Commit Graph
143 Commits
Author SHA1 Message Date
XTZGZoReX f6e516d819 * Fix CRLF.
--HG--
branch : trunk
2010-03-22 17:47:38 +01:00
silverice d4c3620557 restore work of IsInMap check
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branch : trunk
2010-03-22 18:46:48 +02:00
silverice dac3af89ec revert Fix Object::IsInMap to check instanceId
if pointers differens, maps can't be same

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branch : trunk
2010-03-21 01:24:25 +02:00
Trazom62 7a8dff70ed Fix Object::IsInMap to check instanceId.
Fig group loot distance checks to also check map instanceId.
Fixes issue #1172.

--HG--
branch : trunk
2010-03-19 22:28:00 +01:00
raczman 07f3b91426 Some Creature* casts moved to new ToCreature.
Added const Creature* ToCreature()

--HG--
branch : trunk
2010-03-07 18:30:53 +01:00
raczman 91b8ee104e Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.

--HG--
branch : trunk
2010-03-07 15:20:19 +01:00
silver1ce fcaa318fb3 Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
  *these operations now are not synchronized for different grids
  *some changes into structure of visibility notifiers

--HG--
branch : trunk
2010-02-27 15:25:14 +02:00
Brian 486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
Xanadu d536614df8 Fixed some GetDistance functions, added several asserts
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branch : trunk
2010-02-06 00:28:19 +01:00
Xanadu a5d1bc77ab A great purge of obsolete macros.
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branch : trunk
2010-02-05 00:31:28 +01:00
silver1ce a307ba784c *Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them

--HG--
branch : trunk
2010-02-03 16:53:40 +02:00
QAston 216d32e8a7 *Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG--
branch : trunk
2010-01-22 20:03:47 +01:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
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branch : trunk
2010-01-16 20:19:18 +03:00
n0n4m3 2fa14abf42 Move some grid object functions into one parent class
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branch : trunk
2009-12-26 11:38:30 +01:00
n0n4m3 5a3b3d83ee Fixed some typos and revert one commit
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branch : trunk
2009-12-19 19:46:07 +01:00
n0n4m3 ef2cbee517 Avoid not needed too oftent send update data, cleanups. by SilverIce
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branch : trunk
2009-12-19 17:58:45 +01:00
n0n4m3 243f33b5ea Implement new visibility system, based on Silverice patch for mangos
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branch : trunk
2009-12-19 10:12:40 +01:00
n0n4m3 3e133c4786 [9012] fix crash when achievement is completed and player isn't in world
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branch : trunk
2009-12-17 19:09:40 +01:00
n0n4m3 63659ea18b Update some code for 322a
--HG--
branch : trunk
2009-12-17 11:40:23 +01:00
n0n4m3 365f0ae562 Replace some assert with return statement, fixed some crash bugs
--HG--
branch : trunk
2009-12-17 06:49:36 +01:00
maximius da5c1bca54 *Cleanup, fix a few warnings, and make the SD2 grid searchers just pass through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387, #388
--HG--
branch : trunk
2009-11-22 00:46:38 -08:00
maximius 02eeffd22f *Add two new functions GetHomePosition() and GetRelativeAngle(x, y)
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branch : trunk
2009-11-19 18:20:34 -08:00
maximius 52bab5854f *Fix a crash in Object.h
*Fix action button saving
*Fix a crash on item swap in guild bank
*Fix exploit moving after death in Unit.cpp
*Fix assert fail at grid load in Creature.cpp
Thanks Sisif for these! :)

--HG--
branch : trunk
2009-10-31 02:14:25 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius f980dd9ac6 *Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup

--HG--
branch : trunk
2009-09-27 02:24:25 -07:00
maximius 333f1c9d72 *[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <[email protected]>

Thanks to Stryker and onkelz28!

--HG--
branch : trunk
2009-09-18 14:10:37 -07:00
megamage 85ab4599ee [FIX] Energy/Mana Regeneration By HiZed
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branch : trunk
2009-09-02 15:05:18 -05:00
megamage d802cd3811 *More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite.

