Commit Graph
4291 Commits
Author SHA1 Message Date
Nay f6fc2ef8cf Fix non PCH build 2012-06-10 03:28:51 +02:00
joschiwald 8ab6d578ce fix typos - i failed so hard :( 2012-06-08 22:25:33 +02:00
Kandera 643b68926e Core/Spells: codestyle and fix logic for adding unit state casting. (thx Moriquendu) 2012-06-08 08:56:56 -04:00
Shauren 32aa983fe2 Core/Maps: Fixed possible crash when resetting instances 2012-06-08 14:52:52 +02:00
Shauren c7775c8d72 Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread. 2012-06-07 23:20:57 +02:00
Kandera 8705030593 Core/Auras: use a case for SPELL_AURA_MECHANIC_IMMUNITY_MASK. distinguish between spells manually. blizzard probably has a seperate database as to which spells have which immunities. 2012-06-07 16:00:16 -04:00
Kandera f92ae93806 Core/Spells: fix crash introduced in d719730929 (thx vincent-michael) 2012-06-07 14:48:43 -04:00
Kandera 4bfb96fbcf Core/Loot: fix mistake in previous commit. also fix flags in sql. i did things backwards ^^ 2012-06-07 14:05:52 -04:00
Kandera 22efc5e2bd Core/Spells: fix mocking blow doing damage to players and non tauntable creatures. 2012-06-07 13:10:27 -04:00
Kandera 0965e1f4c2 Core/Loot: fix loot rules for looting quest items that have the party loot flag 2012-06-07 13:01:49 -04:00
Kandera d719730929 Core/Spells: do not apply unit_state_casting for instant cast spells. 2012-06-07 12:02:06 -04:00
Subv 089b0a44d7 Core/SAI: Fixed the cage GameObject template script, the script should start when the gameobject is activated, not in gossip hello 2012-06-07 08:09:16 -05:00
Shauren 2c153b8a43 Core/Movement: Fixed Unit::SetFacingTo 2012-06-07 15:02:51 +02:00
Malcrom e4af5e4e2f Core/Misc: A couple misc fixes. 2012-06-06 19:05:17 -02:30
Shauren 810f21efbc Core/Movement
* Moved enter/exit vehicle packets to spline.
* Fixed spline movement on transports such as elevators (for which we do not keep track of its exact position) - path will be using normal coordinates (not transport offsets)
2012-06-06 20:36:34 +02:00
kaelima 7e71488a1e Fixed build (forgot to save file) 2012-06-05 13:23:37 +02:00
kaelima a43c3e815a Core/Protocol: Correct cooldowns sent with SMSG_PET_SPELLS and add summon duration 2012-06-05 13:17:43 +02:00
kaelima 933fad5183 Core/Loot: Correct some values sent for roll packets 2012-06-05 13:14:15 +02:00
kaelima ff77610e1d Core/Quests: Fixed auto-accepting chain quests
Closes #6475
2012-06-05 10:31:03 +02:00
Discover- 19dbfbeb62 Core/SAI: Fixed a mistake in SMART_TARGET_INVOKER_PARTY which made it add the same player to the targetlist twice if there was a group. 2012-06-04 17:20:40 +02:00
QAston 0d09774984 Merge pull request #6568 from Chaplain/typofix
Core/MapManager: Fix logic in SetMapUpdateInterval()
2012-06-04 00:44:06 -07:00
kaelima d3c45cc3f2 Fixed build and removed an unused variable 2012-06-04 09:14:31 +02:00
kaelima d86246b861 Core/Logging: Add optional binary packet logger usable with WowPacketParser, and remove the now useless WorldLog.
