Commit Graph
222 Commits
Author SHA1 Message Date
Anubisss 6851fae8e2 Fix Glyph of Preparation.
Patch based on microbius51's patch.
Closes issue #1371.

--HG--
branch : trunk
2010-05-14 21:42:55 +02:00
Spp cb0cb96283 Warning Fixes
Code Style cleanup
Fix linux compile

--HG--
branch : trunk
2010-04-29 23:12:16 +02:00
Rat 144dbd11dd *fixed crashpoint in spell difficulty handler
*added more checks at loading
*better searcher

--HG--
branch : trunk
2010-04-22 19:39:19 +02:00
Spp 65c3e979e2 Tab to Spaces and remove of trailing spaces
--HG--
branch : trunk
2010-04-11 20:20:38 +02:00
n0n4m3 45e750148a Update IsExplicitDiscoverySpell/IsLootCraftingSpell and related code. by Vladimir.
--HG--
branch : trunk
2010-04-11 11:24:05 +04:00
n0n4m3 be95faff23 Fix mail, professions, group loot, console spam, and some fixes. Big thx to TOM_RUS.
--HG--
branch : trunk
2010-04-11 11:16:42 +04:00
Rat 4a8bf5900d *modified spelldifficulty handler to work with all spell casts for creatures that are in instances thanks to Shauren for help
*modified most of the scripts to use normal_mode spell for casting (code was autogenerated, post errors if any)
*added sql for all modded spells (autogenerated..)

--HG--
branch : trunk
2010-04-10 10:20:01 +02:00
Rat cbbe587817 *added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from Database
*added spell searcher based on creature's map difficulty, usage is optional and only for scipts for now
*added new table spelldifficulty_dbc

--HG--
branch : trunk
2010-04-09 10:47:11 +02:00
Spp 2454c290b8 Code Style (game + scripts only):
"==" --> " == " (when needed)

--HG--
branch : trunk
2010-04-07 23:25:02 +02:00
Spp 49d05ba9aa Code style (game + scripts only):
"( " --> "("
" )" --> ")"

--HG--
branch : trunk
2010-04-07 22:59:46 +02:00
Spp d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
Spp b27ce42704 Code Style: Remove trailing spaces
--HG--
branch : trunk
2010-04-07 18:09:10 +02:00
Spp f490ad5ac2 Code Style: tab to spaces
--HG--
branch : trunk
2010-04-07 17:24:07 +02:00
QAston 6323d7dc33 *(awe)some changes to triggering spell/aura effects:
*do not use original caster for trigger spell/trigger spell with value effects
 *correct caster selection for force cast/trigger spell/trigger spell with value spell effects

--HG--
branch : trunk
2010-02-20 23:57:54 +01:00
Brian 486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
QAston 3df5bb041c *Way more correct way of selecting caster and target for Periodic Trigger auras.
--HG--
branch : trunk
2010-02-04 18:34:46 +01:00
QAston a4b89d8806 fix a typo in IsHighRankOfSpell(uint32 spell1,uint32 spell2)
--HG--
branch : trunk
2010-02-03 02:41:10 +01:00
QAston 10695f9131 *Drop spell_stack_masks table
*Add spell_group_stack_rules table (for more info see wiki)
*The table is maintained by core team
*Move some spell specific out of core to the new table

--HG--
branch : trunk
2010-02-02 22:35:01 +01:00
QAston a1256d88ee *drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.

--HG--
branch : trunk
2010-02-01 19:22:32 +01:00
QAston a331b67244 *Add error checks at spell_required table loading
*Allow spell_required table to store more than 1 spell learn requirement for a spell
*spell_required table data is removed from world.sql and since this commit the data for it should be maintained by db project you're using.

