Commit Graph
989 Commits
Author SHA1 Message Date
thenecromancer cedf706f29 Treat rune cooldowns as timers and not as remaining tick counts
Implement support for modifiers changing rune regeneration rate
Apply all spells from Improved Unholy Aura

--HG--
branch : trunk
2010-02-18 01:06:47 +01:00
QAston 4cd4c4170f *Backout some WTF fixes. Do things correctly, or do not touch them at all...
*Really fix windows build.

--HG--
branch : trunk
2010-02-15 20:59:05 +01:00
n0n4m3 bcd4a48328 Removed stupid/not needed file Spellid.h.
--HG--
branch : trunk
2010-02-15 18:23:39 +01:00
n0n4m3 3dd6fdedf7 Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty). Rename BG/arena queue_id to bracket_id and related functions/etc. Author: VladimirMangos.
--HG--
branch : trunk
2010-02-15 15:31:27 +01:00
n0n4m3 535068d740 Add missing fix for update arena use spell time cooldown. In 3.3.x 10min.
--HG--
branch : trunk
2010-02-15 15:13:15 +01:00
Machiavelli a5585ceb3c Store to be traded items in array based on item guid instead of item slot to prevent exploiting. Fixes #667.
--HG--
branch : trunk
2010-02-15 13:55:16 +01:00
Brian 486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
n0n4m3 bb7222c376 Fixed data loss at player save.
--HG--
branch : trunk
2010-02-06 19:07:28 +03:00
Xanadu a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00
silver1ce a307ba784c *Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them

--HG--
branch : trunk
2010-02-03 16:53:40 +02:00
Brian 23bdbf1ad3 * Fixed reputation buying from vendors where the items had 0 for Req rep
* faction, but >0 for Req rank. In that case it pulls the faction of the
* vendor.
* HUGE thanks to QAston and silverice

--HG--
branch : trunk
2010-02-02 21:24:44 -07:00
Trazom62 5114a2a327 Fix Metagem bug exploit. Thanks Azazel and p.alexej.
Fixes issue #579.
Fixes issue #453.

--HG--
branch : trunk
2010-01-31 18:10:27 +01:00
QAston ac388e6f21 *Add support for spells in npc_trainer table with multiple SPELL_EFFECT_LEARN_SPELL, this fixes problems with learning such spells from trainers.
--HG--
branch : trunk
2010-01-31 17:24:13 +01:00
Spp aee31b9164 Remove unnecesary item enchants checks
By Az@zel
Closes issue #382

--HG--
branch : trunk
2010-01-30 20:48:23 +01:00
QAston a331b67244 *Add error checks at spell_required table loading
*Allow spell_required table to store more than 1 spell learn requirement for a spell
*spell_required table data is removed from world.sql and since this commit the data for it should be maintained by db project you're using.

--HG--
branch : trunk
2010-01-30 19:25:04 +01:00
QAston 1b92277e8c *Fix the dead loop in Player::removeSpell, or at least optimize the cycle.
--HG--
branch : trunk
2010-01-30 15:57:41 +01:00
XTZGZoReX c3ae3b88aa * Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE opcodes. Thanks to: Ceris, Lightguard, raczman for helping with research/code.
* Fix SMSG_QUERY_TIME_RESPONSE use/structure. Patch/research by TOM_RUS.

--HG--
branch : trunk
2010-01-29 22:24:18 +01:00
Brian 32793941f7 * moved IsGameObjectOfTypeInRange to debug log level
--HG--
branch : trunk
2010-01-26 04:23:54 -07:00
Trazom62 8710fe8fa0 implement ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (achievement Epic, Superior)
remove hack for ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT and ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT (achievement Needy, Greedy)

need DB support

--HG--
branch : trunk
2010-01-24 16:26:33 +01:00
Anubisss d9cb070215 Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
2010-01-23 14:45:58 +01:00
QAston 216d32e8a7 *Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG--
branch : trunk
2010-01-22 20:03:47 +01:00
thenecromancer 0f531f75ff Send all 24 bits of spell Id for vehicle spell actions
--HG--
branch : trunk
2010-01-21 15:33:43 +01:00
win32 178a881d17 Implement minimal arena team size for some items arena rating requirements.
Autor LordJZ.