TODO: Port this to .pkt 3.1 format
2012-06-04 08:52:12 +02:00
Malcrom 37cd5081c1 Core/spells: Set max targets for Spell Skartax Purple Beam 2012-06-03 22:12:04 -02:30
Subv a757187d7d Fixed build 2012-06-03 16:39:10 -05:00
kaelima 1dc6bd69aa Core/Auth: Correct a bad error log during authentication 2012-06-03 23:34:24 +02:00
Subv c7cb120449 Core/EventAI: Check AIName for EventAI scripts while loading them, avoid iterating again 2012-06-03 16:27:25 -05:00
kaelima 820ce26277 DB/Quests: Fix quest Magic Carpet Ride 2012-06-03 15:12:32 +01:00
Nay 4e745d2888 Core/Enums: Update vehicle seat flags and vehicle seat b flags (from WPP) 2012-06-03 15:10:47 +01:00
Shauren 3b44401aa6 Core/Movement: Fixed Facing* splines on transports 2012-06-03 15:31:37 +02:00
Nay 7a5e4dd585 Merge pull request #6704 from 4m1g0/lookupQuest
Core/Commands: Fixed lookup quest command to show [rewarded] mark on rewarded quests
Closes #6452
2012-06-03 05:32:03 -07:00
4m1g0 985e8cdcd3 Core/Commands: Fixed lookup quest command to show [rewarded] mark on rewarded quests 2012-06-03 06:13:28 +02:00
kaelima a32f4f439b Core/Protocol: Move some debug messages to their appropriate debug output mask. 2012-06-03 05:41:30 +02:00
kaelima c9efe05751 Core/Visibility: Change the default visibility distance for instances and battlegrounds to blizz-like values. 2012-06-03 05:36:27 +02:00
joschiwald 7e454b26ac more updates 2012-06-03 02:35:00 +02:00
Nay e0e0395db8 Merge pull request #6696 from Vincent-Michael/spline
Core/Movement: Add missing SplineFlags / SplineTypes to enums
2012-06-02 12:05:07 -07:00
Vincent-Michael 79e00cfcbe Core/Movement: Add missing SplineFlags / SplineTypes to enums 2012-06-02 19:14:19 +02:00
zori b90050a528 Core/Movement: Properly handle cases when jumping from one transport directly to another 2012-06-02 18:38:02 +02:00
Nay cffcf633c3 Core/SAI: If spell id in SMART_ACTION_REMOVEAURASFROMSPELL is 0, remove all auras instead
Signed-off-by: Nay <[email protected]>
2012-06-02 14:29:15 +01:00
click 09c497bce2 Core/AI: Remove "enforced override"-check in the EventAI-manager in case of AI not being set to EventAI. 2012-06-02 14:43:07 +02:00
hexa- f89da81406 Core/Battlegrounds: Introduce Arena.RatedUpdateTimer to configure time between checks for rated arena matches. 2012-06-01 21:22:58 +02:00
Shauren f5ab1a3a5c Core/Movement: Fixed Unit::StopMoving() 2012-05-31 23:04:09 +02:00
Shauren 425eeb8280 Core/Movement
* Implemented creature movement on transports
* Set minimum speed for creature allowed to start movement (too low speed leads to overflows in movement time calculations which in turn leads to crashes)
2012-05-31 19:45:11 +02:00
Shauren 5eee40249c Core/Items: Added custom flags field to item_template, currently 2 flag values are available
* ITEM_FLAGS_CU_DURATION_REAL_TIME determines item duration counts even if offline (replaced ugly negative duration workaround, easy to lose data when importing fresh wdb)
* ITEM_FLAGS_CU_IGNORE_QUEST_STATUS quest status will not affect this item appearing in loot, currently needed for Arena Master trinket
2012-05-31 15:39:18 +02:00
Discover- 1b77fd45fa Core/SAI: Revert SMART_ACTION_SET_STAND_STATE from 013fe44b92, can be done with SMART_ACTION_SET_UNIT_FIELD_BYTES_1. 2012-05-30 01:00:55 +02:00
Shocker fce6ec014d Merge pull request #6605 from Vincent-Michael/scale
Core/Misc: Add SetObjectScale function
2012-05-29 03:56:47 -07:00
Discover- 154a030a68 Core/SAI: Fix previous commit. Thanks Shauren for notifying. 2012-05-29 12:29:10 +02:00
Discover- 013fe44b92 Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SET_STAND_STATE (101). Updated wiki accordingly. These were required in order to properly be able to convert EventAI to SmartAI. 2012-05-29 12:19:46 +02:00
Nay e83f913fc5 Core/Spells: Ignore LoS when spells are cast/triggered by gameobjects
... and this is why you shouldn't use the so called hacks. You will just
 keep adding sh*t on top of more sh*t (like this).
Currently, GO spell casts spawn an invisible WORLD_TRIGGER (npc 12999)
 inside of the gameobject (for certain forms of gameobjects) (and
 this is why the LoS check was failing).
It shouldn't be like that. GOs should be able to cast the spells without
 having to spawn an auxiliary creature.

Fixes "Eye of Acherus" and others
2012-05-28 22:17:17 +01:00
joschiwald cd7ab6f3a5 Merge branch 'master' of github.com:joschiwald/TrinityCore into spellscripts
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Spells/spell_paladin.cpp
2012-05-28 04:27:51 +02:00