QAston
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ec95ead0ac
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Fix build.
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2011-08-17 12:00:20 +02:00 |
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QAston
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a44e1c505e
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Core/Spells: Add new spell implicit target categories data - will be used in future patches.
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2011-08-17 11:30:47 +02:00 |
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tobmaps
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a23c4592af
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Core/Spells: Diminishing returns shouldn't prevent direct damage caused by spells - fixes dispel damage of Unstable Affliction if target immune to silence now
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2011-08-17 04:09:12 +07:00 |
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QAston
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a3fc4e897c
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Core: Add missing forward declarations in SpellInfo.h
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2011-08-16 20:08:13 +02:00 |
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QAston
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a077a26aa5
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Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.
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2011-08-16 19:44:18 +02:00 |
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QAston
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73bbc3aca8
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Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent.
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2011-08-16 16:06:21 +02:00 |
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QAston
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9936921206
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Merge pull request #2580 from hacknowledge/damagemodfix
Core/Spells: Fixed weapon dependent damage mods for players as well as au
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2011-08-16 03:41:23 -07:00 |
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Spp
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0c30139527
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Cosmetic: Some cosmetic changes here and there
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2011-08-15 11:46:48 +02:00 |
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hacknowledge
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0c500486f3
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Core/Spells: Fixed weapon dependent damage mods for players as well as autohit damage mods for NPCs and pets. This fixes also meta sockel effects. Also fixed displaying the correct values in the char info. I also took care of applying and unapplying the weapon based damage mods when the player is being disarmed and equips/unequips his weapon.
Fixes #178, #418, #1276, #259 and possible a few other issues.
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2011-08-13 23:26:16 +02:00 |
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Shauren
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f797f9f74d
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Core/Spells: Failed triggered spell casts will no longer cause the proc aura that triggered them to be removed (this behavior should only apply to channeled spells), also corrected UNIT_FIELD_CHANNEL_OBJECT setting
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2011-08-12 13:22:53 +02:00 |
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QAston
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b81fb4d423
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Core/Spells: Rename SPELL_ATTR2_ALWAYS_APPLY_MODIFIERS to SPELL_ATTR2_DISPLAY_IN_STANCE_BAR, and make auras to be recalculated when permament instead of using that wrongly defined flag.
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2011-08-11 23:11:10 +02:00 |
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idostyle@zoit
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eedeeaf2b2
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Spell: m_castItemGUID initialization
Closes #105
Closes #1193
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2011-08-10 15:08:22 +02:00 |
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Shauren
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f4f16aea28
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Core/Spells: Fixed radius of Mutated Plague (Professor Putricide encounter)
Closes #2521
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2011-08-07 16:48:39 +02:00 |
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Machiavelli
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156d491c27
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Core/Spells: Add GetTriggeringSpell() method to SpellScript and use it to properly filter server side spell 18350's script.
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2011-08-06 19:40:50 +02:00 |
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Nay
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a39ea8f3e5
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Core/Spells: - Apply proper unit flags to summoned minions
- SPELL_AURA_MOD_REPUTATION_GAIN spells (e.g Diplomacy) should increase reputation gained from spells (e.g Commendation Badges)
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2011-08-06 17:22:24 +01:00 |
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tobmaps
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7c6366ca11
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Core/Spells: Partial revert of b0fe236265 , thx A-Metaphysical-Drama for tip
Closes #2266
Closes #2442
Closes #2454
Closes #2455
Closes #2502
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2011-08-06 20:42:00 +07:00 |
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Spp
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1c882084f3
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Core: Cosmetic changes in Threat related code (per request) and remove of extra call to SpellMgr singleton inside that singleton
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2011-08-04 13:16:09 +02:00 |
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Silinoron
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0c2cd78400
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Core/Refer-a-Friend: Fix a glitch in the summoning system. Thanks gyullo.
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2011-08-03 15:21:08 -07:00 |
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Silinoron
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76fe596160
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Core/Refer-a-Friend: Finish base work for Refer-a-Friend.
Any testing would be very much appreciated.
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2011-08-03 09:28:12 -07:00 |
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Spp
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7e53a73059
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Core/Vehicles: Remove Vehicle.h dependency from other header files
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2011-08-03 12:28:42 +02:00 |
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Spp
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e7327e7e94
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Core: Fix compile without PCH and fix some warnings
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2011-08-03 11:23:08 +02:00 |
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Spp-
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fcdd4d784f
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Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files)
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2011-08-03 08:18:24 +02:00 |
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Machiavelli
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ff3c988ee7
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Core/Entities: Allow Shaman totems to crit with spells, and add a temp workaround to make Fire Elemental Totem spawn crit with spells also.
