Commit Graph
4322 Commits
Author SHA1 Message Date
dr.skull b5a072855e Fix added check for IsImmunedToSpell
Signed-off-by: dr.skull <[email protected]>
2012-06-17 23:19:32 +02:00
Nay d61f9fb40c Fix build in GCC
Signed-off-by: Nay <[email protected]>
2012-06-17 22:11:27 +01:00
Nay 8c16cc2260 Core/SAI: Implement SMART_EVENT_ACTION_DONE (72, DoAction)
Param1 is event id
This event is triggered on spellclick (id=1001), fall on ground (id=1002) and charge (id=1003)

Signed-off-by: Nay <[email protected]>
2012-06-17 21:50:01 +01:00
QAston 33873cc37c Merge pull request #6820 from Elron103/pull-requests
Core/Combat: Fix CanAIAttack implementation
2012-06-17 03:20:44 -07:00
dr.skull 3f8efb21cd add IsEffect() check to correct IsImmunedToSpell
Signed-off-by: dr.skull <[email protected]>
2012-06-17 02:23:47 +02:00
Elron103 f0d14c372c Core/Entities: Fix possible variable overflows in health calculation functions 2012-06-17 00:50:21 +02:00
Elron103 3164ba627b Core/Combat: Fix CanAIAttack implementation 2012-06-16 20:55:07 +02:00
Faq d77a8568b7 Fixing Death Knight T8 Melee 4P Bonus (darkruned set). tibbi 2012-06-14 22:36:56 +03:00
QAston aae45460ed Merge Pull Request #6744 'EmpoweredRenew'
Core/Spells: Fix Empowered Renew calculation
Closes #6744
2012-06-14 19:25:50 +02:00
QAston e53b44b6ba Merge pull request #6491
Core/Spells: convert some spell effects to SpellScripts
Closes #6491
2012-06-14 19:12:03 +02:00
Vincent-Michael 0e8889415d Core/Chat: Convert instance commands in commandscript 2012-06-14 17:33:46 +02:00
QAston 56c3811365 Merge pull request #6685 from mweinelt/master
Core/Battlegrounds: Introduce Arena.RatedUpdateTimer to configure time between checks for matchups in rated arena
2012-06-14 03:26:30 -07:00
dr.skull 63dd625154 Fix wrong magnet aura takeCharges when spell hit not magnet unit
This will fix issue 3151 second problem

Signed-off-by: dr.skull <[email protected]>
2012-06-14 00:40:33 +02:00
Vincent-Michael 62c64920f1 Core/Spells: Fix Empowered Renew calculation 2012-06-13 22:26:35 +02:00
click 50bd43661c Core: Remove a few silly warnings here and there (and adjust a comment to allow System.cpp to show properly in the nano-editor) 2012-06-13 18:38:21 +02:00
Kandera 5daa540d3a Core/Spells: handle SPELL_AURA_MOD_DEBUFF_RESISTANCE only for auras. fixes sacred cleansing causing the whole spell to be resisted. 2012-06-13 12:34:59 -04:00
kaelima 9cdf3fb4c0 Core/DungeonFinder:
- Corrections to c6c23b7f7e: Properly fixed #6748 after misunderstanding the issue.
- Display proper error message when teleportating as fatigued
2012-06-13 08:21:29 +02:00
Subv e8f4eb28f5 Core/DF: Add Dungeon Deserter debuff when leaving an incomplete DF match, and implemented Dungeon Cooldown for random dungeons 2012-06-12 16:33:43 -05:00
Shauren 15eb5f0749 Core/SmartAI: Allow calling talk action on targeted creature even if scripted object itself is not a creature 2012-06-12 22:22:18 +02:00
Shauren b24c15740f Build fix 2012-06-12 20:17:55 +02:00
kaelima c6c23b7f7e Core/DungeonFinder:
- Prevent players from vote kicking in combat (basic implementation, still needs a timer) partially closes #2563
- Prevent players from teleporting to a finished dungeon using macro commands. Closes #6748

