Commit Graph
1005 Commits
Author SHA1 Message Date
QAston a44e1c505e Core/Spells: Add new spell implicit target categories data - will be used in future patches. 2011-08-17 11:30:47 +02:00
tobmaps a23c4592af Core/Spells: Diminishing returns shouldn't prevent direct damage caused by spells - fixes dispel damage of Unstable Affliction if target immune to silence now 2011-08-17 04:09:12 +07:00
QAston a3fc4e897c Core: Add missing forward declarations in SpellInfo.h 2011-08-16 20:08:13 +02:00
QAston a077a26aa5 Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code. 2011-08-16 19:44:18 +02:00
QAston 73bbc3aca8 Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent. 2011-08-16 16:06:21 +02:00
QAston 9936921206 Merge pull request #2580 from hacknowledge/damagemodfix
Core/Spells: Fixed weapon dependent damage mods for players as well as au
2011-08-16 03:41:23 -07:00
Spp 0c30139527 Cosmetic: Some cosmetic changes here and there 2011-08-15 11:46:48 +02:00
hacknowledge 0c500486f3 Core/Spells: Fixed weapon dependent damage mods for players as well as autohit damage mods for NPCs and pets. This fixes also meta sockel effects. Also fixed displaying the correct values in the char info. I also took care of applying and unapplying the weapon based damage mods when the player is being disarmed and equips/unequips his weapon.
Fixes #178, #418, #1276, #259 and possible a few other issues.
2011-08-13 23:26:16 +02:00
Shauren f797f9f74d Core/Spells: Failed triggered spell casts will no longer cause the proc aura that triggered them to be removed (this behavior should only apply to channeled spells), also corrected UNIT_FIELD_CHANNEL_OBJECT setting 2011-08-12 13:22:53 +02:00
QAston b81fb4d423 Core/Spells: Rename SPELL_ATTR2_ALWAYS_APPLY_MODIFIERS to SPELL_ATTR2_DISPLAY_IN_STANCE_BAR, and make auras to be recalculated when permament instead of using that wrongly defined flag. 2011-08-11 23:11:10 +02:00
idostyle@zoit eedeeaf2b2 Spell: m_castItemGUID initialization
Closes #105
Closes #1193
2011-08-10 15:08:22 +02:00
Shauren f4f16aea28 Core/Spells: Fixed radius of Mutated Plague (Professor Putricide encounter)
Closes #2521
2011-08-07 16:48:39 +02:00
Machiavelli 156d491c27 Core/Spells: Add GetTriggeringSpell() method to SpellScript and use it to properly filter server side spell 18350's script. 2011-08-06 19:40:50 +02:00
Nay a39ea8f3e5 Core/Spells: - Apply proper unit flags to summoned minions
- SPELL_AURA_MOD_REPUTATION_GAIN spells (e.g Diplomacy) should increase reputation gained from spells (e.g Commendation Badges)
2011-08-06 17:22:24 +01:00
tobmaps 7c6366ca11 Core/Spells: Partial revert of b0fe236265 , thx A-Metaphysical-Drama for tip
Closes #2266
Closes #2442
Closes #2454
Closes #2455
Closes #2502
2011-08-06 20:42:00 +07:00
Spp 1c882084f3 Core: Cosmetic changes in Threat related code (per request) and remove of extra call to SpellMgr singleton inside that singleton 2011-08-04 13:16:09 +02:00
Silinoron 0c2cd78400 Core/Refer-a-Friend: Fix a glitch in the summoning system. Thanks gyullo. 2011-08-03 15:21:08 -07:00
Silinoron 76fe596160 Core/Refer-a-Friend: Finish base work for Refer-a-Friend.
Any testing would be very much appreciated.
2011-08-03 09:28:12 -07:00
Spp 7e53a73059 Core/Vehicles: Remove Vehicle.h dependency from other header files 2011-08-03 12:28:42 +02:00
Spp e7327e7e94 Core: Fix compile without PCH and fix some warnings 2011-08-03 11:23:08 +02:00
Spp- fcdd4d784f Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files) 2011-08-03 08:18:24 +02:00
Machiavelli ff3c988ee7 Core/Entities: Allow Shaman totems to crit with spells, and add a temp workaround to make Fire Elemental Totem spawn crit with spells also.
