* This will save you from loosing your update history if you use a repository in bad state (revision or branch) by mistake.
* Also turned 1 error message into a warning
[Core/Quest] Update quest Objective status Client side
(cherry picked from commit 965ed68470431e6ee889a154e1ec73d28b461a25)
Conflicts:
src/server/game/Entities/Player/Player.cpp
Fix some Flame Leviathan issues:
- Fix boss evading all the time due to bad Doors check
- Opened "Lightning Door" to other bosses only after boss dies
- Eject players from the vehicles when boss dies, make them untargetable and despawn them after 5 minutes (adjust the time to the blizzlike time of choice)
(cherry picked from commit d888e4c7ad5ce48eb1f550b3e142dad16c026d0c)
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.
Import every update manual until (included) those INSERT IGNORE updates for each database.
Thanks DDuarte and Shauren for your amazing ideas, help and advises.
In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)
Signed-off-by: Naios <[email protected]>
Signed-off-by: Nayd <[email protected]>
adfd8a6 - Scripts/Mulgore: The Plains Vision - Move Corescrript to SAI
c21a600 - Delete zone_mulgore.cpp
87f40a5 - Scripts/Kalimdor: Remove Mulgorescripts
8904a94 - Scripts/The Barrens: Add missing Text for 'The Escape'
cfc5fb2 - DB/Misc: Fix a few startup errors from recent Updates (Script part)
* Assignment of function parameter has no effect outside the function. Did you forget dereferencing it?
-> This argument is passed by value, it makes no sence so set it to null here.
* Member variable 'instance_violet_hold_InstanceMapScript::bWiped' is not initialized in the constructor.
* Mismatching allocation and deallocation: Data
This reverts commit a009e53049.
Remove hackfix for Ulduar vehicles, it should be handled in Ulduar script
(cherry picked from commit f1ae2c7b73f3fbc665acac8fd70ce325f20e1194)
Fix Vote Kick started with party in queue breaking the whole LFG queue. The status of Vote Kick is now storing in a bool variable in LfgGroupData, separated from LfgState of the group/members.
If a Vote Kick started with party in queue, the members were not removed from queue correctly and would cause LFG matching system to match these "broken" players but not allowing to start a dungeon.
Closes#10191
(cherry picked from commit 22403121fe9c762c82dc32913aeba46a7e76a004)