Shauren
324de6fb4c
Core: Added some anti-WPE filter checks to prevent putting non-empty bags into other bags/gbank/mail/auction, original patch from mythcore
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Core: Changed inventory saving - will no longer abort operation at single item fail
Closes issue #1994 .
--HG--
branch : trunk
2010-10-09 17:36:53 +02:00
Shauren
a20dd32de0
Core/Trade: Fixed crash in WorldSession::moveItems, thx Derex for pointing it out
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Closes issue #4216 .
--HG--
branch : trunk
2010-10-09 17:33:19 +02:00
Shauren
9a47bc96a1
Scripts/Icecrown Citadel: Added Rotface script
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Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut
Scripts/Icecrown Citadel: Fixed Boned! achievement conditions
--HG--
branch : trunk
2010-10-09 16:50:03 +02:00
Spp
aae2f3b48e
Core/Dungeon Finder: Partial revert "cfad2a99ac" (remove use of Luck of the draw and Dungeon Deserter Spells)
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Note: Will be readed later after some functions remake
--HG--
branch : trunk
2010-10-09 14:56:51 +02:00
QAston
f8a4312701
Core/ScriptSystem: Add compile time type check of function assigned to hooks -
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prevents incorrect function calls. Since this rev you have to put
PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura
script.
--HG--
branch : trunk
2010-10-08 22:33:21 +02:00
QAston
1760e42e2c
Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
...
--HG--
branch : trunk
2010-10-08 21:33:44 +02:00
QAston
e5e53498ce
Core/Spells:
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- Add more descriptive enumerator of procflags - now clearly pointing out that proc flags are dependant to the spell dmg class of the spells causing procs.
- Define and implement PROC_FLAG_DONE_MAINHAND_ATTACK.
--HG--
branch : trunk
2010-10-08 19:17:49 +02:00
runningnak3d
04566e5be9
Core/GameObject: Make chests (type 3) GOs active even if they have no loot if
...
a questID is defined and active for the player. It is possible for events to
happen even if the GO has no loot.
Original Author: NoFantasy
Optomized by: kamikazetg
--HG--
branch : trunk
2010-10-06 18:21:42 -06:00
runningnak3d
debeea7f2a
Core/GameObject: Check if a GO is a requirement of a quest, and if so make it
...
sparkle
Author: NoFantasy
--HG--
branch : trunk
2010-10-06 16:46:18 -06:00
runningnak3d
89833567d2
Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objective
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of quest.
Author: NoFantasy
--HG--
branch : trunk
2010-10-06 16:36:50 -06:00
runningnak3d
9e322ce69f
Core/WorldPacket: Update packet to make type 10 GOs sparkle when objective of
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a quest.
Author: NoFantasy
--HG--
branch : trunk
2010-10-06 16:19:12 -06:00
runningnak3d
6183efccee
Core/Transport: Update taxi mask size for 3.3.5a
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Author: Fmut
--HG--
branch : trunk
2010-10-06 16:14:42 -06:00
Liberate
0a1d017b7d
Core/Arena: Add a missing change from revision 6802b3bf07. Also personal rating should now start at 1k again if the team rating is over 1k and a new member joins the team (and the start personal rating is set to 0 in the config).
...
Fixes issue #4283
--HG--
branch : trunk
2010-10-07 16:49:35 +02:00
Liberate
6a504b983c
Core/Arena: Fix an exploit which made you gain personal rating when you leave arena, and add some comments to the arena system (which I should have done way earlier).
...
--HG--
branch : trunk
2010-10-07 16:35:08 +02:00
click
613b81f36f
REALLY fix the CRLF-crap...
...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
f0c4241ea4
Remove the accidental additions of CRLF-crap from the header updates
...
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
dd29d9e422
More copyright header updates (will this ever end?)
...
--HG--
branch : trunk
2010-10-07 14:50:05 +02:00
click
a67d7c9afd
Copyright header updates - part 3... (and some whitespace cleanups)
...
--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click
df66aee929
Yet more copyright header updates
...
--HG--
branch : trunk
2010-10-07 13:38:35 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
...
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Shocker
b269a3db97
Core: auth.uptime.maxplayers should hold max players count, not max active sessions, closes issue 2219
...
--HG--
branch : trunk
2010-10-06 21:52:55 +03:00
Spp
c47c1b43cc
Core/Dungeon Finder: Move all debug msgs to Debug.
...
--HG--
branch : trunk
2010-10-06 18:48:39 +02:00
Spp
5606bdd9ab
Core/Dungeon Finder: Add log error when no areatrigger found for map and difficulty
...
--HG--
branch : trunk
2010-10-06 17:31:54 +02:00
Spp
58c535a7cd
Core/Dungeon Finder: Move back some debug msgs to Debug level.
...
--HG--
branch : trunk
2010-10-06 17:26:12 +02:00
Spp
e7817a4a49
Core/Dungeon Finder: After a new player have been found for a existing LFG group, teleport player to any of the players inside dungeon not to the entrance. Also do not teleport players inside dungeon to entrance
...
--HG--
branch : trunk
2010-10-06 15:52:39 +02:00
_manuel_
4aff9d0203
Core/Player: Added value for counting root times, used by SMSG_FORCE_MOVE_ROOT & SMSG_FORCE_MOVE_UNROOT. Actually I am not sure for what it is. Thanks to linencloth for help.
...
--HG--
branch : trunk
2010-10-05 23:02:46 -03:00
Rat
f745705ef9
Code/ConditionMgr: cleanup
...
