Nay
f6fc2ef8cf
Fix non PCH build
2012-06-10 03:28:51 +02:00
joschiwald
8ab6d578ce
fix typos - i failed so hard :(
2012-06-08 22:25:33 +02:00
Kandera
643b68926e
Core/Spells: codestyle and fix logic for adding unit state casting. (thx Moriquendu)
2012-06-08 08:56:56 -04:00
Shauren
32aa983fe2
Core/Maps: Fixed possible crash when resetting instances
2012-06-08 14:52:52 +02:00
Shauren
c7775c8d72
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
2012-06-07 23:20:57 +02:00
Kandera
8705030593
Core/Auras: use a case for SPELL_AURA_MECHANIC_IMMUNITY_MASK. distinguish between spells manually. blizzard probably has a seperate database as to which spells have which immunities.
2012-06-07 16:00:16 -04:00
Kandera
f92ae93806
Core/Spells: fix crash introduced in d719730929 (thx vincent-michael)
2012-06-07 14:48:43 -04:00
Kandera
4bfb96fbcf
Core/Loot: fix mistake in previous commit. also fix flags in sql. i did things backwards ^^
2012-06-07 14:05:52 -04:00
Kandera
22efc5e2bd
Core/Spells: fix mocking blow doing damage to players and non tauntable creatures.
2012-06-07 13:10:27 -04:00
Kandera
0965e1f4c2
Core/Loot: fix loot rules for looting quest items that have the party loot flag
2012-06-07 13:01:49 -04:00
Kandera
d719730929
Core/Spells: do not apply unit_state_casting for instant cast spells.
2012-06-07 12:02:06 -04:00
Subv
089b0a44d7
Core/SAI: Fixed the cage GameObject template script, the script should start when the gameobject is activated, not in gossip hello
2012-06-07 08:09:16 -05:00
Shauren
2c153b8a43
Core/Movement: Fixed Unit::SetFacingTo
2012-06-07 15:02:51 +02:00
Malcrom
e4af5e4e2f
Core/Misc: A couple misc fixes.
2012-06-06 19:05:17 -02:30
Shauren
810f21efbc
Core/Movement
...
* Moved enter/exit vehicle packets to spline.
* Fixed spline movement on transports such as elevators (for which we do not keep track of its exact position) - path will be using normal coordinates (not transport offsets)
2012-06-06 20:36:34 +02:00
kaelima
7e71488a1e
Fixed build (forgot to save file)
2012-06-05 13:23:37 +02:00
kaelima
a43c3e815a
Core/Protocol: Correct cooldowns sent with SMSG_PET_SPELLS and add summon duration
2012-06-05 13:17:43 +02:00
kaelima
933fad5183
Core/Loot: Correct some values sent for roll packets
2012-06-05 13:14:15 +02:00
kaelima
ff77610e1d
Core/Quests: Fixed auto-accepting chain quests
...
Closes #6475
2012-06-05 10:31:03 +02:00
Discover-
19dbfbeb62
Core/SAI: Fixed a mistake in SMART_TARGET_INVOKER_PARTY which made it add the same player to the targetlist twice if there was a group.
2012-06-04 17:20:40 +02:00
QAston
0d09774984
Merge pull request #6568 from Chaplain/typofix
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Core/MapManager: Fix logic in SetMapUpdateInterval()
2012-06-04 00:44:06 -07:00
kaelima
d3c45cc3f2
Fixed build and removed an unused variable
2012-06-04 09:14:31 +02:00
kaelima
d86246b861
Core/Logging: Add optional binary packet logger usable with WowPacketParser, and remove the now useless WorldLog.
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TODO: Port this to .pkt 3.1 format
2012-06-04 08:52:12 +02:00
Malcrom
37cd5081c1
Core/spells: Set max targets for Spell Skartax Purple Beam
2012-06-03 22:12:04 -02:30
Subv
a757187d7d
Fixed build
2012-06-03 16:39:10 -05:00
kaelima
1dc6bd69aa
Core/Auth: Correct a bad error log during authentication
2012-06-03 23:34:24 +02:00
Subv
c7cb120449
Core/EventAI: Check AIName for EventAI scripts while loading them, avoid iterating again
2012-06-03 16:27:25 -05:00
kaelima
820ce26277
DB/Quests: Fix quest Magic Carpet Ride
2012-06-03 15:12:32 +01:00
Nay
4e745d2888
Core/Enums: Update vehicle seat flags and vehicle seat b flags (from WPP)
2012-06-03 15:10:47 +01:00
Shauren
3b44401aa6
Core/Movement: Fixed Facing* splines on transports
2012-06-03 15:31:37 +02:00
Nay
7a5e4dd585
Merge pull request #6704 from 4m1g0/lookupQuest
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Core/Commands: Fixed lookup quest command to show [rewarded] mark on rewarded quests
Closes #6452
2012-06-03 05:32:03 -07:00
4m1g0
985e8cdcd3
Core/Commands: Fixed lookup quest command to show [rewarded] mark on rewarded quests
2012-06-03 06:13:28 +02:00
kaelima
a32f4f439b
Core/Protocol: Move some debug messages to their appropriate debug output mask.
