QAston
a0de042efe
Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore.
2012-02-25 14:07:07 +01:00
QAston
b7b37dca29
Core/Spells: send spell error messages on spell cast condition checks.
2012-02-25 11:54:12 +01:00
Shauren
1f373c0f37
Scripts/Icecrown Citadel: Removed obsolete workaround for Ice Tomb LoS
2012-02-25 11:42:00 +01:00
Nay
7885e2066a
Copy-paste typos in previous commit ( 0f1bd50) :(
2012-02-25 05:33:27 +00:00
Nay
0f1bd50ae0
Core/Calendar: Holiday.dbc -> SMSG_CALENDAR_SEND_CALENDAR
2012-02-25 05:28:22 +00:00
Nay
ad78d44da8
Core/Calendar: Change (revert) CalendarFlags vars to ints
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P.S I'd like to have type safe enums (C#-like, also [Flags] attr)
2012-02-25 04:16:17 +00:00
Nay
d6c0a67a7c
Core/Calendar:
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- Fix build
- Use enums where possible
- Renaming
2012-02-25 04:00:32 +00:00
Shauren
8945d115b2
Core/Calendar: Added some checks & error responses for calendar actions, many more to do still
2012-02-25 00:14:39 +01:00
Shauren
0e86b3a578
Core/Calendar: Corrected structure of SMSG_CALENDAR_COMMAND_RESULT
2012-02-24 23:40:06 +01:00
Shauren
e5621dfd99
Compile fix
2012-02-24 23:30:09 +01:00
Shauren
f1f469481d
Core/MovementGenerators: Removed pointless check
2012-02-24 22:43:12 +01:00
Shauren
ae5ecb6ac0
Core/Calendar: Code refactoring/removed obsolete functions
2012-02-24 22:04:29 +01:00
Spp
32eab3dca7
Core/Calendar: WIP Calendar.
2012-02-24 20:11:29 +01:00
Shauren
a934abbbb7
Core/Calendar
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* Added sending SMSG_CALENDAR_RAID_LOCKOUT_REMOVED when instance save is removed
* Refactored sending SMSG_CALENDAR_RAID_LOCKOUT_ADDED/REMOVED into separate method
2012-02-24 19:31:40 +01:00
Nay
a09310244f
Core/Calendar: Use enums
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Source: WPP
2012-02-24 18:22:31 +00:00
Shauren
9c3357c1de
Core/Calendar
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* Fixed raid resets display in calendar
* Active instance locks will now be added to calendar as soon as they are created (not after login)
2012-02-24 19:06:53 +01:00
Nay
c4b6dc3a15
Core/Calendar: Initial work for calendar
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Original author: Silinoron
(from calendar branch)
2012-02-24 16:46:29 +00:00
Shauren
40cda6b095
Copypaste fix
2012-02-23 13:07:51 +01:00
Shauren
dc28b92415
Core: Random cleanup + compile fix
2012-02-23 13:01:16 +01:00
Venugh
5416b734e4
Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.
2012-02-23 12:32:21 +01:00
Venugh
1cac01b3df
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
2012-02-23 11:50:58 +01:00
Machiavelli
dc91fc1050
Core/Vehicles: Fix a crash in object update packet builder (need to remove UPDATEFLAG_VEHICLE on Unit::RemoveFromWorld)
2012-02-22 21:50:01 +01:00
QAston
fb5d05c198
Core/Spells: Prevent assertion failure in Spell::SelectImplicitDestDestTargets by setting dest to caster if no dest provided.
2012-02-22 21:06:29 +01:00
Nay
a7e5c3c7c4
Misc: Delete searing_gorge.cpp and fix a typo in worldserver config
2012-02-22 19:56:23 +00:00
Shauren
dba27e61a3
Core/Unit: Corrected packet structure in Unit::BuildMovementPacket
2012-02-22 20:00:16 +01:00
Machiavelli
fa546d1428
Core/Spells: Change logic in assertion in Spell::SelectImplicitTargetObjectTargets.
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Not sure if this a step in the right direction for the intended design, but following the logic of the function there should be OR unit target OR gameobject target OR item target pointers available. If Item target doesn't belong there then the already present AddItemTarget call should be removed.
