Commit Graph
1300 Commits
Author SHA1 Message Date
Rat 47d0a7f3af Merge branch 'master' of github.com:TrinityCore/TrinityCore
Conflicts:
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Server/Protocol/Opcodes.cpp
2011-11-23 20:23:04 +01:00
megamage 0eb193f2b4 Revert 2f83db28f2. Note that here we only want to check baseMap->canEnter, but not instanceMap->canEnter.
Thanks to SignFinder.
2011-11-23 12:55:00 -05:00
megamage 98be413ce0 Clean up very some confusing MapManager functions (create/find map/base map). 2011-11-23 12:45:59 -05:00
Shauren 638693e78f Core: Fixed more warnings (C6246: Local declaration of 'x' hides declaration of the same name in outer scope.) 2011-11-23 17:55:16 +01:00
Rat dd80a880dc updated all remaining dbc structures 2011-11-23 13:16:45 +01:00
Shocker e9cd4c6e80 Merge pull request #3988 from kandera/tempbranch2
Core/Mechanic: Resurrection (fixed the issue with players ressing in pla...
2011-11-23 04:03:47 -08:00
Machiavelli 8444532746 Core/Units: Second part of SMSG_MOVE_SET_COLLISION_HGT implementation: compute proper collision height according to client formulae and send this to the client when mounting up. 2011-11-22 20:28:10 +01:00
Rat a12df963b9 -updated all DBC formats, except spell* ones
-added dbc.zip (all 4.2.2 files + 3.3.5 spells)
-hardcoded map 0's entry for mapdifficulty (dbc has no data for it)
2011-11-22 13:32:11 +01:00
megamage 23186b24e2 Merge pull request #3421 from Chipsi/master
Core/Items: Added case for Darkmoon Card: Madness trinket
2011-11-21 14:12:46 -08:00
Machiavelli a14cbcaa3e Core/Units: Partial implementation of SMSG_MOVE_SET_COLLISION_HGT - send proper character collision height on dismount.
Fixes #2642

NOTE: Still have to properly implement collision height calculation for mounting up.
2011-11-21 22:54:25 +01:00
Rat 154612f279 -started updating DBC formats for 14545
-added new dbc files for dev usage
2011-11-21 14:27:26 +01:00
Rat 7f8193abf1 Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-11-20 18:39:20 +01:00
Rat d1affc4340 Initial Commit for client version change to 4.2.2 (14545)
- added known opcodes (handlers are commented till not updated)
- added bitstream support to bytebuffer
- updated realm auth for 14545
- updated world auth
- fixed char_enum,create,delete handlers
- added DB2 reader
- added opcode logging to debuglogmask (ignores loglevel)
- fixed compile in win64, others not yet tested
- using db2 values for item models at char_enum to prevent client crash

Lots of Thanks to All SingularityCore Members
2011-11-20 18:28:18 +01:00
Machiavelli 32bcee40bf Core/Spells: Fix crash in Glyph of Rake 2011-11-20 16:05:41 +01:00
Machiavelli cab3def3a4 Core/Units: Revert previous 3 commits about Unit::_IsValidAttackTarget and Unit::GetReactionn until some conclusive research can be done 2011-11-20 12:56:14 +01:00
Kandera e814cd8c35 Core/Mechanic: Resurrection (fixed the issue with players ressing in place then being ported to the person who revived them.) 2011-11-18 14:57:30 -05:00
Machiavelli 28d1cc9cfe Core/Units: Fix more issues in Unit::_IsValidAttackTarget. (Documentation on changes compared to the client function included) 2011-11-17 19:05:25 +01:00
Machiavelli 8ea8dd4f3d Core/Units: Replace wrong usage of UNIT_FLAG_PVP_ATTACKABLE with UNIT_FLAG_PLAYER_CONTROLLED in Unit::IsValidAttackTarget, Unit::IsValidAssistTarget and Unit::GetReactionTo. Using 4.1 flags in 3.3.5 doesn't always work out like it should... Also remove now unneeded change from 70b558d
Fixes SPELL_AURA_FORCE_REACTION amongst other things
2011-11-16 23:12:31 +01:00
Machiavelli 70b558dd39 Core/Units: Fix Unit::_IsValidAttackTarget (UNIT_FLAG_OOC_NOT_ATTACKABLE check specifically)
Closes #3172
2011-11-16 21:02:37 +01:00
kaelima 163515341e Core/Spells: Fix Item - Hunter T9 4P Bonus 2011-11-13 05:00:26 +01:00
kaelima 9b7e9a1ee3 Core/Movement:
- Lower movement radius and speed when confused/disoriented.
- Force attackstop when confused or feared. Should fix issue with creatures "teleporting" after fear.