--HG--
branch : trunk
2009-08-29 23:20:16 -05:00
megamage 2a4c9bcaf9 *Make position as a class;
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branch : trunk
2009-08-29 14:58:45 -05:00
megamage 6de6557bf0 *Fix a crash caused by gm command .object move and so on
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branch : trunk
2009-08-28 14:19:14 -05:00
megamage 8cedad1a0f *Do not make getmapid virtual function to improve speed.
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branch : trunk
2009-08-25 11:42:18 -05:00
megamage 1ee90e1022 *Update vehicle system. Make vehicle a seperate class from creature.
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branch : trunk
2009-08-23 22:09:43 -05:00
megamage b35fe879ad *Some update of spell target selection.
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branch : trunk
2009-08-23 00:46:21 -05:00
megamage 9cff946d8d *Add an assert in ~worldobject
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branch : trunk
2009-08-13 11:47:38 -05:00
megamage 9403ff03e7 *Only use m_isWorldObject to check if an object is in grid or world.
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branch : trunk
2009-08-11 16:14:45 -05:00
megamage d78c9b3925 *Assert !IsInWorld() in reset map
--HG--
branch : trunk
2009-08-10 23:47:47 -05:00
megamage e8330e4162 *Update creature damamge formula. Use damage mod in config as total_pct modifier.
--HG--
branch : trunk
2009-08-06 10:38:46 -05:00
QAston 7569bb343a *Add Rate.RepairCost config option - by MaXiMiUS
*Apply tc sql coding style to 4737_world_TDB.sql - by Drahy
*Fix build with MAP_BASED_RAND_GEN option.

--HG--
branch : trunk
2009-08-03 16:35:33 +02:00
QAston 8777efd03c *Add some crash prevention checks.
--HG--
branch : trunk
2009-08-03 12:52:31 +02:00
QAston d577d00313 *Store mapId in Corpse class for access to corpse when grid containing them is unloaded and map pointer is unloaded leading to crash.
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branch : trunk
2009-08-01 19:50:42 +02:00
QAston 1d96091d2a *Improvements in map managing.
--HG--
branch : trunk
2009-08-01 00:20:32 +02:00
megamage 7bd47f8827 [8225] Some fixes from 320 branch. Author: tomrus88
--HG--
branch : trunk
2009-07-30 10:26:15 +08:00
QAston e3e0fd522e *Fix a crash with MAP_BASED_RAND_GEN - thanks to Azuritus for research.
--HG--
branch : trunk
rename : sql/updates/4602_world_spell_bonus_data.txt => sql/updates/4602_world_spell_bonus_data.sql
rename : sql/updates/4603_world_tmp.txt => sql/updates/4603_world_tmp.sql
rename : sql/updates/4604_world.sql => sql/updates/4610_world.sql
2009-07-27 16:06:39 +02:00
Kudlaty 607dfaf8c9 Merge [SD2]
r1088 Add grid searcher class PlayerAtMinimumRangeAway and create ScriptedAI function GetPlayerAtMinimumRange that return player in grid with at least the defined range away from m_creature.
r1089 Remove no longer needed grid search code and use function instead. - skip
r1090 Rename and clarify function variables - skip
r1091 Add two new grid search functions to return list of creature and gameobject. Remove unused class.
r1092 Remove more grid search code in scripts and use functions instead.
r1093 Remove obsolete grid search class and rename new to a more consistent name.
r1094 Speed up functions GetCreature/GameObjectListWithEntryInGrid a bit

--HG--
branch : trunk
2009-07-24 05:27:49 +02:00
megamage 208087ff6e [8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups.
    Changes let make more cleanups in base map access and other places,
    but this chnages not inlcuded in patch.

*This patch may cause crash.

--HG--
branch : trunk
2009-07-16 11:49:00 +08:00
megamage 111dac5f94 [8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
    * Create Gameobject version to make GO with owner more safe for remove

--HG--
branch : trunk
2009-07-01 18:23:36 -05:00
megamage 3cf2be6042 [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG--
branch : trunk
2009-06-16 11:19:59 -05:00
megamage ee9c12b480 *Some fix of vehicles. Thanks to Seizerkiller.
--HG--
branch : trunk
2009-06-13 09:18:54 -05:00
megamage 9d670fe6f5 *Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.

Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)

--HG--
branch : trunk
2009-06-11 00:45:59 -05:00