Commit Graph
75 Commits
Author SHA1 Message Date
megamage 8f627853df *More work on summon system.
--HG--
branch : trunk
2009-03-20 14:01:46 -06:00
megamage a2392121f0 *Fix the bug that summon dbc is not read. Now creatures can be summoned.
*Make minipet as tempsummon instead of pet. Make totem as tempsummon.

--HG--
branch : trunk
2009-03-19 14:41:30 -06:00
megamage 16ee4a46c2 *Merge.
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branch : trunk
2009-03-12 14:22:59 -06:00
megamage 1fbfc6da64 *Assign possessed AI and pet AI to charmed creatures.
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branch : trunk
2009-03-12 14:15:44 -06:00
megamage 7915fd768a *Merge.
--HG--
branch : trunk
2009-03-06 18:09:01 -06:00
megamage b7363a72fe [7382] Add 2 unknown field to creature_template sent in SMSG_CREATURE_QUERY_RESPONSE to client Author: NoFantasy
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branch : trunk
2009-03-05 18:58:58 -06:00
megamage 8787c00ca3 *Disable charmed/possessed creature AI.
*Use general react states to replace charminfo react states.

--HG--
branch : trunk
2009-03-05 18:48:56 -06:00
megamage 7fc442263d Drop Say/Yell/etc string versions.
1) DB based string_id versions must be used.
    2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used

Author: VladimirMangos

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branch : trunk
2009-02-19 18:49:11 -06:00
megamage 31637d4aac *Merge.
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branch : trunk
2009-02-18 11:36:19 -06:00
KingPin 14234c86fa Newline added to bottom of all files.
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branch : trunk
2009-02-17 20:07:49 -06:00
megamage a24928be67 [7292] Implement storage for points of interest data in DB.
It can be in current state used for simplify scripting code that set POI and more advansed way later..
    Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
    will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.

Author: GriffonHeart

--HG--
branch : trunk
2009-02-17 17:40:03 -06:00
megamage d73b38f0fa [7290] Command .npc setdeathstate on/off. Author: GriffonHeart
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branch : trunk
2009-02-17 14:51:25 -06:00
megamage 319f70fb76 [7283] Use map for trainer spells for fast find data by spell id. Author: zhenya
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branch : trunk
2009-02-16 20:10:04 -06:00
megamage 6aee5fcbe7 *Merge.
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branch : trunk
2009-02-12 17:09:15 -06:00
megamage b8d4c24359 [7248] Check battlemaster_entry data at loading. Code cleanups. Author: zhenya
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branch : trunk
2009-02-09 20:09:03 -06:00
Paradox d230302b16 Replace tabs with spaces in more files.
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branch : trunk
2009-02-09 08:16:34 -05:00
megamage 4d008f2043 Replace tabs with spaces, and fix crlf issues
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branch : trunk
2009-02-04 10:33:18 -06:00
megamage edbfb386ce *Do not check range weapon skills for paladin. This fix the bug that flying hammer miss too much.
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branch : trunk
2009-02-04 10:25:28 -06:00
megamage 8fee06f041 *AI structure update.
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branch : trunk
2009-01-30 18:10:05 -06:00
megamage beb293383c *Add creature extra flag "immune to taunt" and "charmed ai".
*Fix the bug that creature still use its ai when charmed. Only creature with charmed ai flag can use its ai when charmed.

--HG--
branch : trunk
2009-01-27 15:23:26 -06:00
megamage d81d81b211 *Move SelectHostilTarget() to class Creature and return getVictim() directly.
*Fix the crash caused by mandokir script.

