Commit Graph
14 Commits
Author SHA1 Message Date
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
azazel 8c2ce7f86d Core/Auras: fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE (by michalpolko)
--HG--
branch : trunk
2010-12-09 14:40:59 +06:00
linencloth bf888285aa Core:
- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
click 43d8a64232 Core/Spells: Update some aura-definitions (taken from various sources plus some light research on their true meaning)
--HG--
branch : trunk
2010-11-12 17:15:32 +01:00
Shauren 2263305141 Core/Auras: Add missing changes for previous revision
--HG--
branch : trunk
2010-11-10 12:23:36 +01:00
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Shauren 0b743795d6 Core/Spells: Implemented aura type 303 (SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE), patch by Azuritus
Closes issue #3773.

--HG--
branch : trunk
2010-09-05 12:05:49 +02:00
QAston 07a3a1254b *Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.

--HG--
branch : trunk
2010-08-24 00:10:49 +02:00
QAston 543bba9949 *Implement SPELL_AURA_OPEN_STABLE(292) - original patch by Ceris, modified by VladimirMangos
*Improvements in error messaging for stable related opcodes - by VladimirMangos

--HG--
branch : trunk
2010-07-22 03:12:28 +02:00
QAston 719f13874e *Rename SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS to SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, and reimplement that aura type.
*Some more research about new aura types.

--HG--
branch : trunk
2010-07-16 13:20:50 +02:00
QAston 5ca1748326 *Implement aura type SPELL_AURA_SHARE_DAMAGE_PCT(300), somewhat based on patch by joshwhedon
*Add some guess comments about unknown aura types

--HG--
branch : trunk
2010-07-16 01:08:06 +02:00
Shauren 4b19773df1 Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)
--HG--
branch : trunk
2010-06-29 14:20:49 +02:00
Rat 75b80d9f5b rearranged core files
--HG--
branch : trunk
2010-06-05 23:40:08 +02:00