--HG--
branch : trunk
2010-01-30 19:25:04 +01:00
QAston 9e31e08358 *Move spell rank extractor out of core, use sql table instead for easier maintaining of dependant database data.
--HG--
branch : trunk
2010-01-29 17:54:29 +01:00
thenecromancer d32e0878c7 Remove Battle Shout/Blessing of Might hack
Add table holding stacking masks for non-target/caster related stacking rules
Aura bounce check is still to be done

--HG--
branch : trunk
2010-01-23 17:05:20 +01:00
thenecromancer 721c926229 Change GetSpellSpecific() to have SpellEntry argument instead of ID, this saves lookups in spellstore for entries we already have.
--HG--
branch : trunk
2010-01-20 20:54:32 +01:00
Rat 0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00
_manuel_ 054db2fa5c Blessing of Might and Battle Shout can't be at the same time, fixed by naitsabes.s and me. Thanks to QAston and thenecromancer.
--HG--
branch : trunk
2010-01-17 01:53:28 -03:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
thenecromancer 4b0d412e42 Some more casting requirements
*Not allow cast on invisible/stealth target if not detected
*Not allow banish/cyclone tapped unit
*Not allow pickpocket players and units that can never be pickpocketed
*Not allow disarm unarmed units

--HG--
branch : trunk
2010-01-13 11:45:54 +01:00
QAston 8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
XTZGZoReX 2159602f27 * Remove useless CheckDB functionality. This does not belong in core in any shape or form.
--HG--
branch : trunk
2009-12-29 18:25:21 +01:00
p0wer ec7cc6c3cc * Begin removing hardcoded SpellFamilyFlags from the core.
* Now being placed in an enum. Starting with EffectDummy.

--HG--
branch : trunk
2009-12-24 12:37:26 -06:00
n0n4m3 772cf54fb5 Update Spell code for 322a. Part 2
--HG--
branch : trunk
2009-12-17 12:23:01 +01:00
maximius da5c1bca54 *Cleanup, fix a few warnings, and make the SD2 grid searchers just pass through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387, #388
--HG--
branch : trunk
2009-11-22 00:46:38 -08:00
maximius 3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius 333f1c9d72 *[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <[email protected]>

Thanks to Stryker and onkelz28!

--HG--
branch : trunk
2009-09-18 14:10:37 -07:00
maximius 140ec674a0 Backed out changeset d3fe2d6d504a (please test your patches thoroughly before getting me to push them ogeraisi)
--HG--
branch : trunk
2009-09-14 16:49:23 -07:00
maximius b37f9b1e55 *Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)
--HG--
branch : trunk
2009-09-14 16:02:13 -07:00
megamage dd72b5524c [8426] Use upper/lower iterator pairs as result instead 2 function calls. Author: VladimirMangos
--HG--
branch : trunk
2009-08-27 20:27:55 -05:00
megamage 0175da87e4 *Handle some spell specific which is both food and drink. Source: Mangos
--HG--
branch : trunk
2009-08-24 20:17:33 -05:00
megamage 8871c2952a *Some better check of well-fed buff. Source: Mangos
--HG--
branch : trunk
2009-08-24 19:12:22 -05:00
megamage 08539ec0a4 *Rename some ai functions.
--HG--
branch : trunk
2009-08-23 14:20:07 -05:00
megamage 0b06baee4d *Update rules of aura stack.
--HG--
branch : trunk
2009-08-23 10:22:58 -05:00
megamage b35fe879ad *Some update of spell target selection.
--HG--
branch : trunk
2009-08-23 00:46:21 -05:00
megamage 6a9693a1e4 [8369] Some step back in triggered effect caster selection. Author: VladimirMangos
(I do not know what spells this will fix)

--HG--
branch : trunk
2009-08-17 15:54:39 -05:00
QAston 41c12d173b *Add spell_bonus_data for lightwell - by Elron
*Add aura_required, aura_forbidden, user_type columns to npc_spellclick_spells table for additional requirement checks
*Remove workarounds from lightwell code and use new npc_spellclick_spells fields instead.

--HG--
branch : trunk
2009-08-17 02:53:39 +02:00
QAston a797b2fe6f *Correct procflags for Darkmoon Card: Death - by Joro.
--HG--
branch : trunk
2009-08-14 13:26:38 +02:00
QAston ba91c78ceb *Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.

--HG--
branch : trunk
2009-08-13 00:52:05 +02:00
QAston e2e70b936b *Cleanups and obsolete spell handlers remove.
--HG--
branch : trunk
2009-08-11 19:57:27 +02:00
megamage 7dd131a293 *Use flags for positive spell check to reduce calculation.
--HG--
branch : trunk
2009-08-06 11:24:14 -05:00