--HG--
branch : trunk
2009-01-21 14:17:29 -06:00
megamage d69198732e *Merge.
--HG--
branch : trunk
2009-02-04 17:22:43 -06:00
megamage df7499e056 *Merge.
--HG--
branch : trunk
2009-02-04 10:53:58 -06:00
Drahy 5dab980495 * Updated copyright notice for new year (2009) part 2
* Changed mangos website

--HG--
branch : trunk
2009-02-04 12:42:26 +01:00
Drahy 7c19c420c6 * Updated copyright notice for new year (2009) part 1 - Mercurial cant convert all files at once
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branch : trunk
2009-02-04 12:04:12 +01:00
megamage adfa5b0ab5 [7225] Correctly clear trainer and vendor data. Author: zhenya
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branch : trunk
2009-02-03 15:01:18 -06:00
megamage 5299225a8b [7220] Check creature spells data at server startup. Author: VladimirMangos
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branch : trunk
2009-02-02 09:53:01 -06:00
megamage 336e8501f0 *Update to Mangos 7208. Implement phase system.
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branch : trunk
2009-01-31 16:38:50 -06:00
megamage d20eaef1d6 *Merge.
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branch : trunk
2009-01-31 13:58:33 -06:00
megamage b0bf621a13 *Merge.
--HG--
branch : trunk
2009-01-29 19:35:49 -06:00
megamage f0ebb96064 *Update to HG 957.
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branch : trunk
2009-01-23 14:23:25 -06:00
megamage ab4b9160f2 *Update to Mangos 7151.
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branch : trunk
2009-01-22 22:44:27 -06:00
megamage 40e7dcb599 *Update to Mangos 7111.
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branch : trunk
2009-01-18 19:01:41 -06:00
megamage 83e7f653fe *Update to Mangos 7083.
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branch : trunk
2009-01-14 00:35:13 -06:00
megamage 4daadd712f *Update to Mangos 7072.
*Remove some duplicated functions of possess.

--HG--
branch : trunk
2009-01-12 10:53:53 -06:00
megamage 13cfff2327 *Mangos [7023] Remove not used useCharges for IsImmunedToSpell/IsImmunedToDamage. By DiSlord.
--HG--
branch : trunk
2009-01-04 16:45:32 -06:00
megamage 184b82abcc Backed out changeset: ad4f100c0a9d
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branch : trunk
2008-12-24 11:18:01 -06:00
megamage 3cb4e7c716 *Update to Mangos 6938. (Only build for VC9)
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branch : trunk
2008-12-24 09:58:26 -06:00
Blaymoira cce6986e4f *Fix 2 typo
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branch : trunk
2008-12-23 10:54:13 +01:00
megamage 5fd5da0123 *Do not allow player to reset instance when he is in instance.
*Fix build bug in the last commit.

--HG--
branch : trunk
2008-12-20 13:01:41 -06:00
[email protected] 51f0c70b7e *Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator

--HG--
branch : trunk
2008-12-19 00:37:40 +02:00
[email protected] e4be94461b *Creature Groups - additional checks added.(hope it fix the crash). VC71 VC80 updated.
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branch : trunk
2008-12-16 09:39:33 +02:00
[email protected] 9948e98703 *Creature formations implemented.
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branch : trunk
2008-12-15 00:07:21 +02:00
megamage b6c288ca9f *Update to Mangos 6902. Source: Mangos.
*Skipped rev: rev 6893, some code about waypoint movement.

--HG--
branch : trunk
2008-12-12 11:21:28 -06:00
megamage 39083f4ff8 *Add function SummonTrigger and allow to override its AI.
*Remove some trigger scripts. Use default trigger AI and db data instead.
*Small fix on eagle boss' electrical storm.

--HG--
branch : trunk
2008-12-10 20:25:47 -06:00
megamage ebf6469fb4 *Merge to solve EOL issue.
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branch : trunk
2008-12-09 23:06:16 -06:00
MeanMachine@MeanMachine-PC cc0838459a Featuring a rewritten waypoint movement with more options, optimised code and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830
--HG--
branch : trunk
2008-12-10 06:34:35 +02:00
megamage ce643187f0 *Update to Mangos 6888. Source: Mangos.
*Major change: Make corpse erase async, Avoid DB access on deleting guild member.
*Skip 6885 because of performance concern.

--HG--
branch : trunk
2008-12-08 16:34:03 -06:00
megamage 087f735251 *Use react state instead of isaggressive. Allow civilian to fight back.
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branch : trunk
2008-12-07 09:21:12 -06:00
megamage c5593ef779 *Update to Mangos 6880. Source: Mangos.
*Skip 6878, 6871.
*Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect.

--HG--
branch : trunk
2008-12-06 14:01:44 -06:00