click
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613b81f36f
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REALLY fix the CRLF-crap...
--HG--
branch : trunk
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2010-10-07 15:54:07 +02:00 |
|
click
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8ea4b32fab
|
Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
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2010-10-07 12:41:56 +02:00 |
|
azazel
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f9a51dc214
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* Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos)
--HG--
branch : trunk
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2010-08-06 00:15:29 +06:00 |
|
QAston
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18dd177308
|
*Search for aura caster in our out of world in Aura::UnregisterSingleTarget().
--HG--
branch : trunk
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2010-08-02 18:05:07 +02:00 |
|
QAston
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48b360097c
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*use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
|
2010-07-30 20:04:28 +02:00 |
|
QAston
|
c44b601ac7
|
*Allow some spell effects to target units not in caster's map - fixes SPELL_EFFECT_SUMMON_PLAYER
--HG--
branch : trunk
|
2010-07-29 19:48:40 +02:00 |
|
QAston
|
e232c0e235
|
*Cleanup in ObjectAccessor - this should fix some crashes
--HG--
branch : trunk
|
2010-07-28 00:08:21 +02:00 |
|
Machiavelli
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0f7657b68c
|
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
|
2010-06-25 00:18:01 +02:00 |
|
Brian
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b76b6700ed
|
* Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
|
2010-06-08 13:05:47 -06:00 |
|
Brian
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2435b4152d
|
* Nope still won't build yet
--HG--
branch : trunk
|
2010-06-07 09:04:14 -06:00 |
|
XTZGZoReX
|
62200e8d02
|
* Even more restructuring of the game library.
--HG--
branch : trunk
|
2010-06-06 22:55:56 +02:00 |
|