Closes #252
Closes #1846
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2011-08-01 18:30:00 +02:00 |
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Shauren
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fa4b659964
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Compile fix for f899c92899
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2011-08-01 15:58:51 +02:00 |
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Spp-
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c69b149d7e
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Core: Typo fix introduced in previous commit (:S)
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2011-08-01 14:57:30 +02:00 |
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Spp-
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079f292b15
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Core: Some more missing changes from previous commit (Pass by const reference for simple objects replaced with pass by value). Also fix unintended change
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2011-08-01 14:51:44 +02:00 |
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Shauren
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f899c92899
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Core/Spells: Use ModStackAmount for CastCustomSpell with aura stack value if the aura is refreshed on target
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2011-08-01 12:05:30 +02:00 |
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Shauren
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a80b36c2f3
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Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players, not pets and totems. This fixes many boss area spells incorrectly selecting pets and totems as their targets.
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2011-08-01 11:17:34 +02:00 |
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Machiavelli
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6732cbbde5
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Core/Spells: Fix Shaman Wind Shear (Threat reduction part)
Closes #860
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2011-07-31 23:49:29 +02:00 |
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Machiavelli
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c074be2944
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Core/Spells: Small update to TriggeredFlags and fix Glyph of Totem of Wrath with it.
Closes #2458
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2011-07-31 23:47:11 +02:00 |
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Machiavelli
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d4a68025c7
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Core/Spells: Fix Shaman talent Storm, Earth, Fire (Earthgrab part) in case of using Earthbind totem trough Call of the Elements etc.
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2011-07-31 21:58:27 +02:00 |
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Machiavelli
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58f10c74f7
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Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells.
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2011-07-31 21:58:25 +02:00 |
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Shauren
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8753a18263
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Core/Auras: Corrected SPELL_AURA_CLONE_CASTER and mirror image opcode handling, will no longer rely on incorrectly used creator guid
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2011-07-31 16:43:54 +02:00 |
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Machiavelli
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8ceb780213
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Core/Spells: Fix Shaman totem bar exploit that would allow the player to cast any spell when using Call of the Elements etc.
Original patch by 3kids
Closes #2356
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2011-07-31 14:12:53 +02:00 |
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Machiavelli
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0ecb47bc8a
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Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.
Research done by QAston
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2011-07-30 20:36:19 +02:00 |
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Machiavelli
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2effb7acdc
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Core/Spells: Fix client crash on ESC when channeling certain spells (e.g. Eye of Acherus, Death Knight Understudy)
Fixes #1131
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2011-07-30 19:16:54 +02:00 |
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Liberate
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12f5904bee
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Core/Spells: Fix a crash in OnDummyEffect.
Fixes #2245
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2011-07-30 15:26:42 +02:00 |
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QAston
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1df57ae522
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Core/Spells: Don't allow passive area auras to stack.
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2011-07-30 02:02:35 +02:00 |
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QAston
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c9291243c1
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Core/Spells: Remove some obsolete code (stealth is no longer a ranked spell).
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2011-07-29 18:01:33 +02:00 |
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QAston
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41593a79e3
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Core/Spells: Check if spell has range entry before trying to access property (some spell do not) - fixes a crash.
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2011-07-29 00:01:08 +02:00 |
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QAston
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495ead5f7f
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Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
This reverts commit 07badd7385.
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2011-07-28 23:44:39 +02:00 |
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QAston
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07badd7385
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Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)
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2011-07-28 23:41:29 +02:00 |
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QAston
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045dec19fa
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CoreSpells: Typofixes: fix area auras autocast and usage of items in combat.
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2011-07-28 13:21:31 +02:00 |
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QAston
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f33a0c23ca
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Core/Spells: Fix passive auras stacking logic after recent changes.
Closes #2417
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2011-07-28 03:08:42 +02:00 |
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QAston
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4c8c0ce193
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Core/Spells: Use correct spell target in Spell::EffectEnvirinmentalDMG - fixes area damage of spells using this.
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2011-07-27 21:23:15 +02:00 |
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QAston
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46851c3fda
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Core/Spells: Drop obsolete code for Demonic Sacrifice.
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2011-07-27 20:37:28 +02:00 |
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Shauren
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b9a6e2333c
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Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash
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2011-07-27 12:35:59 +02:00 |
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Spp-
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b2a84d9f1e
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Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)
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2011-07-27 12:14:27 +02:00 |
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Spp-
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fa50c0a464
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Fix some warnings here and there
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2011-07-27 11:00:39 +02:00 |
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Spp-
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39be30a39f
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Fix compile
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2011-07-27 11:00:14 +02:00 |
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