* Implement Cataclysm Breath (forces creature to cast 4 of 8 random spells)
* Implement Chaos Breath (forces creature to cast 3 of 8 random spells)
* Implement Death Count remover spell (replace SAI implementation with spell script)
Closes#30320
(cherry picked from commit b75d047a33597a9f576632d07a4f3ba2546c5e6e)
* Create AI for Cyclone & summon it by spell
* Create formation for linked aggro & replace scripted linked aggro
* Script The Beast Within spell & use correct trigger spell
* Create proper AI for Fathom Lurker & Fathom Sporebat
* Summon Fathom Lurker & Fathom Sporebat by spells
* Create AI for all totems used in encounter
* Spawn Seer Olum in DB instead of wrongly summoning him
* Remove redundant Karathress' event from instance script
* Cleanup headers
* Correctly use all Karathress' texts
* Cleanup & split enum
* Use EventMap and TaskScheduler instead of old events
* Fix respawn bugs of advisors
* Properly handle abilities Karathress gains from advisors
* Properly handle Blessing Of Tides
* Remove redundant SetBossState calls from advisors
* Update timers of all spells
* Update targets of all spells
(cherry picked from commit 994b1df1158a5f4a6c045f8c5b470be04b7ac46f)
* Add missing texts
* Implement intro event
* Update summon event (now Banish is canceled when all Brood of Anzu is killed)
* Remove redundant checks and actions to prevent double-summon of Anzu (not needed anymore, handled in SAI)
* Prevent calling Ikiss' intro if already done
(cherry picked from commit fd42b894f35e5950ac97ddd0b63d2eddf43e9000)
* Kargath and O'mrogg got a full rewrite
* other bosses - new register model only, no functionality changes
(cherry picked from commit 761786ca1882b331d19b8c0c5c1e9f9fcf226e14)
* New register model
* Codestyle changes
* TaskScheduler instead of timer variables
* Implement one spell script for Noxxion encounter
(cherry picked from commit f40409ce68624fc907d7f1e272317411b5a2fa65)
* convert & update Engineering a Disaster quest to SAI
* update The Lifewarden's Wrath quest with SAI
* renamed a couple of spell script names
(cherry picked from commit 70d18754848c376f93e1ab9d7119c6818d594db8)
* use missing text
* despawn InCombat trigger by spell
* add missing waypoints
* add events to activate and prepare Broggok
* codestyle changes
(cherry picked from commit 44a7b2994723691c218d3779ff8fd5a5115e5f64)
* Gyro-Kill - missing emote, timers, targets
* Iron-Hand - missing emote, timers, targets, one missing spell, update the way texts are handled
* Sepethrea - unique enum names, comments for scriptnames, update the way one text is handled
* Pathaleon - reorder spells, reorder hooks, implement one missing spell, change the way one spell is used
* Instance - remove unneeded placeholder
(cherry picked from commit 3744d6bb2942db779613f5b3fb8320288fbb2e81)
* rewrite Kalec's event
* unique enum names, comments for scriptnames for Kael
* new register model for Delrissa
* new register model for Selin and one missing spell added
* several changes for Vexallus
(cherry picked from commit dde454198a9cb8f43edbb9ef36a54aabd318c711)