Shauren
3790c1e3da
Core/Spells: Implemented spell target type 142
2023-05-28 01:14:19 +02:00
Jeremy
f8f1c3b4f0
Core/Areas: Update AreaFlags from EnumeratedStings values ( #29008 )
2023-05-19 20:11:31 +02:00
Jeremy
205aba1ff3
Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags ( #28508 )
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* UNIT_NPC_FLAG_AREA_SPIRIT_HEALER
* UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL
2023-05-09 05:20:35 +02:00
Shauren
16bc74667e
Core: Update to 10.1
2023-05-04 17:00:52 +02:00
Shauren
c563d52c8d
Core/Auras: Removed outdated aura type handling
2023-05-01 00:32:51 +02:00
Shauren
922f60fa25
Core: Update to 10.0.7
2023-03-22 00:08:20 +01:00
Meji
5d5ca30b23
Core/Spells: Allow implicit targeting of serverside WorldObjects ( #28827 )
2023-03-12 17:12:36 +01:00
Shauren
ebf799c0f6
Core/Creatures: Allow disabling loot for creatures
2023-03-12 13:05:35 +01:00
Shauren
a1b2b86427
Core/Auras: Fixed possible iterator invalidation crashes caused by calling UpdateTargetMap inside loops iterating m_appliedAuras
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Closes #28609
(cherry picked from commit 593721ff1fc7bb20fa2667625f5d3848a0786c73)
2023-01-19 14:14:15 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
42fbcf2fc5
Core/Utils: Replace boost flat_set with our own
2023-01-06 16:51:01 +01:00
Shauren
dcb589946b
Core/Spells: Hide spell effect immunity info implementation details
2023-01-05 16:59:16 +01:00
Shauren
2d205506bf
Core/Spells: Fixed spell effect value truncation when value is a large integer
2022-12-14 00:24:24 +01:00
Shauren
e98e1283ea
Core: Updated to 10.0.2
2022-12-04 15:13:20 +01:00
Shauren
de7c03c838
Core/Spells: Extended mechanic mask to uint64
2022-12-04 15:07:36 +01:00
Shauren
78698463ff
Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect and rely only on presence of pickpocket loot in db
2022-09-11 14:13:10 +02:00
Shauren
66b03acc47
Core/Auras: Improve aura interactions with immunities on spell effect level
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* Effects that target is immune to will be suppressed instead of completely removed
Closes #28096
(cherry picked from commit 3306a4d06cc557967c23adcc60c2e3257811b324)
2022-09-05 22:23:03 +02:00
Alan Deutscher
eb9976cd08
Core/Auras: Do not remove auras unaffected by invincibility ( #28100 )
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* Mark WSG's Focused Assault and Brutal Assault as unaffected by immunities
(cherry picked from commit b484b7e9270bef8bf6347c75a4c71b25bb750b11)
2022-09-05 19:52:20 +02:00
Shauren
6c8ef045a5
Core/DataStores: Updated structures to 9.2.5
2022-06-02 00:48:57 +02:00
Shauren
94aac14b4d
Core/Spells: Rename SpellAttr6 to use official attribute names
2022-05-06 20:23:13 +02:00
Shauren
acda6f9dcf
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC
2022-05-02 18:21:01 +02:00
Shauren
4ef983f689
Core/Spells: Removed SPELL_SPECIFIC_JUDGEMENT
2022-05-02 15:34:32 +02:00
Shauren
738f285432
Core/Spells: Rename SpellAttr5 to use official attribute names
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* Implemented SPELL_ATTR8_HASTE_AFFECTS_DURATION
2022-05-02 01:11:38 +02:00
Shauren
8d16a79dea
Core/Spells: Rename SpellAttr4 to use official attribute names
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* Corrected implementation of SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
* Implemented SPELL_ATTR4_NO_HELPFUL_THREAT
* Implemented SPELL_ATTR4_NO_PARTIAL_IMMUNITY