Also add a missing change for ff77610e1d thanks 2010phenix for the hint.
2012-06-12 18:14:52 +02:00
Kandera a2848f543e Core/Spells: use calculated basepoints for mechanic_immunity_mask aura effect. 2012-06-12 08:53:21 -04:00
Kandera b80621838a Core/Spells: Correctly fix basepoint calculation for adding extra attacks. 2012-06-11 13:26:30 -04:00
Kandera cdb3ab809b Core/Pets: removed logerror from previous commit 2012-06-11 12:29:26 -04:00
Kandera 9fe66cafbe Core/Pets: add ghoul reactions to owner emotes. thx joshwhedon 2012-06-11 12:26:20 -04:00
Kandera 042f825400 Core/Spells: use raw basepoint value for extra attacks. damage gets fuddled somewhere for this spell. fixes hardened steel berserker doing insane damages! 2012-06-11 12:22:32 -04:00
Subv 38f6f9d8cb Core/SAI: Missing change from previous commit 2012-06-11 11:15:33 -05:00
Shauren 28f8e42a69 Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI 2012-06-11 11:10:46 +02:00
Subv 20b97b0119 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2012-06-10 21:41:07 -05:00
Subv 41b1416445 Core/Warden: Fixed a crash when Warden.ClientCheckFailAction was set to ban in the config, and Warden::Penalty was called in a context where check is NULL
closes #6736
2012-06-10 21:40:27 -05:00
kandera 41d2de2ca3 Core/Spells: fix addition of unit_state_casting. thx vincent-michael 2012-06-10 16:10:43 -03:00
Nay f6fc2ef8cf Fix non PCH build 2012-06-10 03:28:51 +02:00
joschiwald 8ab6d578ce fix typos - i failed so hard :( 2012-06-08 22:25:33 +02:00
Kandera 643b68926e Core/Spells: codestyle and fix logic for adding unit state casting. (thx Moriquendu) 2012-06-08 08:56:56 -04:00
Shauren 32aa983fe2 Core/Maps: Fixed possible crash when resetting instances 2012-06-08 14:52:52 +02:00
Shauren c7775c8d72 Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread. 2012-06-07 23:20:57 +02:00
Kandera 8705030593 Core/Auras: use a case for SPELL_AURA_MECHANIC_IMMUNITY_MASK. distinguish between spells manually. blizzard probably has a seperate database as to which spells have which immunities. 2012-06-07 16:00:16 -04:00
Kandera f92ae93806 Core/Spells: fix crash introduced in d719730929 (thx vincent-michael) 2012-06-07 14:48:43 -04:00
Kandera 4bfb96fbcf Core/Loot: fix mistake in previous commit. also fix flags in sql. i did things backwards ^^ 2012-06-07 14:05:52 -04:00
Kandera 22efc5e2bd Core/Spells: fix mocking blow doing damage to players and non tauntable creatures. 2012-06-07 13:10:27 -04:00
Kandera 0965e1f4c2 Core/Loot: fix loot rules for looting quest items that have the party loot flag 2012-06-07 13:01:49 -04:00
Kandera d719730929 Core/Spells: do not apply unit_state_casting for instant cast spells. 2012-06-07 12:02:06 -04:00
Subv 089b0a44d7 Core/SAI: Fixed the cage GameObject template script, the script should start when the gameobject is activated, not in gossip hello 2012-06-07 08:09:16 -05:00
Shauren 2c153b8a43 Core/Movement: Fixed Unit::SetFacingTo 2012-06-07 15:02:51 +02:00
Malcrom e4af5e4e2f Core/Misc: A couple misc fixes. 2012-06-06 19:05:17 -02:30
Shauren 810f21efbc Core/Movement
* Moved enter/exit vehicle packets to spline.
* Fixed spline movement on transports such as elevators (for which we do not keep track of its exact position) - path will be using normal coordinates (not transport offsets)
2012-06-06 20:36:34 +02:00
kaelima 7e71488a1e Fixed build (forgot to save file) 2012-06-05 13:23:37 +02:00
kaelima a43c3e815a Core/Protocol: Correct cooldowns sent with SMSG_PET_SPELLS and add summon duration 2012-06-05 13:17:43 +02:00
kaelima 933fad5183 Core/Loot: Correct some values sent for roll packets 2012-06-05 13:14:15 +02:00
kaelima ff77610e1d Core/Quests: Fixed auto-accepting chain quests
Closes #6475
2012-06-05 10:31:03 +02:00