Commit Graph
371 Commits
Author SHA1 Message Date
Aokromes b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren 13440434c3 Core/DBLayer: Prevent mixing databases with query holders 2019-07-27 11:45:56 +02:00
Shauren f6e2b8cdc1 Core/DBLayer: Prevent committing transactions started on a different database 2019-07-27 10:52:33 +02:00
Shauren e8e89f58fb Core/DBLayer: Prevent using prepared statements on wrong database 2019-07-27 01:00:37 +02:00
ariel- 26fe949619 Core/Server: fix duplicated inserts into tutorials table for newly created characters
(cherrypicked from 60dd803bbe01283b15e2b2c5b02d8f857b96745a)
2019-07-21 21:06:54 +02:00
xinef1 b485f3e673 Few small optimizations here and there (#18684)
Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database

(cherrypicked from b955456008191e60b6bda1f22e3486a3792b08db)
2019-07-21 21:06:54 +02:00
Shauren 74a801182a Core/PacketIO: Updated packet encryption to 8.2 2019-07-14 19:20:45 +02:00
Shauren 455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael 5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren 7512ffb058 Core/Entities: Update updatefields to 8.0.1.27980 2018-10-10 22:11:41 +02:00
Shauren ee682544d0 Core/PacketIO: Updated opcode enum to 8.0 2018-10-01 21:01:10 +02:00
Shauren 4af15915bc Core/PacketIO: Updated opcodes and packet structures to 7.3.5 2018-02-18 16:33:49 +01:00
Shauren dfd2660a85 Core/Misc: Added compatibility layer for boost 1.66 and future std:: networking stuff
* Based on work done by @dimiandre in PR #21173

Closes #21171
Closes #21173
2018-01-06 01:21:59 +01:00
vincent-michael 7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren 20a3c9eed2 Core/PacketIO: Update opcodes to 7.3.2 2017-12-30 00:23:43 +01:00
Shauren b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren beb3316089 Core/Shared: Include cleanup 2017-05-13 11:49:09 +02:00
Shauren 7e538980a2 Core/Database: Include cleanup 2017-05-12 18:50:27 +02:00
Shauren 3a418a0bbc Core/Common: Include cleanup 2017-05-11 22:29:51 +02:00
Shauren 6636ca8585 Core/DataStores: Updated sending out hotfixes 2017-04-19 19:10:49 +02:00
Shauren 8e2634b2b4 Core/DBLayer: Convert async queries to new query callbacks and remove old callback handling 2017-01-13 21:38:03 +01:00
vincent-michael 86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Shauren 5c1503f859 Core/Loot: Implemented AoE loot
Closes #16065
2016-12-28 01:12:01 +01:00
Shauren af25942aec Core/PacketIO: Updated packets to 7.1.0.22900 2016-10-25 19:29:27 +02:00
Shauren 40baf3e94f Core/PacketIO: Restored WorldSession::LogUnprocessedTail functionality for packets processed using specialized classes for each opcode 2016-10-24 23:06:42 +02:00
MitchesD ad3da9c971 Core/Player: Implemented account wide mounts
Closes #17369
2016-10-01 13:48:16 +02:00
Shauren 807488df8a Core/PacketIO: Minor refactor in Opcode definitions, packet class type no longer needs to be defined manually, it is now inferred from handler argument 2016-08-06 12:34:38 +02:00
Shauren f7883bd525 Core/Transmog: Implemented transmog collection and updated transmog handling 2016-07-05 22:07:35 +02:00
Shauren d2733eb6f1 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-06-13 21:00:25 +02:00
Shauren 2fe6fc63d7 Core/Movement: Fixed weird loading screen behavior (progress bar loading to full then disappearing) - also makes teleporting between maps faster 2016-06-13 18:00:55 +02:00
Shauren 8396dabdad Core/Misc: Fixed coverity issues
Uninitialized fields: CID 1354593, 1354595, 1354738
Unchecked return value: CID 1354558
Out of bounds access: CID 1352989, 1352993
Null pointer dereference: CID 1296286
2016-06-06 09:16:59 +02:00
DDuarte 8b26aea95a Implement real time statistic visualization (#16956)
Docs at https://trinitycore.atlassian.net/wiki/display/tc/Monitoring+a+TrinityCore+server

* Common/Graphs: Initial proof of concept

* Move influx db code to its own class

* Reuse the same socket

* Allow to log values of different categories

* Allow to log events

* Pass the timestamp to influxdb

* Send events in batches

* Send data async

* Log server shutdown.
Fix memory leak.

* Allow to enable/disable Stats in the settings and at runtime

* Read interval between each batch send from config

* Add InfluxDB connection info to configs

* Move each event category to its own table

* Log pathfinding queries

* Move categories table initialization to constructor using enum as key to avoid assigning the table name to the wrong enum value

* Log player login/logout events.
Pass the hostname correctly in the HTTP request.

* Fix linux build

* Handle "Connection: close" HTTP header, reconnecting on next scheduled send.
Disable StatsLogger if connection fails, logging the error.

* Add an enum for categories of logged values, it's still possible to pass a string instead of the enum.

* Don't log the whole batchedData when InfluxDB returns an error, it's too long and unreadable on console.

* Allow to call a function at a specified interval in thread-safe World::Update() context to log data like player count.