* Implemented SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING
* Implemented SPELL_ATTR4_USE_FACING_FROM_SPELL
* Implemented SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
* Implemented SPELL_ATTR4_AURA_NEVER_BOUNCES
* Implemented SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL
* Implemented SPELL_ATTR4_AURA_IS_BUFF
* Implemented SPELL_ATTR5_MELEE_CHAIN_TARGETING
* Implemented SpellEffectAttributes::ChainFromInitialTarget
2022-05-01 20:01:13 +02:00
Shauren
88d7b58a3d
Core/Spells: Rename SpellAttr3 to use official attribute names
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* Implemented SPELL_ATTR3_NO_AVOIDANCE
* Implemented SPELL_ATTR3_ONLY_PROC_OUTDOORS
* Implemented SPELL_ATTR3_ONLY_PROC_ON_CASTER
* Implemented SPELL_ATTR3_PVP_ENABLING
* Implemented SPELL_ATTR3_SUPPRESS_CASTER_PROCS
* Implemented SPELL_ATTR3_SUPPRESS_TARGET_PROCS
2022-04-30 16:57:32 +02:00
Shauren
dda375b986
Core/Spells: Rename SpellAttr2 to use official attribute names
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* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED
* Implemented SPELL_ATTR2_RETAIN_ITEM_CAST
* Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE
* Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE
* Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE
* Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS
* Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE
* Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS
* Implemented SPELL_ATTR2_CHAIN_FROM_CASTER
* Implemented SPELL_ATTR2_NO_ACTIVE_PETS
* Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
2022-04-28 18:31:26 +02:00
Shauren
c88b602a2c
Core/Spells: Rename SpellAttr1 to use official attribute names
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* Implemented SPELL_ATTR1_NO_SKILL_INCREASE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_ATTR1_DISPEL_ALL_STACKS
2022-04-25 22:16:56 +02:00
Shauren
a31e681944
Core/Spells: Rename SpellAttr0 to use official attribute names
2022-04-24 18:40:10 +02:00
offl
2e3f240051
Scripts/Spells: Handle quest tame spells in spell script ( #27022 )
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(cherry picked from commit 4441d42253d64ccd8fc9f78f1b44c851d6408312)
2022-03-19 23:14:52 +01:00
offl
c4906ce60b
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE ( #26913 )
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(cherry picked from commit c4741a131a0a28b69c228d3637beab7090e5f1e3)
2022-03-15 23:03:26 +01:00
Ovah
60119ba850
Core/Spells: implement SpellInfo helper to filter for relevant mechanic immunities in spell_start packet ( #26183 )
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* Core/Spells: implement SpellInfo helper to filter for relevant mechanic immunities when sending SMSG_SPELL_START packets.
According to sniff analysis Blizzard does not send all mechanic immunities of creatures but instead only the ones that are responsible for actual interrupts which are MECHANIC_INTERRUPT and MECHANIC_SILENCE. Additionally we no longer send immunities for instant cast spells as sniffs confirm that they are not sent for spells without a cast time.
(cherry picked from commit 6215cb4e0014fbe9df35a8c6b013e7801bd8ffec)
2022-03-08 00:31:02 +01:00
Keader
2e69b64d67
Revert "Core/Spells: Spells with Attribute SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY should dispel snare auras. ( #20621 )"
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This reverts commit b507acf1c04ff6e9d0a075f9663e9549d5b238b4.