Close #2689
Close #466
Close #3743
2011-11-13 02:36:51 +01:00
megamage 07cf71fdd4 Some cleanup of add/remove to/from map. 2011-11-11 17:50:26 -05:00
tobmaps 3569f01adc Core/Spells: Fixed resist calculations for spells with multiple schools. Thx to Shauren for tips
Closes #3875
2011-11-12 04:40:44 +07:00
tobmaps c5e316164f Core/Vehicles: Fix some movable turrets 2011-11-12 04:04:22 +07:00
megamage 9e3b4fe409 Cleanup before deleting objects when unloading grid. Fix #3922. 2011-11-11 14:11:58 -05:00
megamage 360c9dd635 Add detailed crash info when aura owner is not in the same map as target in Aura::UpdateTargetMap. 2011-11-11 11:29:59 -05:00
tobmaps 4c44085dfa Core/Spells: Fix typo in 922a174683 and drop wrong check that breaks Judgements of the Just talent. Thx to Greymane for pointing out problem
Closes #2377
2011-11-11 19:05:12 +07:00
megamage 31a88d4fe5 Fix the crash when removing object from an unloaded grid. Object should always be unlinked from grid no matter if the grid is loaded. 2011-11-10 17:31:45 -05:00
Shocker c2a2a4f713 Merge pull request #3872 from Bootz/master
Codestyle clean-up
2011-11-09 02:31:18 -08:00
kaelima 8ba790ef35 Core/Creature: Prevent Spirit Guides (bg spirit healers) to be seen by alive players. 2011-11-07 18:18:59 +01:00
Bootz d1334624da Core: Codestyle clean-up
"pl"->"player"

 Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
Bootz f75ec5ba2b Core: Codestyle clean-up
"plr"->player

Note: codestyle methods needs maintained, Player* player.
2011-11-07 11:06:39 -06:00
kaelima b5cb41b4ea Core/Player: Make chat tag (last byte in SMSG_MESSAGECHAT) a bitmask. 2011-11-07 07:16:31 +01:00
tobmaps 8fd7720318 Core/Misc: Rename Spell::CalcCastTime to Spell::GetCastTime as it does not calculate anything 2011-11-05 05:33:52 +07:00
tobmaps 935527eebe Core/Spells: Use dbc flag to check if channeled spell can be interrupted
Closes #2292
2011-11-05 05:21:37 +07:00
tobmaps 68601bb286 Core/Spells: Use correct dbc flag to check if spell can be interrupted 2011-11-03 16:53:29 +07:00
tobmaps c0c6000a44 Core/Misc: Fix spelling typo 2011-11-02 19:13:51 +07:00
megamage 1b8d9ec7b4 Clean up summon/remove gameobject code. 2011-10-31 10:46:39 -04:00
kaelima e16e18da23 Core/Spells: Added safe-checks for places where caster/victim can be null.
And some random cleanup
2011-10-31 01:54:44 +01:00
kaelima d5ece59acd Core/Spells: Fixed possible crash for Decimation
Closes #3750
2011-10-30 23:52:38 +01:00
kaelima 526ada47e1 BG/Isle of Conquest:
- Fix seaforium bombs.
- Add flag pole for Refinery
- Some cleanup
Also correct a typo in 0083290322
2011-10-29 15:16:13 +01:00
kaelima 0083290322 Core/Player: Fix gaining fishing skill of wielding fishing pole in offhand
Closes #3717
2011-10-29 15:07:08 +01:00
kaelima f2000f3fb5 Core/Misc: Some minor cleanups
Fixed SQL added in prev commit.
2011-10-24 23:33:17 +01:00
megamage 0ac431f52d Fix a crash caused by spell 49065. Close #3646. 2011-10-24 16:54:52 -04:00
Shocker 10bca6c268 Merge pull request #3596 from ille/master
use effectMask to calculate mechanicMask in ModSpellDuration

Closes #1599
2011-10-24 10:43:47 -07:00
Machiavelli 70c2f9e796 Merge pull request #3575 from bytewarrior/master
Core/Mechanic: Fixed wrong target level at resist chance calculation.
2011-10-23 04:22:18 -07:00
ille 5514523a7c use effectMask to calculate mechanicMask in ModSpellDuration 2011-10-20 18:28:37 +02:00
Liberate 1431a5d15c Core/Spells: Revert d7e0190726 and solve it differently.
All totems have TARGET_UNIT_CASTER as implicit target except from Wrath of Air and Flametongue.
To make Glyph of Totem of Wrath work again modified these 2 totems to be the same as the other totems.
This still makes the 2 totems not stackable.
Fixes #3293
2011-10-19 18:35:21 +02:00
kaelima be0b2fcf97 Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce)

- Removed unused code in Cell class (Original author: SilverIce)

- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
Liberate d7e0190726 Core/Spells: Check to see if a totem has a passive aura. If so: Add the aura directly, if not: Cast the spell.
Fixes #3264
Fixes #3294
2011-10-19 14:00:59 +02:00