Closes #252
Closes #1846
2011-08-01 18:30:00 +02:00
Shauren fa4b659964 Compile fix for f899c92899 2011-08-01 15:58:51 +02:00
Spp- c69b149d7e Core: Typo fix introduced in previous commit (:S) 2011-08-01 14:57:30 +02:00
Spp- 079f292b15 Core: Some more missing changes from previous commit (Pass by const reference for simple objects replaced with pass by value). Also fix unintended change 2011-08-01 14:51:44 +02:00
Shauren f899c92899 Core/Spells: Use ModStackAmount for CastCustomSpell with aura stack value if the aura is refreshed on target 2011-08-01 12:05:30 +02:00
Shauren a80b36c2f3 Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players, not pets and totems. This fixes many boss area spells incorrectly selecting pets and totems as their targets. 2011-08-01 11:17:34 +02:00
Machiavelli 6732cbbde5 Core/Spells: Fix Shaman Wind Shear (Threat reduction part)
Closes #860
2011-07-31 23:49:29 +02:00
Machiavelli c074be2944 Core/Spells: Small update to TriggeredFlags and fix Glyph of Totem of Wrath with it.
Closes #2458
2011-07-31 23:47:11 +02:00
Machiavelli d4a68025c7 Core/Spells: Fix Shaman talent Storm, Earth, Fire (Earthgrab part) in case of using Earthbind totem trough Call of the Elements etc. 2011-07-31 21:58:27 +02:00
Machiavelli 58f10c74f7 Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells. 2011-07-31 21:58:25 +02:00
Shauren 8753a18263 Core/Auras: Corrected SPELL_AURA_CLONE_CASTER and mirror image opcode handling, will no longer rely on incorrectly used creator guid 2011-07-31 16:43:54 +02:00
Machiavelli 8ceb780213 Core/Spells: Fix Shaman totem bar exploit that would allow the player to cast any spell when using Call of the Elements etc.
Original patch by 3kids

Closes #2356
2011-07-31 14:12:53 +02:00
Machiavelli 0ecb47bc8a Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.
Research done by QAston
2011-07-30 20:36:19 +02:00
Machiavelli 2effb7acdc Core/Spells: Fix client crash on ESC when channeling certain spells (e.g. Eye of Acherus, Death Knight Understudy)
Fixes #1131
2011-07-30 19:16:54 +02:00
Liberate 12f5904bee Core/Spells: Fix a crash in OnDummyEffect.
Fixes #2245
2011-07-30 15:26:42 +02:00
QAston 1df57ae522 Core/Spells: Don't allow passive area auras to stack. 2011-07-30 02:02:35 +02:00
QAston c9291243c1 Core/Spells: Remove some obsolete code (stealth is no longer a ranked spell). 2011-07-29 18:01:33 +02:00
QAston 41593a79e3 Core/Spells: Check if spell has range entry before trying to access property (some spell do not) - fixes a crash. 2011-07-29 00:01:08 +02:00
QAston 495ead5f7f Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
This reverts commit 07badd7385.
2011-07-28 23:44:39 +02:00
QAston 07badd7385 Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) 2011-07-28 23:41:29 +02:00
QAston 045dec19fa CoreSpells: Typofixes: fix area auras autocast and usage of items in combat. 2011-07-28 13:21:31 +02:00
QAston f33a0c23ca Core/Spells: Fix passive auras stacking logic after recent changes.
Closes #2417
2011-07-28 03:08:42 +02:00
QAston 4c8c0ce193 Core/Spells: Use correct spell target in Spell::EffectEnvirinmentalDMG - fixes area damage of spells using this. 2011-07-27 21:23:15 +02:00
QAston 46851c3fda Core/Spells: Drop obsolete code for Demonic Sacrifice. 2011-07-27 20:37:28 +02:00
Shauren b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
Spp- b2a84d9f1e Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) 2011-07-27 12:14:27 +02:00
Spp- fa50c0a464 Fix some warnings here and there 2011-07-27 11:00:39 +02:00
Spp- 39be30a39f Fix compile 2011-07-27 11:00:14 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00