Commit Graph
206 Commits
Author SHA1 Message Date
XTZGZoReX 1815d19b85 * Update SpellCastResult enum for 3.3.2.
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branch : trunk
2010-02-26 13:07:07 +01:00
n0n4m3 54df800d0b Add missing changes for rev:a7fedcbef8
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branch : trunk
2010-02-15 16:29:10 +01:00
Brian 486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
QAston 6ec51e7bbc *Implement spell target type TARGET_GAMEOBJECT_NEARBY_ENTRY
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branch : trunk
2010-02-04 00:36:40 +01:00
thenecromancer 46c3236a14 Some changes to immunities
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branch : trunk
2010-02-03 16:43:47 +01:00
QAston a1256d88ee *drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.

--HG--
branch : trunk
2010-02-01 19:22:32 +01:00
Rat f107f9f8eb *finalized basic hard-lootmode defines
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default

--HG--
branch : trunk
2010-01-26 11:06:46 +01:00
QAston 3f6999f744 *Some cleanup in SharedDefines
*Implement spell target modes 96-103, 91, 92

--HG--
branch : trunk
2010-01-25 12:40:03 +01:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
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branch : trunk
2010-01-16 20:19:18 +03:00
XTZGZoReX 91ee03d9bf * creature_template.unit_class cannot be 0 - added check for this.
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branch : trunk
2010-01-14 18:08:42 +01:00
thenecromancer c36a8d2d5f Change SPELL_EFFECT_SUMMON_PHANTAS to SPELL_EFFECT_FORCE_DESELECT and allow it to be casted with active pet
This fixes Mirror Image not changing names when Water Elemental is active. (Note that deselect effect is done in linked spells for Killing Spree/Shadowmeld)

--HG--
branch : trunk
2010-01-13 10:27:44 +01:00
Rat 5b6079ea67 *cleaned up SharedDefines
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branch : trunk
2010-01-10 16:27:47 +01:00
Rat 903f975dc8 *fix spell: Tag Murloc (30877)
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branch : trunk
2010-01-10 15:29:04 +01:00
QAston f9c4030f59 *Implement attribute SPELL_ATTR_NEGATIVE_1
*Remove unneeded hacks from SpellMgr::_isPositiveSpell
*Missing ! in prev commit.

--HG--
branch : trunk
2010-01-10 13:48:57 +01:00
QAston 8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
Astellar 4a6e9378de Added meaning for one unknown 3.2.0 column in Spell.dbc.
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branch : trunk
2010-01-07 20:56:09 +03:00
n0n4m3 e409850500 Update of enum HolidayIds, add missing names. by NoFantasy
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branch : trunk
2009-12-19 18:23:05 +01:00
n0n4m3 d3baa5e824 Add a few more creature type_flag enum names. by NoFantasy
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branch : trunk
2009-12-19 18:19:36 +01:00
n0n4m3 c9334a7cbf Update one creature type flag. by NoFantasy
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branch : trunk
2009-12-19 18:17:03 +01:00
n0n4m3 2925dfcfc4 Add own function to send AI_Reaction packet. by NoFantasy
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branch : trunk
2009-12-19 17:43:47 +01:00
maximius dc1207139a *Cleanup, proper indentation, and remove some wrong/irrelevant comments copied from custom patches..
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branch : trunk
2009-12-18 13:41:30 -08:00
n0n4m3 ac71d40517 Update some code for 322a
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branch : trunk
2009-12-17 12:13:33 +01:00
maximius f4d76b8216 *Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
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branch : trunk
2009-10-28 16:31:19 -07:00
maximius a81faea969 *Even more excessive cleanup..
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branch : trunk
2009-10-27 21:28:20 -07:00
maximius 86c7bbc8bb *Cleanup..
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branch : trunk
2009-10-27 17:07:40 -07:00
maximius 3f338cc1c3 *Massive cleanup redux.
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branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
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branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius b4c7a2514d *Blackfathom Deeps - Event: Aku'mai, by Tartalo
*Split Personality Achivement, by Destalker
*Halls of Lightning Fixes, by Destalker
    Volkhan fixes + Achievement
    Ionar Fix - without this he resets each time he is invisible, spamming sparks
    Arcing Burn - should be a debuff (and stackable, stackable part NYI :/)
*Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom
*Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass
*Merges by Stryker, thanks to all authors and testers.
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos
[8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal
[8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal
[8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy
[8536] Fixed spell 62776. By: Ambal
[8539] Check pet aura range at area aura update. By: Ambal
[8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok
[8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok
[8561] Replace another auras code call by explicit code
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok

--HG--
branch : trunk
2009-10-09 20:48:55 -07:00
maximius cd1a9a98c4 * [8456] Implement area check for SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE Author: VladimirMangos
--HG--
branch : trunk
2009-09-11 12:57:21 -07:00
megamage cda1de00c9 [8452] Add describtion for two attributes flags.
Signed-off-by: hunuza <[email protected]>

--HG--
branch : trunk
2009-09-02 18:31:49 -05:00
megamage a4f6659f7a *Wintergrasp: fix the bug that player is send into hall when dead near hall.
*Only revive player in the graveyard which is occupied.
*Do not allow to use titan relic if hall gate is not destroyed.