(cherry picked from commit c6e2b6e88c43b3ef79e4eab25b99b1799af161c3)
2022-03-07 22:05:49 +01:00
xvwyh
2a595d55b2
Core/Spells: Correct swapped TARGET_UNIT_NEARBY_ALLY and TARGET_UNIT_NEARBY_PARTY ( #25837 )
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* Update SharedDefines.h
* Update SpellInfo.cpp
(cherry picked from commit 7c6d92012afa4efe7b075aa6543e2169cda3faed)
2022-03-05 23:51:50 +01:00
Gildor
8585b127f4
Core/Spells: SPELL_AURA_MOD_HEALING_PCT should be negative if TargetType is enemy or BasePoints are negative ( #25490 )
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(cherry picked from commit a770ad0476a32007a356c3539309f7a111893145)
2022-02-27 23:52:55 +01:00
Shauren
7fbdd6473e
Core/DataStores: Updated db2 structures to 9.2.0
2022-02-25 11:40:20 +01:00
Shauren
f8ad7017dd
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them)
2022-02-12 21:36:46 +01:00
Shauren
3844c79adb
Core/Spells: Load entire proc flags array from db2
2022-02-09 23:46:29 +01:00
Shauren
25b84e5e7b
Core/Spells: Fixed TARGET_UNIT_TARGET_ALLY_OR_RAID targeting
2022-02-08 12:04:09 +01:00
Aqua Deus
2ae67de4c0
Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA ( #27714 )
2022-02-07 20:08:55 +01:00
Treeston
c4b287c7bf
Core/Misc: DBC std::array refactors, and |Hachievement unit tests
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(cherry picked from commit 3fbbe7cfbe1bc51db12bdc1ec7b21c16d1716366)
2022-02-04 23:37:29 +01:00
Peter Keresztes Schmidt
44ea32ace4
Build: Enable -Wimplicit-fallthrough on clang ( #25056 )
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* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs
Related: #25006
* Misc: Add some missing breaks (no-ops) to satisfy clang
Related: #25006
Closes #25055
* Build: Enable -Wimplicit-fallthrough on clang
Closes #25006
2022-01-23 22:16:15 +01:00
Peter Keresztes Schmidt
ad340466d0
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs ( #25054 )
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Related: #25006
(cherry picked from commit 85b5b842ca6c05d4e51081e6c3282940a80f3761)
2022-01-23 22:02:03 +01:00
Gildor
81154a7455
Core/Spells: Check a few aura effects for determining if should be negative ( #25004 )
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(cherry picked from commit 5e1571062ac05bc3e68ebf1cf9ed04ab54e713bd)
2022-01-23 15:20:09 +01:00
Gildor
a8edacd20b
Core/Spells: Check a few aura effects for determining if should be negative ( #24930 )
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* Core/Spells: Check a few aura effects for determining if should be negative
* Rename 9999_99_99_99_world_auras.sql to 2020_07_04_00_world.sql
Co-authored-by: Giacomo Pozzoni <[email protected] >
(cherry picked from commit 26ba4ecd5140fa13953ca7c3e1ab3f269a85ce71)
2022-01-21 18:45:04 +01:00
Gildor
a16c804ea0
Core/Spells: SPELL_AURA_MOD_HEALTH_REGEN_PERCENT should be negative if TargetType is enemy and Basepoints are negative ( #24902 )
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(cherry picked from commit af1571ce508379895fb4f8f4fbcaccf7c5dbd156)
2022-01-21 16:12:31 +01:00
Gildor
de21d446aa
Core/Spells: SPELL_AURA_MELEE_SLOW should be negative if TargetType is enemy or Basepoints are negative ( #24901 )
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(cherry picked from commit 7a81ce2f21d5823cfa872cdef8fc880f2c81f94c)
2022-01-21 16:11:39 +01:00
Gildor
cc6e616e61
Core/Spells: SPELL_AURA_MOD_MELEE_RANGED_HASTE should be negative if Basepoints are negative ( #24900 )
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(cherry picked from commit 0759d73777e59d548fa8b8cb7d2707fd9128abba)
2022-01-21 16:11:15 +01:00
Shauren
96137fb30f
Core/Misc: Future msvc warning fixes
2022-01-21 13:40:48 +01:00
Shauren
bff5ae51fe
Core/Spells: Fixed crash in spell visual selection when CasterUnitConditionID is set
2022-01-15 19:16:20 +01:00
Shauren
72286dc5e4
Core/Conditions: Initial support for UnitCondition.db2
2022-01-15 00:52:55 +01:00