2012-06-03 05:41:30 +02:00
kaelima
c9efe05751
Core/Visibility: Change the default visibility distance for instances and battlegrounds to blizz-like values.
2012-06-03 05:36:27 +02:00
joschiwald
7e454b26ac
more updates
2012-06-03 02:35:00 +02:00
Nay
e0e0395db8
Merge pull request #6696 from Vincent-Michael/spline
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Core/Movement: Add missing SplineFlags / SplineTypes to enums
2012-06-02 12:05:07 -07:00
Vincent-Michael
79e00cfcbe
Core/Movement: Add missing SplineFlags / SplineTypes to enums
2012-06-02 19:14:19 +02:00
zori
b90050a528
Core/Movement: Properly handle cases when jumping from one transport directly to another
2012-06-02 18:38:02 +02:00
Nay
cffcf633c3
Core/SAI: If spell id in SMART_ACTION_REMOVEAURASFROMSPELL is 0, remove all auras instead
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Signed-off-by: Nay <[email protected] >
2012-06-02 14:29:15 +01:00
click
09c497bce2
Core/AI: Remove "enforced override"-check in the EventAI-manager in case of AI not being set to EventAI.
2012-06-02 14:43:07 +02:00
hexa-
f89da81406
Core/Battlegrounds: Introduce Arena.RatedUpdateTimer to configure time between checks for rated arena matches.
2012-06-01 21:22:58 +02:00
Shauren
f5ab1a3a5c
Core/Movement: Fixed Unit::StopMoving()
2012-05-31 23:04:09 +02:00
Shauren
425eeb8280
Core/Movement
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* Implemented creature movement on transports
* Set minimum speed for creature allowed to start movement (too low speed leads to overflows in movement time calculations which in turn leads to crashes)
2012-05-31 19:45:11 +02:00
Shauren
5eee40249c
Core/Items: Added custom flags field to item_template, currently 2 flag values are available
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* ITEM_FLAGS_CU_DURATION_REAL_TIME determines item duration counts even if offline (replaced ugly negative duration workaround, easy to lose data when importing fresh wdb)
* ITEM_FLAGS_CU_IGNORE_QUEST_STATUS quest status will not affect this item appearing in loot, currently needed for Arena Master trinket
2012-05-31 15:39:18 +02:00
Discover-
1b77fd45fa
Core/SAI: Revert SMART_ACTION_SET_STAND_STATE from 013fe44b92, can be done with SMART_ACTION_SET_UNIT_FIELD_BYTES_1.
2012-05-30 01:00:55 +02:00
Shocker
fce6ec014d
Merge pull request #6605 from Vincent-Michael/scale
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Core/Misc: Add SetObjectScale function
2012-05-29 03:56:47 -07:00
Discover-
154a030a68
Core/SAI: Fix previous commit. Thanks Shauren for notifying.
2012-05-29 12:29:10 +02:00
Discover-
013fe44b92
Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SET_STAND_STATE (101). Updated wiki accordingly. These were required in order to properly be able to convert EventAI to SmartAI.
2012-05-29 12:19:46 +02:00
Nay
e83f913fc5
Core/Spells: Ignore LoS when spells are cast/triggered by gameobjects
...
... and this is why you shouldn't use the so called hacks. You will just
keep adding sh*t on top of more sh*t (like this).
Currently, GO spell casts spawn an invisible WORLD_TRIGGER (npc 12999)
inside of the gameobject (for certain forms of gameobjects) (and
this is why the LoS check was failing).
It shouldn't be like that. GOs should be able to cast the spells without
having to spawn an auxiliary creature.
Fixes "Eye of Acherus" and others
2012-05-28 22:17:17 +01:00
joschiwald
cd7ab6f3a5
Merge branch 'master' of github.com:joschiwald/TrinityCore into spellscripts
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/Spells/spell_paladin.cpp
2012-05-28 04:27:51 +02:00