--HG--
branch : trunk
2009-08-31 13:43:54 -05:00
megamage d802cd3811 *More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite.

--HG--
branch : trunk
2009-08-29 23:20:16 -05:00
megamage eeb18e51bb *Correctly process more movement packets. Author: VladimirMangos
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branch : trunk
2009-08-27 20:14:50 -05:00
megamage 90b55ff7b1 [8424] Added support for strict chatmessage validation Author: arrai
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branch : trunk
2009-08-27 19:57:35 -05:00
megamage 21af4cf832 *Some clean up and add debug info to find the reason of crash.
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branch : trunk
2009-08-26 19:28:21 -05:00
megamage aa86640fdf [8408] Optimized guild_member loading during startup. Changed rank ids in guild_rank table.
First start of mangos will take more time then usually, because of guild_rank change. If you want to speed first start up, execute command:
    UPDATE guild_rank SET rid = rid - 1;

    Signed-off-by: Triply <[email protected]>

--HG--
branch : trunk
2009-08-24 20:23:54 -05:00
megamage 6e8009446d [8402] Optimalized guild_eventlog and guild_bank_eventlog loading from database.
Added config options to set count of eventlog records stored in DB.
    Attached SQL files will DROP existing and create new tables. Make sure you create backup (if you need old data).
    Renamed few variables in Guild class.
    Signed-off-by: Triply <[email protected]>

*Note: existing guild bank log will be removed.

--HG--
branch : trunk
2009-08-24 19:23:31 -05:00
megamage 8871c2952a *Some better check of well-fed buff. Source: Mangos
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branch : trunk
2009-08-24 19:12:22 -05:00
megamage 0b06baee4d *Update rules of aura stack.
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branch : trunk
2009-08-23 10:22:58 -05:00
megamage dee4a9fd87 *Update flame leviathan script.
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branch : trunk
2009-08-23 01:08:09 -05:00
megamage a690f5239c *Fix the bug that .start always send dk back to start zone.
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branch : trunk
2009-08-17 23:51:08 -05:00
megamage 83b1cd857f [8371] Updated comments for enum CreatureTypeFlags.
Thanks Hunuza for additional research.

    Signed-off-by: NoFantasy <[email protected]>

--HG--
branch : trunk
2009-08-17 16:00:12 -05:00
QAston 41c12d173b *Add spell_bonus_data for lightwell - by Elron
*Add aura_required, aura_forbidden, user_type columns to npc_spellclick_spells table for additional requirement checks
*Remove workarounds from lightwell code and use new npc_spellclick_spells fields instead.

--HG--
branch : trunk
2009-08-17 02:53:39 +02:00
QAston ec5515ee49 *Remove hack in Brain Freeze code.
*Update Improved Mend Pet to 3.1.3.

--HG--
branch : trunk
2009-08-16 19:13:02 +02:00
Machiavelli 00d53460c8 * Better way to toggle between action bars for duel speccing, with help from thenecromancer's patch, thank you.
* Correctly adopt spec 1's action bars into spec 2 when learning a new spec.
* Correct handling for UpdateSpecCount where count == 1.
* Other small cleanup and consistency variables.

--HG--
branch : trunk
2009-08-15 23:31:58 +02:00
Chaz Brown db31023cc5 Reintroduce spell categories for Food and drink removed in 4904 (bd5ef2d4ac26) and change code that used hard coded numbers to use them instead - Thanks, Peldor
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branch : trunk
2009-08-15 14:10:50 -04:00
maximius 2fd68eab44 *Add Dual Spec support, original by EnderGT, thanks to Thyros and XTElite1 for helping me test :)
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branch : trunk
2009-08-14 17:24:52 -07:00
QAston e2374e8bdb *Use m_caster as caster of triggered spell in EffectTriggerSpell handler.
*Correct stance check in handleShapeshiftBoosts - by Sarjuuk
*Minor cleanup in Unit.cpp.

--HG--
branch : trunk
2009-08-13 21:24:56 +02:00
megamage 07136c9e5c [8356] Added 'place holders' for unknown CreatureTypeFlags.
Signed-off-by: NoFantasy <[email protected]>

--HG--
branch : trunk
2009-08-12 20:57:52 -05:00