kaelima
d277ecc26a
Core/SmartAI: Add ability to set/add/remove dynamicflags of a creature.
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SmartAI Wiki is updated.
2011-06-12 17:50:23 +02:00
kaelima
b9e8694540
Core: Continued cleanup
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If and for whitespaces.
2011-06-12 02:30:32 +02:00
click
c77aa6e846
Core: And some more cleanups...
2011-06-12 02:00:43 +02:00
click
f16df538ee
Core: More codestyle cleanups
2011-06-12 01:47:45 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
QAston
34d980ea4c
Core/Auras: Move AuraEffect::TriggerSpell missing spell error log to debug.
2011-06-11 13:16:19 +02:00
Shauren
252ac95e1b
Core/AI: Removed crappy and unused AOEAI
2011-06-11 12:17:01 +02:00
tobmaps
73f0cb747c
Core/Misc: Fix some typos
2011-06-11 05:37:59 +07:00
click
df20ba9956
Core/AI: Fix previous commit ( 467f33e)
2011-05-28 02:14:47 +02:00
click
467f33e3d9
Core/AI: Minor adjustment on the WorldBossAI : Avoid putting the entire map in combatmode...
2011-05-28 01:24:27 +02:00
click
fac7534611
Core/AI: Add WorldBossAI for world-side (non-instanced) bosses (essentially a stripped version of BossAI)
2011-05-28 00:28:04 +02:00
click
2d1b3ccaa1
Compile warnings fixes
2011-05-27 14:45:44 +02:00
Shauren
0ad14aeafd
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
2011-05-26 23:57:17 +02:00
Shauren
a644206f88
Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines
2011-05-26 23:31:46 +02:00
Shauren
c8f71c00a1
Core/Scripts: Added ExecuteEvent BossAI hook designed to contain event code which would otherwise be in while (uint32 eventId = events.ExecuteEvent()) switch blocks. This allows to define a base class sharing spells with other scripts
2011-05-25 18:50:44 +02:00
Shauren
9cc7f25b9a
Scripts: Removed CAST_PET and CAST_INST
2011-05-25 16:22:13 +02:00
Shauren
64adce7b8b
Scripts: Removed CAST_SUM define
2011-05-25 15:55:14 +02:00
QAston
1121fcfb90
Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.h
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The hook was made for one obsolete script, which turned out to not work anyways.
2011-05-15 18:53:02 +02:00
Shauren
ecc95a8690
Core/CreatureTextMgr: Converted chat types to use values found in sniff, without any need for conversions
2011-05-13 22:44:01 +02:00
Shauren
82b5f9c629
Scripts: Fixed compile
2011-05-12 12:08:47 +02:00
Shauren
6396cf3e46
Core/CreatureAI: Properly initialize attack distance in CasterAI
2011-05-12 10:43:54 +02:00
Shauren
169e4bfa2b
Core/SAI: Added missed changes
2011-05-12 10:42:25 +02:00
Shauren
339e8cb7e0
Core/SAI/EAI: Pass struct parameters by reference instead of value, saves unneeded copying
2011-05-12 10:40:53 +02:00
Shauren
53b409e756
Core/SAI: Fixed memory leak
2011-05-11 21:19:22 +02:00
Az@zel
f73c6c40bb
Core/Misc: fix compiler warnings
2011-05-11 11:12:26 +06:00
click
eff3c1f98a
Core: Clean up some more silly warnings
2011-05-09 03:37:31 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
leak
6d1924cee8
Removing SQLStorage class leftovers
2011-04-28 23:03:02 +02:00
leak
c51c817a45
Core/ObjectMgr: Refactor sCreatureStorage
2011-04-28 22:57:08 +02:00
leak
e2e9431ca3
Core/ObjectMgr: Refactor sGOStorage
2011-04-28 22:54:30 +02:00
leak
03365e9a57
Core/ObjectMgr: Refactor sEquipmentStorage
2011-04-28 22:34:40 +02:00
Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
Shauren
8dbdc15705
Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to remove all auras except specified type
2011-04-23 10:24:44 +02:00
Shauren
d73ffc9e81
Core/Vehicles:
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* Added generic solution for vehicle accessories not relying on AI calls
* Only accessories marked as minion will be respawned when the vehicle enters evade mode
* Notify the summoner's AI when vehicle accessory fails to install and despawns
2011-04-22 21:59:37 +02:00
Machiavelli
6d0c97b06b
Core/SAI: Fix a possible crash in SMART_ACTION_SET_ORIENTATION with SMART_TARGET_SELF for TempSummons
2011-04-22 12:19:34 +02:00
Machiavelli
d42ab6c8bd
Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
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Core/Vehicles: Minor log fix and comment a redundant assertion
2011-04-22 11:07:58 +02:00
Sawiner
1be1b1559c
Core/Scripts: Extended escort AI
2011-04-16 17:15:21 +02:00
Shauren
82991448f7
Core/Scripts: Removed some hungarian notation
2011-04-16 14:00:47 +02:00
Manuel Carrasco
4796848b83
Core/SAI: Implemented SMART_EVENT_IS_BEHIND_TARGET, it is triggered when the creature is behind its current target.
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Signed-off-by: Manuel Carrasco <[email protected] >
2011-04-14 00:30:32 -03:00
pek2011
535b663280
Core/Cleanup: Drop various unused code
2011-04-03 16:05:27 +03:00
Shauren
e1bacef346
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
2011-04-01 20:31:15 +02:00
Shauren
0fbde67824
Core/AI: Some code style cleanup
2011-03-27 12:54:42 +02:00
Shauren
9fea7d9a85
Core/SAI: Fixed another memory leak
2011-03-27 12:54:11 +02:00
Shauren
cbb552ead7
Core/SAI: Fixed memory leaks in targeting (lists were not being deleted)
2011-03-26 23:45:23 +01:00
Supabad
e494a154c7
Scripts/Ulduar:
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Some cleanup in Flame Leviathan script
Add support for Shutout - Three Car Garage - Unbroken - Quick Shave
Add reset to Razorscale controller on fight end
2011-03-26 10:00:41 +01:00
Shauren
99104ab576
Scripts/Icecrown Citadel: Replace instance check with a safer one, this way if failed the creature is not idle
2011-03-21 19:00:56 +01:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
3b343ac497
Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoAction method
2011-03-19 19:41:42 +01:00
Shauren
1a4a618d81
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
2011-03-19 10:54:16 +01:00
Machiavelli
7b62bfc1c5
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script
2011-03-13 22:28:37 +01:00