* Log map tile load/unload

* Core/StatsLogger: Allow logging more value types other than ints

https://docs.influxdata.com/influxdb/v0.10/write_protocols/write_syntax/

* Fix a typo in string escape of StatsLogger

* Yet more fixes to the escaping in FormatInfluxDBValue

* DB/Gameobject: Fix respawn time of few Quest GameObjects

By Tauriella, closes #16701

* DB/Misc: Fix some engrish

By tkrokli closes #16648

* Tools/MMaps: Add format library linking to mmaps_generator

(Very) partial cherry pick of ed75b0649a

* Core/StatsLogger: Simplify code

Convert values and categories arrays to maps initialized in-place
Remove constructor and destructor

* Core/StatsLogger: Add realm name to the event and value tags

* Log amount of processed packet of each session

* Apply recent singleton changes to sStatsLogger too

* Fix influxdb data format if no realm name is present

* Remove unneeded newlines from request body, fixes response 400 from InfluxDB 0.10

* Rename Reporting folder to Metric

* Rename StatsLogger to Metric

* Rename InfluxDB configs to Metric

* Add Grafana dashboards

* Add a random annoying macro

* Move string formatting to Metric::SendBatch(), reducing performance footprint of Metric::LogEvent() and Metric::LogValue()

* Update grafana graphs refresing tags on load and showing now-15m data, refreshing every minute. These settings can be modified in grafana.

* Rename MetricData fields

* Contrib/Grafana: Rename dashboard files

* Contrib/Grafana: Replace hardcoded Windows/Ubuntu realm names by the default, Trinity

* Config/Worldserver: Add missing section to the index

* Contrib/Grafana: Add singlestat panels with current online players, update diff averages (1 min, 5 mins and 15 mins)

http://i.imgur.com/Zi8lfvS.png

* Core/Metric: Replace the enums MetricEventCategory and MetricValueCategory by strings

For the sake of simplicity and less recompile time when adding new metrics, similar to how TC_LOG_* works

* Contrib/Grafana: Display the current number of online players and not its average

Closes #15075
(cherry picked from commit 3ae10160820782d039c3449107960108fb3a63b9)

# Conflicts:
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/World/World.cpp
#	src/server/worldserver/Main.cpp
2016-06-04 11:26:57 +01:00
Shauren d62b52befb Core/Addons: Removed AddonMgr 2016-05-30 23:42:09 +02:00
Shauren 42ab42ce27 Core/Networking: Fixed cleanup of disconnected sockets
Ref #15892
2016-05-09 00:08:18 +02:00
Vincent-Michael 179b521dce Core: Remove whitespaces
(cherry picked from commit 5e74c2223bff8a467d6f1ce18f6f08aa05e17019)
2016-04-09 17:14:08 +02:00
Shauren dde620c402 Core: Updated to 6.2.4
* Rewrite bnetserver for new authentication protocol
2016-03-28 17:12:57 +02:00
Shauren 619669c620 Core/PacketIO: Updated remaining packet structures and enums appearing in packets 2016-03-28 15:23:41 +02:00
Shauren 92e247b226 Core/Dep: Removed ZMQ dependency in preparation for future changes 2016-03-20 18:50:25 +01:00
Shauren 50c8efecc5 Core/Misc: Removed OnUnknownPacketReceive script hook - it could never be called 2016-03-13 00:12:42 +01:00
Shauren 8086a39210 Core/PacketIO: Requeue packets handled with STATUS_LOGGEDIN received before player is fully loaded in one step after packet processing loop - reduces used locks from 3 per packet to 1 per packet 2016-02-22 20:02:26 +01:00
Vincent-Michael 478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren 6ace6aabbf Core/Networking: Added safety checks against linking instance socket with incorrect/old session
Ref #15892
2015-12-29 21:22:31 +01:00
jackpoz e0ccbede07 Core/NetworkIO: Adjust more packet throttling values
Adjust more packet throttling values by increasing some limits, this might fix some random kicks.
Close #14659

(cherry picked from commit 5bd7c295c0b0f2cb78345ed02dd37531a67348f5)
2015-11-01 10:52:17 +01:00
MitchesD 9fe29de260 Core/Player: implemented Heirloom Collection
* implemented all things related to that collection
* you can create heirloom by click on item in collection
* also you can upgrade heirlooms by using specific kits
* old heirlooms are converted to new ones
2015-10-16 23:09:42 +02:00
Shauren 63def8aa32 Core/Battle.net:
* Changed packet structures to mirror client names
* Simplified ToString Building
* Removed deprecated structures

World: Cleaned up duplicate realm info 'realm' and 'realmHandle' variables (realmHandle was removed, that data is fully contained in realm)
2015-10-06 00:30:47 +02:00
Naios dd51cd575e Core/Server: Fix address of array '...' will always evaluate to 'true' warning.
* fix a magic number.
* ref adf6d968ed
2015-09-25 15:57:23 +02:00
Shauren 8c761b2877 Core/PacketIO: Verified and enabled a bunch of opcodes that already had their structures ported to packet classes 2015-09-24 18:47:33 +02:00
MitchesD 5a895f7759 Core/Player: moved player collections to separate class
* the idea is to have all collections (toybox, heirlooms, mount and later even battle pets) in one class to make it easier and don't increase size of already big Player and WorldSession class
2015-09-14 11:29:16 +02:00
horn e8b1faa156 Core/BattlePets: Basics for Battle Pets 2015-09-09 14:52:32 +02:00