* Implemented Glyph of Blazing Charge
* Implemented a way to compute spline position at any given point in time
* Removed incorrect ProgressCurveId handling, it needs to apply to entire spline duration not to each segment separately
Closes#19217
The spell does not appear in sniffs, and the summoned NPC's spawn time was far too short to be appropriate (15 seconds).
(cherry picked from commit 0479f08c3c07c4de3af4d2293b80d690e4bdf646)
Script/Quest: fix and use proper serverside summon spell for quest "Red Snapper - Very Tasty!".
(cherry picked from commit 2f493430c9f029867eb1699c54de853e06e850d9)
(cherry picked from commit 989aaaa8b5284bc707c94c62e6c50e9df3cbfc84)
Rename 2016_08_15_17779_world.sql to 2016_08_25_00_world.sql
(cherry picked from commit 526dfca8643d3afb9976eb099281547003dffbb1)
(cherry picked from commit 894378f86728f54a604f6808b6c34e4f498ddd0c)
Rename 9999_99_99_99_world.sql to 2016_08_23_05_world.sql
(cherry picked from commit 6036b07f2515bec008df3ec02ab71b90e4384229)
Properly despawn the related GameObjects after use of the quest item, avoiding multiple use and summon
(cherry picked from commit 5661b4686bf7a1d2147d9fdb47115883a4d11ecf)
Rename 2016_08_99_99_world.sql to 2016_08_23_03_world.sql
(cherry picked from commit 831975fa3426bdec9f9c0647d690e6c9664d5f72)
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
(cherry picked from commit 62bfee37cb21584cef631dda428feaf5eb829cda)
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/GameObject/GameObject.h
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Entities/Object/Object.h
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_gobject.cpp
# src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
# src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
# src/server/scripts/Kalimdor/zone_feralas.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
# src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
(cherry picked from commit 6988407b43ec92af4ffed60cdb8b4bc884487039)
Rename 2016_99_99_99_world.sql to 2016_07_16_03_world.sql
(cherry picked from commit 4bcb5a058bf735bfc2b32f3900b9a9bb494ae15d)
Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
(cherry picked from commit 03b15d968b56b7855693e47e79a320cf9990d73c)
Rename 9999_99_99_99_world.sql to 2016_07_05_03_world.sql
(cherry picked from commit 8edc1caf32635f417aee290811a9ef2860f145b6)
* Scripts/Midsummer: Burning hot pole dance
By zwerg, closes#6876
(cherry picked from commit b0e5f6de47e85e1ca7cd3cc54dcf31fddac71a9f)
Rename 2016_99_99_99_world_.sql to 2016_06_26_01_world_.sql
(cherry picked from commit 184e64fa3318caa32cd7b283c79a77b4033d88ed)
Rename 2016_06_26_01_world_.sql to 2016_06_26_01_world.sql
(cherry picked from commit 4cc88b5f091ba7909bda2bb664b7904907b29197)