Note: before this commit hunters can tame exotic pets like any other.
After patch like not propertly contriolled pets will auto-dismiss at loading
if talent not learned.
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branch : trunk
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
--HG--
branch : trunk
* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
--HG--
branch : trunk
*There is no creatures with this flag in core. So if you have custom content, you can use this:
update creature_template set flags_extra = (flags_extra | 0x00000100) where flags_extra & 0x00010000;
update creature_template set flags_extra = (flags_extra & ~0x00010000) where flags_extra & 0x00010000;
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branch : trunk
*Two sql queries are included. Converter is used to convert the existing path id to new path id. "...creature_add..." is used to change table structure. You can first run the converter, then run the other one. Or run the other one directly and get the new data from the db team. Because it may take hours to run the converter.
*If you have custom data, you may need to run the converter. We suggest you use console to run it It is extremely slow to run the query. If you have multiple paths for a creature in your db, you need to do more work to convert it. However, if you know how to use multiple paths, you should already have more db knowledge than I do and you should know how to convert it.
*There may be a faster query to convert the db. If you know, please tell us. I am no sql expert.
*Backup your db first!
*Thanks to X-Savior and subhuman_bob.
--HG--
branch : trunk
This let reuse code for other similar near corpse target selection spells.
Also provided currently not used class-checks for 2 spells
--HG--
branch : trunk
- Multimap support for instances added.
- Removed redundant group checks.
- New movement rules (bool group formed/dismissed added).
- uint32 Creature::GroupID replaced with CreatureGroup pointer.
--HG--
branch : trunk
1) DB based string_id versions must be used.
2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used
Author: VladimirMangos
--HG--
branch : trunk
It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.
Author: GriffonHeart
--HG--
branch : trunk