* moved some generic spell dummy effects to scripts
* implemented two spell scripts for quests: 8913 Sacred Cleansing (Quest 55), 44936 Quest - Fel Siphon Dummy (Quest 11515). Closes issue #3040
* did some cleanup in spell scripts and added more comments
--HG--
branch : trunk
Core/Quests: Simplified rewarding money from quests, now ModifyMoney and UpdateAchievementCriteria are called only once per quest
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
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branch : trunk
- Store threadbundlemask internally per database pool and prevent direct access to config file post startup
- Fix threadbundlemask flag checking for ReactorRunnable, WorldRunnable
- Remove CLI threadbundlemask flag, CLI doesn´t need a seperate mysql connection nor thread
- Remove unused Character Database connection from WorldSocketMgr / ReactorRunnable
- Add proper LoginDatabase connection to RA Runnable (soon to be overhauled)
Note: still experimental and not tested for live use
--HG--
branch : trunk
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters)
- Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter
- Implementation of the new types in code
(This is in preparation of prepared statement interface)
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branch : trunk
* Extract storage and manipulation of tickets to TicketMgr (from ObjectMgr)
* Extract ticket commands to TicketCommands.cpp
* Adds support for sending GM responses and GM surveys.
* Fix structure of several ticket-related packets.
* Add support for understanding lag reports.
* Thanks Zor for some of the packet structures, and Cyrax for some sniffs
* Please report any issues encountered via the tracker.
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branch : trunk
* add new file spell_item.cpp for spells used by items (but not by quests)
* move some dummy effects of generic spells to scripts
* implement spell for quest 12937 Relief for the Fallen. Closes issue #3070
--HG--
branch : trunk
This fixes guards in Major cities.
Thanks to Aokromes for testing.
Thanks to click for converting all the scripts to work with this change.
--HG--
branch : trunk
Also changes the max rating loss from 48 to 24 when under 1000 rating.
Only the max rating gain is 48.
Huge thanks to Gyullo for giving me lots of info which led to finding this hidden typo.
Thanks go to click and Shocker as well for helping me find this issue.
Now, please, is it finished yet? is it finally over?
--HG--
branch : trunk
Under 1000 rating the max rating gained should be 48.
Between 1000 rating and 1300 rating the max rating gained should move from 48 to 24.
Above 1300 rating the max rating gained is 24.
Team Rating and Personal Rating use this formula now.
--HG--
branch : trunk