Commit Graph
945 Commits
Author SHA1 Message Date
KingPin f385747164 Add newline at end of file.
--HG--
branch : trunk
2009-02-09 14:28:01 -05:00
Paradox d230302b16 Replace tabs with spaces in more files.
--HG--
branch : trunk
2009-02-09 08:16:34 -05:00
Biglad b0694d7e5e Fix exploit, dont allow possessed NPCs to gossip to player
--HG--
branch : trunk
2009-02-09 08:06:43 -05:00
Biglad 55177e392c humanoids combat assist
--HG--
branch : trunk
2009-02-09 08:06:16 -05:00
megamage 1ff96e6ac2 Fixed crash when MotionMaster's Clean or ExpireMovement called from MovementGenerator update. Original patch by ApoC. Backport from 308.
--HG--
branch : trunk
2009-02-08 22:56:57 -06:00
megamage 94dd949c23 *Merge.
--HG--
branch : trunk
2009-02-08 21:58:49 -06:00
megamage 709f3c4130 [7240] Fix logfile spam from AchievementMgr.
Log AchievementMgr::SendAchievementEarned only in debug.

    Signed-off-by: ApoC <[email protected]>

--HG--
branch : trunk
2009-02-08 21:54:47 -06:00
megamage 2bd90deeed [7239] Support multiply items loot and not normal loot items in Player::AutoStoreLoot. Author: VladimirMangos
Use this function in more cases and simplify and fix some related code.

--HG--
branch : trunk
2009-02-08 21:54:13 -06:00
megamage 11b9bd42f7 Fixes and cleanups in loot code. Author: VladimirMangos
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case.
    * Simplify LootView code.

--HG--
branch : trunk
2009-02-08 21:45:31 -06:00
megamage a908f8d002 [7237] Fixed crash when MotionMaster's Clean or ExpireMovement called from MovementGenerator update.
Implemented delayed movement generators removed in case cleanup is triggered
    from movement generator update. For this purpose is in runtime allocated vector
    for temporary store of all deleted movement generators. After delayed delete
    this vector is deleted.

    Signed-off-by: ApoC <[email protected]>

(With adaptation)

--HG--
branch : trunk
2009-02-08 21:43:46 -06:00
megamage 62a6911dc7 [7236] Prevent lost spells dependent from skills learned before non-dependent spell loading from DB.
For example spell 2764 will correctly show in spellbook after re-login. Author: VladimirMangos

