Shauren
9b79df7074
Core/Spells: Implemented SPELL_ATTR7_IS_CHEAT_SPELL serverside checks and allow GMs to cast these spells
2011-06-11 13:02:54 +02:00
QAston
38de636e30
Core/Spells: Define some unknown spell attributes.
2011-06-11 10:55:17 +02:00
kaelima
a7a1a123ec
Core/Defines: filled some gaps from 31abc9e20c
2011-06-08 13:53:14 +02:00
kaelima
31abc9e20c
Core/Defines: Revert parts of ae0d349a3c.
...
Seems like the list in lua files doesn't match what the client actually sends.
Closes #1895 #1894
2011-06-08 12:09:26 +02:00
Shauren
009aff2cc9
Core/Spells: Fixed targeting selection for target type 90 (TARGET_UNIT_TARGET_MINIPET)
...
Closes #1776
2011-06-04 12:13:27 +02:00
Shocker
38b07319fe
Core/Events: Add missing definition for Kalu'ak Fishing Derby
2011-06-01 15:05:56 +03:00
kaelima
ae0d349a3c
Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).
2011-05-30 22:57:37 +02:00
Shauren
5256b5abfe
Core/Defines: Added missing custom errors to spell cast results, thanks Kaelima
2011-05-30 22:12:17 +02:00
SeTM
fade2383cc
Core/Spells: Implemented SPELL_ATTR5_HIDE_DURATION. Duration of auras with this attribute will not be displayed clientside
2011-05-28 21:53:32 +07:00
Shauren
bafa57618c
Core/Spells: Documented 2 spell attributes
2011-05-26 22:11:44 +02:00
Shauren
5f5af1e95d
Core/Spells: Implemented SPELL_ATTR3_IGNORE_HIT_RESULT. Spells with this attribute will only be subject to own spell modifiers, ignoring enemy avoidance auras such as Cloak of Shadows or Deterrence
2011-05-25 18:31:10 +02:00
Ramusik
def928a3bd
Core/Spells: Rename some spell attributes to reflect their true meaning
2011-05-17 02:34:39 +07:00
tobmaps
cb6fca4646
Core/Spells: Implement SPELL_ATTR5_HASTE_AFFECT_DURATION. Haste rating should decrease duration of these auras
...
Closes #1020
2011-05-12 18:59:49 +07:00
tobmaps
8ecde2f96b
Core/Spells: rename MECHANIC_PACIFY to MECHANIC_SLOW_ATTACK and fix a bug with Frost Fever removing by PvP trinket
...
Closes #457 & #836 & #1195
2011-05-11 23:20:15 +07:00
tobmaps
ce7f024945
Core/Spells: Implement SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS. Damage from spells with this attribute flag shouldn't break breakable by damage auras
2011-05-11 01:46:13 +07:00
tobmaps
f3a12453a0
Core/Spells: added more spell attributes to enum
2011-05-10 18:00:13 +07:00
Shocker
2703c6a38b
Core/Commands: Include mute/ban info in .pinfo command
2011-05-09 18:00:42 +03:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
leak
e2e9431ca3
Core/ObjectMgr: Refactor sGOStorage
2011-04-28 22:54:30 +02:00
Shauren
aa91187e97
Core/Spells: Cast proper vehicle spells on vehicle summon
2011-04-24 10:22:58 +02:00
Shauren
542bc3008d
Core/Player: Fixed interaction rules with dead creatures
2011-04-18 12:17:45 +02:00
Shauren
0d477ab132
Core/Creatures: Dismount creatures without CREATURE_TYPEFLAGS_MOUNTED_COMBAT when entering combat
2011-04-18 11:43:50 +02:00
pek2011
337b75cafc
Core/Cleanup: Drop some unused code and update some unknown player flags (from Mangos).
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Closes #1167
2011-04-07 15:10:10 +03:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
7d49d37e6e
Core/Battlegrounds: Fixed displaying Call to Arms for Isle of Conquest and Strand of the Ancients
2011-03-20 21:49:15 +01:00
VladimirMangos
3384dc3a24
Core/Misc: Drop unused define GAMEOBJECT_FISHINGNODE_ENTRY
2011-03-18 07:01:51 -06:00
Shauren
36f848a4c2
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
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Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Shauren
7120f1eff8
Core/Spells:
...
