd7bca979f0dafd)
2022-02-05 22:51:52 +01:00
Giacomo Pozzoni 902ed74c2a Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALTH_PCT (#25318)
* Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALTH_PCT

* Require radius (5th parameter) to be set

(cherry picked from commit cbed1039c47f0e3487cea555bb8552a4e6445f5a)
2022-02-04 00:27:13 +01:00
Shauren 88659dcebf Core/Gossip: Sync naming and db structure with 3.3.5 2022-01-26 23:49:42 +01:00
Giacomo Pozzoni f2ee365da4 Core/SAI: Spell casts that cannot be executed because the unit is currently casting another spell will be retried asap with priority over other events (#25238)
* Core/SAI: Spell casts that cannot be executed because the unit is currently casting another spell will be retried asap with priority over other events

* Core/SAI: Re-sort the events only when needed

* Fix some priority reset and wrong mEventSortingRequired handling

* Code cleanup.
Sort only events loaded from db (not stored events, not timed action list).

* Code cleanup.
Raise priority of failed casts so they are retried before other spells

* Keep priority of the action fails and is rescheduled on next update

* Don't try recasting a spell in SMART_ACTION_CAST if there are multiple targets and at least 1 was successful

(cherry picked from commit ca25e8d0199730c0976ebc37317e9407aceccc34)
2022-01-26 22:26:08 +01:00
Seyden f383c0ea21 Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER (#27581) 2022-01-18 20:51:23 +01:00
Rothend d4a1a7a040 Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects (#24874)
* Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects.

Closes #24831

* Update SmartScriptMgr.h

(cherry picked from commit 5339d1d3b835fcc8f635d34457ceb6e653e70a1c)
2022-01-18 00:17:28 +01:00
Ovahlord 38be5e361e Core/SAI: implement SMART_ACTION_ATTACK_STOP
Unlike SMART_ACTION_AUTO_ATTACK, this action is actually stopping the entire attack procedure, rather than just hack-disabling auto-attacks. Keep in mind that this action requires a passive react state to prevent a immediate AttackStart ai reaction

(cherry picked from commit 152ea6011694518017a47dc23fdbb7175bfa5481)
2022-01-06 21:39:37 +01:00
Rushor db825c3221 Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (#24494)
* Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT which allows to search for closest unspawned gameobjects

* updates: https://github.com/TrinityCore/TrinityCore/issues/24067

* Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT which allows to search for closest unspawned gameobjects

(cherry picked from commit 2d948d33666fbd6f82145c4629483753b7780bb5)
2022-01-01 21:33:34 +01:00
Shauren 34ae77ca86 Core/SAI: Reserve action ids 2021-12-25 16:01:56 +01:00
ModoX bc4e285c21 Core/SAI: added new action type SMART_ACTION_ADD_TO_STORED_TARGET_LIST (#27029) 2021-12-25 16:00:34 +01:00
Shauren e8d1f37ee0 Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any non-map-default light can now be overriden!
Closes #24250

(cherry picked from commit e10313b380c84dafde462bdb116827f2b8be1851)
2021-12-22 21:51:33 +01:00
ForesterDev 5e178b30fa Core/DynamicInfo: rename some parameters according packet definitions (#24192)
(cherry picked from commit 5cfce94619cc02cc04bb25ccdd2e1b98e53d9160)
2021-12-22 14:54:59 +01:00
ForesterDev 1d08423725 Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER (#24146)
* Core\SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER

* Change the invoker of action to any worldobject

* Revert "Change the invoker of action to any worldobject"

This reverts commit 2e15f7258553b7057c3e8f67c54efc77fb6d75b8.

* Add dbc-validations for new actions

* Use GetBaseObject() instead of Creature* for new actions. Add debug-logging

(cherry picked from commit c65ba35269a68c94c3e423f78fa1585f9d89dd04)
2021-12-22 01:15:52 +01:00
Ovahlord a90b9abbf0 Core/SAI: SMART_ACTION_PAUSE_MOVEMENT
Closes #22346

(cherry picked from commit 6f31784979569c1a9ae3ee3f70416f5e11d3e7f0)
2021-12-21 23:55:34 +01:00
Wyrserth d197a7ce9b Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to override a currently running actionlist.
(cherry picked from commit eeba12778b330f799eab1530da14bcd8a01b8269)
2021-12-13 00:42:17 +01:00
Wyrserth 7745e3f943 Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SMART_EVENT_ACCEPTED_QUEST and SMART_EVENT_REWARD_QUEST. (#23422)
(cherry picked from commit 50be697e1f3a56760e593b15bfbd576f4d370dcf)
2021-12-11 14:14:10 +01:00
jackpoz 1b6dee9990 Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCT
(cherry picked from commit 50ed1bb5b3d30936b844659b869fe66a0da7e04f)
2021-12-11 11:35:07 +01:00
Wyrserth d037c6b086 Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it to remove only auras from spells that were cast by the entity itself. (#23345)
(cherry picked from commit d365dd915715d4608ae69fa54f094ab65f02e984)
2021-12-10 21:12:25 +01:00
jackpoz e9aed3e442 Core/SmartAI: Improve SMART_EVENT_GOSSIP_HELLO
Add another value to event_param1 for SMART_EVENT_GOSSIP_HELLO to support all cases of OnGossipHello/OnReportUse in GameObjects:
- event_param1 set to 0: execute the action for both OnGossipHello and OnReportUse. This might result in the action being executed twice when clicking the GameObject
- event_param1 set to 1: execute the action for only OnGossipHello
- event_param1 set to 2: execute the action for only OnReportUse

(cherry picked from commit 9e58ef6940c78d92f1553cf7ab75e87a6e2cf112)
2021-12-08 21:33:58 +01:00
Aokromes dad95d16b2 Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
By Malcrom

(cherry picked from commit 63aa5d1e3559f580551544b71fb7dd63d6b54b60)
2021-11-30 23:10:57 +01:00
jackpoz d6ce2fa8b8 Core/SAI: Add maxSize parameter to SMART_TARGET_CREATURE_DISTANCE, SMART_TARGET_GAMEOBJECT_DISTANCE, SMART_TARGET_CREATURE_RANGE and SMART_TARGET_GAMEOBJECT_RANGE
(cherry picked from commit 46368188ce508359d839d8e48b65bf1df3ae3ac6)
2021-11-10 00:12:08 +01:00
jackpoz 4fabfa0903 Core/SAI: Add a 4th target parameter to SAI
(cherry picked from commit 7634a57f64a38e1151d648eeacae8480c83d19df)
2021-11-10 00:11:52 +01:00
Treeston 0aee79dfb8 AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAST in action 85. SMART_ACTION_INVOKER_CAST moves to 134.
(cherry picked from commit 0df3cb5bcc8097070b1f215032d3914d6a577f01)
2021-10-17 22:07:54 +02:00
ccrs 426f9f2f92 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).

(cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
2021-09-28 00:15:13 +02:00
Treeston 32997a5989 Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.
(cherry picked from commit 0850b5ff39b187d8a1adb032dfd7900d4474cfaf)
2021-08-08 21:21:34 +02:00
Treeston 61baf6704c AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)
(cherry picked from commit 691c67f0be09095a34421043baf245fdf28e5d04)
2021-08-08 21:21:34 +02:00
Killyana 4b6e76a5ef Core/SAI: Add an action_param3 to "summon gob" to control when the object will despawn
0 - For despawn when creature dies or time runs out
1 - For despawn after time
Closes #11601

(cherry picked from commit ca4f1e334a98cbd810168b24714c46201079fc5a)
2021-06-22 12:51:28 +02:00