--HG--
branch : trunk
2010-10-05 18:07:41 +02:00
Rat
f733d8b224
Code/ConditionMgr: added CONDITION_LEVEL(27) value1: player level, value2: modify test statement, default(0) is '=='
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--HG--
branch : trunk
2010-10-05 17:54:27 +02:00
QAston
cac4cfda42
Core/ScriptSystem: Add missing script call preparation for SpellScripts - fixes issues with core false alarms after recent changes
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--HG--
branch : trunk
2010-10-05 08:17:10 +02:00
QAston
abe769a310
Core/ScriptSystem: Extend SpellScript API by spell focus targets accessors.
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--HG--
branch : trunk
2010-10-04 20:32:10 +02:00
QAston
69057dcaeb
Core/ScriptSystem/SpellScripts: Runtime checks for functions working only during spell hit phase
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--HG--
branch : trunk
2010-10-04 19:12:20 +02:00
QAston
caaa77deb2
Core/ScriptSystem:
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Add basic code for runtime checks of function calls in AuraScripts
Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
Unload aura scripts memory on aura delete
--HG--
branch : trunk
2010-10-04 17:44:49 +02:00
Shauren
6c35c376e9
Buildsystem: Generating revision.h is now a part of build process (revision.h is back as target)
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Buildsystem: Removed non-existing include directories
--HG--
branch : trunk
2010-10-03 16:30:22 +02:00
Spp
13aa8cbbf5
Core: Compile Fix (remove some lines that should have been removed in 11576b019b)
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Thanks to |Paradox| for pointing out
--HG--
branch : trunk
2010-10-03 05:20:37 +02:00
Machiavelli
27e2a98920
Core/Conditions: Drop hacky/nonworking CONDITION_AD_COMMISSION_AURA (10). Condition data with this condition type needs to use CONDITION_AURA (1) to function properly.
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--HG--
branch : trunk
2010-10-02 22:24:02 +02:00
runningnak3d
b90c5d6760
Core/Misc: Set the hard level of the waypoint wisp to 255. If you for *SOME*
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reason had more than 255 waypoints, bad things (such as a client crash) would
happen.
--HG--
branch : trunk
2010-09-30 21:06:53 -06:00
runningnak3d
8e9b0647b5
Core/Misc: Allow waypoint wisp to exceed level 100. If more than 100 waypoints
...
are generated, there will be errors thrown if you don't have level stats, but
this is acceptable.
--HG--
branch : trunk
2010-09-30 20:39:53 -06:00
Machiavelli
c4710bde76
Core/DBLayer: Fix MySQL timeout issue. World runnable will now call KeepAlive on each database after a specified number of seconds (MaxPingTime in worldserver.conf)
...
Based on patch by kingarus81
Fixes issue #4062
Also remove explicit numbering from WorldTimers enum
--HG--
branch : trunk
2010-10-02 14:26:58 +02:00
Spp
0f09690c5c
Core/Dungeon Finder: Fix a typo in 7539ae56e9 that prevented individual players to join queue
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Thanks to [email protected] for pointing the typo
--HG--
branch : trunk
2010-10-02 05:40:33 +02:00
_manuel_
91858c4ff8
Core: Fixed compile.
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--HG--
branch : trunk
2010-10-01 21:24:50 -03:00
_manuel_
dfa401faf6
Core/Quests: Modified Quest System to support DF quests, the will work at the same time with daily quests but in parallel; in this way they will not count in the daily quests limit. Again, thanks to Spp & Gyullo.
...
--HG--
branch : trunk
2010-10-01 20:32:00 -03:00
_manuel_
6246d79b55
Core/Dungeon Finder: Modified LFGMgr to use DF quests to reward.
...
* In this way we will store the character's day progress in the db, preventing to lose the information because of a crash/restart/shutdown.
Patch by Gyullo and me, thanks to Spp & linencloth for help.
* The next commit will modify the current Quest System to support DF quests.
--HG--
branch : trunk
2010-09-28 00:19:37 -03:00
Spp
952d3cf10e
Core: Fix couple of warnings
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--HG--
branch : trunk
2010-10-01 09:10:07 +02:00
Rat
395df76860
Core/Commands: added .debug areatriggers
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-if turned on it will print the trigger id to chat if you get near it
--HG--
branch : trunk
2010-10-01 00:07:14 +02:00
Rat
0857c18af8
Code/ConditionMgr: added condition_NOITEM (26) value1: item.entry value2: 0/1 if 1 it searches player's bank too
...
--HG--
branch : trunk
2010-09-30 22:41:19 +02:00
linencloth
41d816740b
Core/Battleground: Fix typo
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--HG--
branch : trunk
2010-09-30 19:54:32 +02:00
Spp
b6ebbd744c
Core/Dungeon Finder: Fix some errors in Join
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- return Internal error if group/player already in queue (They shouldn't be able to join when already queued)
- Fix crash when trying to delete player selected dungeons (cause was forcing a leave in join to keep consistency) and return a proper lfg error
- Fixes issue 4262
--HG--
branch : trunk
2010-09-30 13:52:29 +02:00
Spp
fd7ef08946
Core/Group: Send player roles
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Thanks to Wojta for the info
--HG--
branch : trunk
2010-09-30 02:20:48 +02:00
click
b87d8f4700
Buildsystem: Overhaul of the CMake buildsystem:
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- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets):
- pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree
- pull and set correct revision-ID/hash from archived releases (when pulled from googlecode)
- set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition
- delete genrev and related buildsystems
(now deprecated)
- Move some files around to adhere to buildsystem structure
Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower
--HG--
branch : trunk
rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake
2010-09-29 23:42:09 +02:00
Rat
af660f80ec
Core/CreatureTextMgr: send emote, sound with texts, return duration after chat so scriptsystem can handle timings, cleanup
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--HG--
branch : trunk
2010-09-29 23:26:28 +02:00