* Implemented on CheckCast spell script hook
* Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it
Scripts/Spells:
* Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
2011-03-04 21:19:43 +01:00
Machiavelli
3ac80ee3a4
Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
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Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Machiavelli
38816cb1df
Core/Spells: Implement SPELL_ATTR6_IGNORE_CROWD_CONTROL_TARGETS (0x00000100). Spells with this attribute flag (Avenger's Shield, Hammer of Righteousness, Shield of Righteousness, Felguard Cleave, Fel Iron Bomb) will ignore secondary targets that are under the effect of crowd control aura's.
...
Thanks to Shauren for advices.
2011-01-15 19:40:06 +01:00
Manuel
5cf76896eb
Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
...
Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
2011-01-09 00:00:08 -03:00
Machiavelli
957c69de83
Update copyright note for 2011.
...
Happy new year.
2011-01-01 15:01:13 +01:00
click
088ed9404b
Core/Entities: Fix a minor disrepancy in the handling of weapon specializations introduced in revision a83f26ef71 - patch by Dr.Tenma
...
Fixes issue 5059.
Fixes issue 5265.
--HG--
branch : trunk
2010-12-25 04:03:04 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
...
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
...
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
linencloth
59da698189
Core: Rename spell attributes, use more general names
...
--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
linencloth
22928e23bd
Core: Replace spell attribute defines with enums
...
--HG--
branch : trunk
2010-12-19 04:11:44 +01:00
Spp
4671500172
Core/Dungeon Finder: Move all LFG data from Player and Group classes to internal LFG data classes.
...
--HG--
branch : trunk
2010-12-16 10:53:21 +01:00
Spp
e621f5fe98
Core/Dungeon Finder: Code cleanup and minor optimizations
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- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
--HG--
branch : trunk
2010-12-05 17:50:26 +01:00
click
bc098658c6
Core/Chat: Configure automatic owner declaration for custom chat channels (patch by leak)
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Closes issue 4974.
--HG--
branch : trunk
2010-12-02 03:54:52 +01:00
azazel
3cb4a52d59
Core/Misc: fix some warnings. As a result removed one redundant hook from FormulaScript.
...
--HG--
branch : trunk
2010-11-29 15:50:38 +06:00
Spp
25ac835507
Core/Groups: Move all function definition from .h to .cpp
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Core/Groups: Remove Group.h dependency from any .h file
--HG--
branch : trunk
2010-11-29 07:50:31 +01:00
click
67fade84d3
Core/Commands: Enable SQL query logging by config and command )patch by leak)
...
Closes issue 4853.
--HG--
branch : trunk
2010-11-19 13:13:07 +01:00
Shocker
48d90fab32
Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
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--HG--
branch : trunk
2010-11-14 23:46:34 +02:00
Shocker
a3ade4a49a
Core/Spells: Partially implement SPELL_ATTR_EX_USE_RADIUS_AS_MAX_DISTANCE. Currently used for correctly setting destination, still needs handling for shared sight removal/controlled unit despawn when max distance is reached
...
--HG--
branch : trunk
2010-11-14 23:31:32 +02:00
click
c0536f374a
Core: Allow toggling ticketsystem on/off by config-setting (patch by leak)
...
Closes issue 4744.
--HG--
branch : trunk
2010-11-14 00:29:34 +01:00
linencloth
bf888285aa
Core:
...
- Redesigned stealth and invisibility handling
- Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
- The server won't send that much garbage which just takes bandwith
- It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
- Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)
Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319
--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
Machiavelli
f5f80a5344
Core/Formula´s: Fix group XP modifier calculation by adding missing breaks. Thanks to Paradox for spotting.
...
--HG--
branch : trunk
2010-11-09 09:58:14 +01:00
_manuel_
3ee05b26ce
Core/Spells: Now you can cast the Water Elemental's Freeze without cancelling its Waterbolt.
...
Author: dr.tenma
Fixes issue #4215
--HG--
branch : trunk
2010-10-22 17:22:38 -03:00
Rat
ee32b4b39a
Core/Objects: added ToUnit(), ToGameObject() (will be used in future)
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Core/Unit:
- added SetFacing() function, using proper packet implementetion (spline type)
- added GetAuraCount() function (will be used in future)
Core/Creature: renamed one unknown type_flag
--HG--
branch : trunk
2010-10-17 21:14:08 +02:00