Shauren
16a1435a0b
Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state
2011-07-24 23:55:14 +02:00
Shauren
74e2d981ac
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
2011-07-22 21:22:05 +02:00
Shauren
7bdc090681
Core/GameObject: Removed useless typecast
2011-06-25 15:39:43 +02:00
click
c77aa6e846
Core: And some more cleanups...
2011-06-12 02:00:43 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
leak
01a79947d5
More cleanup after last commit spree
2011-04-29 19:59:40 +02:00
leak
e2e9431ca3
Core/ObjectMgr: Refactor sGOStorage
2011-04-28 22:54:30 +02:00
Supabad
5f4337f7e9
Core/GameObjects: traps that dont have a owner should despawn after spell cast.
2011-04-08 18:33:13 +02:00
Machiavelli
1c3082446e
Core/Gameobject: Respect cooldown for trap and goober gameobjects.
...
Original patch by VladimirMangos
2011-03-14 23:16:34 +01:00
Shauren
6c020c72cc
Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
2011-03-02 16:50:09 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
...
Happy new year.
2011-01-01 15:01:13 +01:00
click
80694546a3
Core: Fix non-PCH compile (include Unit.h so we don't get a forward declaration issue, and also include the necessary defines)
...
--HG--
branch : trunk
2010-11-13 20:06:19 +01:00
linencloth
bf888285aa
Core:
...
- Redesigned stealth and invisibility handling
- Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
- The server won't send that much garbage which just takes bandwith
- It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
- Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)
Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319
--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
Rat
064b3fd2b3
Core/AI: use NullGameObjectAI for gameobjects with ScriptName
...
- use GameObjectAI with Transports too
--HG--
branch : trunk
2010-10-25 18:11:52 +02:00
Spp
739f336618
Core: Fix warnings
...
--HG--
branch : trunk
2010-10-25 11:25:42 +02:00
Shauren
ae58481c21
Core/Entities: Remove circular dependencies from GameObject headers, fixes *nix compile
...
--HG--
branch : trunk
extra : rebase_source : bcedd4aed81ad6fb72a13607cf954c11356bbfcc
2010-10-24 22:03:53 +02:00
Rat
62739ed26f
Core/AI: implemented basic class for GameObjectAI
...
--HG--
branch : trunk
2010-10-23 23:31:37 +02:00
click
613b81f36f
REALLY fix the CRLF-crap...
...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
...
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Shocker
78803c9f09
Magic numbers cleanup:
...
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry
--HG--
branch : trunk
2010-09-28 08:21:51 +03:00
linencloth
d8a854d6e0
Core: Cleanup locale handling.
...
It also fixes the recent problem of strange strings.
--HG--
branch : trunk
2010-09-17 07:04:29 +02:00
azazel
5fa14f58dc
Core/Cleanup:
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* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know)
* fix 'signed/unsigned' warnings (at least in VS)
* fix some other warnings and cleanup relative code
--HG--
branch : trunk
2010-08-26 15:54:56 +06:00
azazel
464c0c1611
* Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks NoFantasy)
...
* Improve process for Use() of GAMEOBJECT_TYPE_SUMMONING_RITUAL (thanks NoFantasy)
--HG--
branch : trunk
2010-08-09 22:50:30 +06:00
Shauren
7cae47210e
Added ScriptName to transports table for script system rewrite
...
--HG--
branch : trunk
2010-08-06 12:13:13 +02:00
Shauren
46c1a4640d
Groups are now stored by low guid in map
...
Creatures and gameobjects also store looting group by low guid instead of full guid
--HG--
branch : trunk
2010-08-02 17:28:47 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
...
--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
QAston
e232c0e235
*Cleanup in ObjectAccessor - this should fix some crashes
...
--HG--
branch : trunk
2010-07-28 00:08:21 +02:00
click
673c652ba6
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
...
--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
Machiavelli
b823302088
Remove a duplicate query.
...
--HG--
branch : trunk
2010-06-23 13:31:17 +02:00
Machiavelli
968c27f55f
Implement taxi/transport event scripts support. Author: Vladimir
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--HG--
branch : trunk
2010-06-23 01:59:32 +02:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
...
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian
15f8bbe9ca
* More cleanup
...
--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
Rat
75b80d9f5b
rearranged core files
...
--HG--
branch : trunk
2010-06-05 23:40:08 +02:00