Updating original script which was posted for this npc at 54cb925f8bea76ddbb364208df/sql/old/3.3.5a/TDB49_to_TDB50_updates/world/2012_09_26_00_world_misc.sql#L7
so that it also replaces http://www.wowhead.com/item=31763/druid-signal as well as the felsworn gas mask
(cherry picked from commit 6dd8e2beef61d44635ec9e38fe120e33c8a968b2)
(cherry picked from commit ffbaf80aebce981ac026a69ef96cc89c480ba2f4)
Updating my previous script for this as my prior work was no longer working as intended, was no longer in sync with spawn of caged human and when this changed to squirrel, toad, rabbit, sheep only the name of the npc changed the the appearance never changed,
deleting the permament spawn of caged human Apothecary Keever after he casts the teleport spell
(cherry picked from commit 833b5b9e16eb32b56d056448ba0aaf83cab557d8)
This hook modifies damage AFTER it has been reduced by target auras/armor/resistances etc, it's useful if you want to scale damage by a factor, but not to add flat bonuses.
We're fixing those by moving calculation to Launch phase, where target taken bonuses haven't been used yet.
- Bronjahm: Magic's Bane
- BPC: Shadow Prison
- Oculus: Shock Lance
- Ymiron: Dark Slash (extra fix, it was wrongly damaging half of total health, it's supposed to be half of CURRENT health!)
- DK: Raise Ally Thrash spell (also extra fix: corrected formula)
- Warrior: Bloodthirst (shouldn't matter much as it's damage class none and those don't get bonuses by default)
- Warrior: Concussion Blow
- Warlock: extra fix for Haunt, healing part shouldn't scale with spell power
Closes#9560
(cherry picked from commit 9f5d1e2b10013e5fecf35fdd5af70921c96d07d1)
* Script: Implement Childeren of Goldshire
Notes: Need to update waypoints and default location of the childeren
http://wowwiki.wikia.com/wiki/Children_of_Goldshire
(cherry picked from commit a9c853ee3fc13d1aa59bde14df8f1f0a5b035ff3)
* Script/Outland: Implement Hellfire event in Honor Hold
This is hourly, event is only 60 seconds long.
(cherry picked from commit acc73d469319a2b22804e55c0603e82615f5c8c2)
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
(cherry picked from commit 3bb33e3108c65ba8a1c35b934526562aa542b63b)
- Greater Invisibility missing in Heroic mode
- replace Normal spell ID with sniff value
Closes#21166
(cherry picked from commit 38d0c1e940bd8679e42e5336118c5b9fc65a3cdf)
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes#21174.
- Some strings cleanup
(cherry picked from commit 9f9507e6a1fd50a5ce643a4096c1712700244a61)