--HG--
branch : trunk
2010-01-21 11:29:22 +02:00
Brian c82599ebb9 * Wintergrasp removal -- part 4: "How deep does the cancer run?"
--HG--
branch : trunk
2010-01-20 14:23:47 -07:00
silver1ce 7ce1c094c0 Fixes #420 fixed out-of-range group member's position update, which broken after 7014f421c8
--HG--
branch : trunk
2010-01-20 15:05:58 +02:00
QAston f5dea61b66 *Remove some of no longer needed debug code.
--HG--
branch : trunk
2010-01-18 23:47:26 +01:00
QAston a1bbbd1421 *Cleanups before delete after not successfull load pet from db. Thanks to Drahy for debug traces.
--HG--
branch : trunk
2010-01-18 23:12:35 +01:00
silver1ce cfca61b176 Auras with turn/move interrupt flags are now removed for creatures when they turn/move, cleanup
--HG--
branch : trunk
2010-01-18 21:51:45 +02:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
n0n4m3 585f4317c1 Auto-leave player at login back to bg/arena when bg/arena finished. by VladimirMangos.
--HG--
branch : trunk
2010-01-16 19:27:15 +03:00
n0n4m3 15dc23ad45 Fixed item dupe and apply enchantment while disarm state original patch by zhenya.
--HG--
branch : trunk
2010-01-16 19:21:07 +03:00
n0n4m3 e031df23fc Propertly update combat ratings fields, by VladimirMangos.
--HG--
branch : trunk
2010-01-16 19:05:27 +03:00
Spp 0077466598 two more duplicate DELETE FROM in Player::DeleteFromDB
--HG--
branch : trunk
2010-01-14 07:29:55 +01:00
XTZGZoReX 5045c637b3 * Remove duplicate DELETE FROM transaction in Player::DeleteFromDB for character_queststatus_daily. Thanks to manuel for reporting.
--HG--
branch : trunk
2010-01-13 18:41:08 +01:00
XTZGZoReX 53f9e0fba0 * Merge.
--HG--
branch : trunk
2010-01-13 18:25:46 +01:00
XTZGZoReX f5998611c3 Backed out changeset: 52e769d95f14
--HG--
branch : trunk
2010-01-13 18:24:23 +01:00
XTZGZoReX 5a9ef604e2 * Fix CRLF.
--HG--
branch : trunk
2010-01-13 18:22:31 +01:00
n0n4m3 f7ad3aefc8 Removed all my commits for today, this is hack? really? okey
--HG--
branch : trunk
2010-01-13 19:11:46 +03:00
n0n4m3 edeb6bf284 Use replace into for character saves. This prevent crash on SaveToDB cause mtmaps.
--HG--
branch : trunk
2010-01-13 15:01:39 +03:00
thenecromancer a11efab2a2 Fix character sheet showing wrong values for weapon dependant damage mods
--HG--
branch : trunk
2010-01-13 11:56:20 +01:00
thenecromancer 96a447dc8e Change only Body/Shield armor to count as base armor, and correctly add bonus armor on items as TOTAL_VALUE
This fixes various armor modifiers

--HG--
branch : trunk
2010-01-13 11:51:59 +01:00
thenecromancer e00fd0791b Send SMSG_TIME_SYNC_REQ periodicly (period guessed though)
--HG--
branch : trunk
2010-01-13 11:19:16 +01:00
thenecromancer ea4e25f3aa Implement vehicles created by player mounts.
Original idea by Elmaster, packet research by Wrong, ty.

--HG--
branch : trunk
2010-01-13 11:16:38 +01:00
thenecromancer 44e2bfce77 Fix problems with action buttons related to switching specs
*saving spells without saving current talent map and m_activeSpec is not good idea at all,
this might allow players various exploits
*send expected packet to correctly handle action bar

--HG--
branch : trunk
2010-01-13 09:45:05 +01:00
Rat 5b6079ea67 *cleaned up SharedDefines
--HG--
branch : trunk
2010-01-10 16:27:47 +01:00
QAston 8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
Astellar 3c3197ae71 Reverted commit ba4294dec1. n0n4m3 asked me to do it.
--HG--
branch : trunk
2010-01-06 20:43:41 +03:00
silver1ce f82d5cb3fc fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards

--HG--
branch : trunk
2010-01-06 12:15:02 +02:00
n0n4m3 f497ae3ae0 Fixed instance reset when high server uptime, thx Wowka321
--HG--
branch : trunk
2010-01-01 17:29:53 +01:00
Brian 70a6ff4e30 * re-fix repeatable quests so that they are completable if the player
* logs out and logs back in.
* Thanks to Aokromes for pointing it out.

--HG--
branch : trunk
2009-12-30 14:37:53 -07:00