Machiavelli
826ec0582a
Core/GameObject: Fix GameObject::Use log error message
2011-08-15 15:41:06 +02:00
Machiavelli
b560090692
Core/GameObject: Fix interaction distance with GameObjects in all corner cases by overriding Object:_IsWithinDist. Distance calculation to GO's need to take in account GameObjectDisplayInfoDBC entries, otherwise distance would not be calculated from the edges properly and ie. quest interaction with large gameobjects would fail.
2011-08-15 14:09:20 +02:00
Spp-
e47b96af3e
Core: Append single character to stream as character, not as a string
2011-07-29 14:18:28 +02:00
Shauren
b9a6e2333c
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash
2011-07-27 12:35:59 +02:00
Spp-
b2a84d9f1e
Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)
2011-07-27 12:14:27 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
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*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren
16a1435a0b
Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state
2011-07-24 23:55:14 +02:00
Shauren
ba4c4d8943
Core/GameObject: Added missed change to destructible health setting
2011-07-22 21:42:17 +02:00
Shauren
74e2d981ac
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
2011-07-22 21:22:05 +02:00
Spp-
bb921ae78c
Core: Do not use STL container size method to check if container is empty
2011-07-01 14:58:44 +02:00
kaelima
142943d4c1
This reverts commit f580cddc09.
2011-06-28 13:05:15 +02:00
click
f580cddc09
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
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Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.
NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
2011-06-28 00:56:29 +02:00
click
8fc13f508f
Core/Logs: Remove some excessive log-information regarding non-existing gameobjects. Removes angle and rotation-info, as it's useless.
2011-06-27 19:37:15 +02:00
Shauren
7bdc090681
Core/GameObject: Removed useless typecast
2011-06-25 15:39:43 +02:00
Shocker
c8233a543d
Core/Logs: Small improvement to gameobject-use error log to include player/object name and entry
2011-06-16 00:33:30 +03:00
kaelima
b9e8694540
Core: Continued cleanup
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If and for whitespaces.
2011-06-12 02:30:32 +02:00
click
c77aa6e846
Core: And some more cleanups...
2011-06-12 02:00:43 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
Shauren
a28da3582e
Core/Objects: Fixed linked respawn cases when linking to itself in order to prevent respawning
2011-05-16 15:36:02 +02:00
leak
dfacd287a4
Core/ObjectMgr: Refactor group related functions into dedicated class
2011-05-05 10:25:17 +02:00
tobmaps
6f154498e0
Core/Gameobject: Fix default cooldown on traps with no cooldown. Should stop you from stepping in camp fires and getting Spam(c) fried. (I prefer steak, thank you).
2011-05-02 13:36:17 -04:00
runningnak3d
f4a29646a5
Core/GameObject: Fix handling of cooldown for type 6 (trap) GOs. This should fix problems with of trap spamming, like Gift of the Harvester.
2011-05-02 12:30:05 -04:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
leak
01a79947d5
More cleanup after last commit spree
2011-04-29 19:59:40 +02:00
leak
e2e9431ca3
Core/ObjectMgr: Refactor sGOStorage
2011-04-28 22:54:30 +02:00
Shauren
890b1f6cc7
Core/GameObjects: Summon trigger for spellcast with at least spell cast time duration, also removed unneeded visibility hack
2011-04-18 22:29:17 +02:00
Supabad
3771798a2e
Core/BattleGrounds: update Gameobject hook to support multiple destructable building events.
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little cleanup in GameObject.cpp
2011-04-10 20:55:17 +02:00
Shauren
6a9fa42a60
Core/GameObjects: Destructible gameobjects now read display info from dbc files
2011-04-09 22:04:56 +02:00
Supabad
a5a545a403
Core/GameObjects: add script hook when destructable building is damaged.
2011-04-09 19:28:36 +02:00
Supabad
5f4337f7e9
Core/GameObjects: traps that dont have a owner should despawn after spell cast.
2011-04-08 18:33:13 +02:00
Supabad
66ca2a88c4
Scripts/Ulduar: Add proper support for Razorscale harpoon event.
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Add script for Razorscale Controller.
Add spell script for Devouring Flame.
A little code cleanup in script
2011-03-24 01:13:53 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Machiavelli
1c3082446e
Core/Gameobject: Respect cooldown for trap and goober gameobjects.
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Original patch by VladimirMangos
2011-03-14 23:16:34 +01:00
Shauren
6c020c72cc
Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
2011-03-02 16:50:09 +01:00
Azazel
4c8130235e
Core/Logs: improve one more debug log entry (for Aokromes)
2011-02-22 01:46:19 +06:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
79070ca820
Scripts/Serpentshrine Cavern: Fixed "The Lurker Above" achievement and removed hacks for the event
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--HG--
branch : trunk
2010-12-26 16:35:29 +01:00
QAston
f4e46db38a
Core/Auras: Add some asserions to hunt down reason of a crash in Aura::UpdateTargetMap. Thanks to Shauren for inspiration.
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--HG--
branch : trunk
2010-12-26 00:14:13 +01:00
Machiavelli
06955a1113
Core/Entities: Fix guid lookup for linked respawn system
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--HG--
branch : trunk
2010-12-25 02:22:35 +01:00
Machiavelli
c05ed659cb
Core/Entities:
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- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature
--HG--
branch : trunk
2010-12-24 18:55:50 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Xanadu
cfa26522ad
Core: Fixed occasional wrong order of async operations at respawn time saving. Closes issue #5239 .
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DB schema: Sorted out a discrepancy in respawn time column format.
--HG--
branch : trunk
2010-12-23 05:49:23 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387
Core/ObjectMgr: Static members are no longer accessed through singleton
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--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
Shauren
a4f437a523
Core/GameObject: Dismount the player when using spellcaster gameobject
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Closes issue #2539 .
--HG--
branch : trunk
2010-12-19 11:56:37 +01:00
Anubisss
942dadc6a9
Correctly fix my change (r10666 / 672c38da05).
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Kudos go to QAston.
--HG--
branch : trunk
2010-12-16 19:23:58 +01:00
Anubisss
6d9029c12e
Make some cleanup.
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My thank goes to Az@zel for the code analysis.
--HG--
branch : trunk
2010-12-16 18:08:23 +01:00
click
2642894342
Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
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(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.
--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
leak
59d12e3b4a
Core/Entities: Fixed a crash by accessing the GameObjectAI of a GameObject before the next Update cycle. Patch by Rat. Thanks to Visagalis for testing.
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Fixes issue 4863
--HG--
branch : trunk
2010-12-06 04:52:33 +01:00