2012-02-22 19:16:47 +01:00
Machiavelli
c9748aaacc
Core/Vehicles: Fix a crash in ~Vehicle. Closes #5366
2012-02-22 16:51:56 +01:00
Kandera
c2d56c8a6e
fix issue with seasonal quests and repeatability
2012-02-22 09:30:05 -05:00
Machiavelli
e742873f1b
Merge pull request #5271 from Chaplain/knockback
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Core/Movement: Fix MoveJump handling.
2012-02-22 03:45:52 -08:00
Machiavelli
a3f3058499
Core/Vehicles: Remove some wrong/redundant calls to Unit::ExitVehicle. The aura system already handles it in most places.
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Also add some documentation on upcoming work on making passenger exit positions work.
2012-02-22 12:26:05 +01:00
Machiavelli
7567d5e359
Core/Conditions: Fix grouping for CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT
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Perhaps in the future a more generic solution can be implemented to prevent lots of repetitive code
2012-02-22 11:54:01 +01:00
QAston
7a261ff9b8
Core/Spells: Use right function for obtaining spell target type. Fixes assertion failures.
2012-02-22 10:34:08 +01:00
QAston
2a1ffc1cd9
Core/Spells: Fix a typo in f09b5a6bea - call right function for target dest case.
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Closes #5357
2012-02-22 10:21:02 +01:00
Spp
1e246cb66c
Fix build (gcc) and fix warnings
2012-02-22 09:15:57 +01:00
QAston
18948755ca
Merge.
2012-02-21 20:17:45 +01:00
QAston
f09b5a6bea
Core/Db/Conditions:
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-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead
-Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
--allow using this condition for more spell implicit target types (not just ENTRY)
--SourceGroup value for this src type is now effMask and it's now required
Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
2012-02-21 20:17:45 +01:00
kaelima
c15f7bfc19
Core/Pet: Fixed possible crash after swapping pet with stable master. Closes #5177
2012-02-21 16:50:45 +01:00
Machiavelli
2f37e82097
Merge pull request #5337 from LiMCrosS/patch-1
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Core/World: WorldState must be loaded before Conditions
2012-02-21 02:18:39 -08:00
Machiavelli
7c84500b9d
Update src/server/game/Handlers/PetHandler.cpp
2012-02-21 11:12:10 +01:00
Machiavelli
1aceab6b62
Core/Pets: Fix stay command if pet is currently processing spline movement
2012-02-21 10:41:48 +01:00
MrSmite
fb39566f1f
Core/Pets: Fix bugged reactstate behaviour after spline system implementation.
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Signed-off-by: Machiavelli <[email protected] >
2012-02-21 10:26:14 +01:00
Machiavelli
44195689b9
Core/Units: Use spellclick conditions in Player::canSeeSpellClickOn
2012-02-21 10:17:32 +01:00
Manuel Carrasco
4e8218025e
Fixed compile error, thanks to AliveShiro.
2012-02-21 01:31:06 -03:00
LiMCrosS
1ef0801037
Core/World: WorldStates must be loaded before Conditions
2012-02-21 01:21:21 -02:00
Machiavelli
16818d7548
Core/Conditions: Convert npc_spellclick_spells data to condition system. This implements CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT (previous CONDITION_SOURCE_TYPE_UNUSED_18). Wiki needs to be updated accordingly.
2012-02-20 23:25:59 +01:00
leak
08268d2430
Core/Warden: Update copyright information / More cleanups
2012-02-20 14:31:26 +01:00
Subv
c6f4ab10e1
Core/Scripts: Fixed Thrall's weapon and shield models in Old Hillsbrad Foothills.
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closes #3904
Signed-off-by: Subv <[email protected] >
2012-02-19 19:01:03 -05:00
leak
abb017dbeb
Core/Warden: Various cleanups and warning fixes
2012-02-19 18:49:38 +01:00
click
dce3bc01ac
Core: Fix non-PCH building
2012-02-19 16:57:07 +01:00
leak
8e3a4b956e
Core/Warden: Base implementation for Warden functionality
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Note: The default config file action for clients failing the checks can be changed for each check via the characters.warden_action table
Credits to TOM_RUS
2012-02-19 13:51:16 +01:00