--HG--
branch : trunk
2009-02-08 20:43:25 -06:00
Blaymoira ef390526e2 *35354 doesn't do any damage if target has aura 38528 - by streetrat
--HG--
branch : trunk
2009-02-08 12:42:15 +01:00
Blaymoira f305c92272 *Moved spell fix from Murmur's script to core
--HG--
branch : trunk
2009-02-08 10:42:58 +01:00
QAston ce7e51a9dc *Do not check behind for Mutilate. By Blaymoira.
--HG--
branch : trunk
2009-02-07 23:07:53 +01:00
megamage 4ed12b0e17 *Fix some bugged spell visual.
--HG--
branch : trunk
2009-02-07 11:52:10 -06:00
megamage fbbecd9c8a *Fix knockback effect.
--HG--
branch : trunk
2009-02-06 21:48:47 -06:00
megamage 5a2c1f1f5c *Fix some talent triggered spells.
--HG--
branch : trunk
2009-02-06 21:15:52 -06:00
megamage 87474cabdb *Fix the immediate crash during startup.
--HG--
branch : trunk
2009-02-06 15:07:56 -06:00
megamage 9332f1e58d *Update linked spell. Add new type: linked aura.
--HG--
branch : trunk
2009-02-05 22:49:07 -06:00
megamage f00befd879 *Fix a typo that makes linked spells not work.
--HG--
branch : trunk
2009-02-05 18:02:22 -06:00
megamage 2aff5260ea *Allow scripts to override SQL and DBC data.
--HG--
branch : trunk
2009-02-05 15:38:24 -06:00
megamage 649ab47d54 *Remove corpse reclaim delay for pve. Check your conf file to make sure it is disabled.
--HG--
branch : trunk
2009-02-04 20:50:26 -06:00
megamage ae5e608c00 *Fix a crash bug in the previous rev.
--HG--
branch : trunk
2009-02-04 16:30:20 -06:00
QAston ee65a34544 *Implement stealth detection for traps.
--HG--
branch : trunk
2009-02-04 19:43:00 +01:00
megamage b709f846a4 *Add removed files back.
--HG--
branch : trunk
2009-02-04 11:53:32 -06:00
megamage fd6d1d17d8 *Remove two files for renaming.
--HG--
branch : trunk
2009-02-04 11:53:02 -06:00
megamage 4d008f2043 Replace tabs with spaces, and fix crlf issues
--HG--
branch : trunk
2009-02-04 10:33:18 -06:00
megamage edbfb386ce *Do not check range weapon skills for paladin. This fix the bug that flying hammer miss too much.
--HG--
branch : trunk
2009-02-04 10:25:28 -06:00
megamage 18cbc94dd4 *Do not check power for triggered spells. This fix broken execute.
--HG--
branch : trunk
2009-02-04 10:06:16 -06:00
megamage 36f7dd04b3 *Apply proc effects such as frostbite after the spell hits the target.
--HG--
branch : trunk
2009-02-03 18:22:28 -06:00
megamage 8dfe8cd64a *Fix some broken charge spells.
--HG--
branch : trunk
2009-02-02 17:20:30 -06:00
megamage 8b8d722523 *handle SPELL_AURA_ADD_TARGET_TRIGGER auras when spell is casted rather than when hit. This fixes the trigger chance of spells such as Relentless Strikes.
--HG--
branch : trunk
2009-02-02 17:06:57 -06:00
megamage 5d943336c5 *Fix the bug that some instant cast spells do not remove auras with cast interrupte flag.
--HG--
branch : trunk
2009-02-02 16:04:17 -06:00
megamage 49a9e26498 *Apply stun effect immediately for player charge spells, though this violates natural law.
--HG--
branch : trunk
2009-02-02 15:58:43 -06:00
biglad 0b32bdaec9 * Fix Hunters Mark, prevent target from going stealth/invis for caster of mark.
--HG--
branch : trunk
2009-02-02 19:26:26 +00:00
megamage ea159d59bf *Fix the bug that delayed spell still deals damage to stealth/immune target.
--HG--
branch : trunk
2009-02-02 10:26:05 -06:00
megamage c3783c80d9 *Fix Intimidating Shout.
--HG--
branch : trunk
2009-02-02 10:10:18 -06:00
megamage d5deb81355 *Fix broken execute.
--HG--
branch : trunk
2009-02-02 10:01:56 -06:00
w12x 38c8fe6a41 Fixed battlegrounds starting with less than minplayersperteam on one side.
--HG--
branch : trunk
2009-01-31 23:17:06 +01:00
megamage 1f2292af79 *Fix the bug that charge spells do not apply stun auras.
*Update about triggered spells. Please report if spells such as execute and mass dispel are bugged.

--HG--
branch : trunk
2009-01-31 11:09:37 -06:00
megamage 9b927d1742 *Fix charge spells: do stun effect when caster arrive target.
*Some other fix about delayed spell calculation.

--HG--
branch : trunk
2009-01-30 19:00:09 -06:00
megamage 8fee06f041 *AI structure update.
--HG--
branch : trunk
2009-01-30 18:10:05 -06:00
megamage 03234a0657 *Fix some bugged AI which cause creatures enter evade mode repeatedly.
*Let player enter combat when attacked but not hit by creatures.

--HG--
branch : trunk
2009-01-30 01:14:48 -06:00
megamage 8fe4fc3e47 *Fix broken AOE spell damage bonus calculation.
--HG--
branch : trunk
2009-01-30 01:11:51 -06:00
megamage adee7cab17 *Fix build.
--HG--
branch : trunk
2009-01-28 22:51:12 -06:00
megamage 1d19b6bcca *Fix the bug that critters do not enterevademode.
--HG--
branch : trunk
2009-01-28 20:54:54 -06:00
megamage 30c5bff102 *Fix critter AI.
*Some AI structure change.

--HG--
branch : trunk
2009-01-28 20:16:11 -06:00
megamage 3a229014dc *Fix broken chain spells.
--HG--
branch : trunk
2009-01-28 11:50:12 -06:00
Blaymoira 6e6e64cf67 *Fixed 34700
*Set random target select for summoned creatures in Laj - by Iskander

--HG--
branch : trunk
2009-01-28 14:53:51 +01:00
megamage 53e646d230 *Clear combat flag when creature is created. This fix the bug that some creatures do not fight back. Thanks to tlexii for pointing out the bug.
--HG--
branch : trunk
2009-01-28 00:25:06 -06:00