azazel
9d45f29593
Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).
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--HG--
branch : trunk
2010-08-18 18:10:42 +06:00
azazel
0fad74e44a
Cleanup in CreatureEventAI code (based on changes by SilverIce and VladimirMangos)
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--HG--
branch : trunk
2010-08-16 17:07:02 +06:00
click
1f80c7b3c0
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
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--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
azazel
590199d8e1
* Rename InstanceData to InstanceScript
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* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
XTZGZoReX
9083271a2f
* Some singleton renames for consistency:
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accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
click
ba36f1eb23
Clean up old (and partially unused) Aggro() function and use EnterCombat() instead + fix some minor enum-typos (INTURRUPT -> INTERRUPT)
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(fix by Azazel)
--HG--
branch : trunk
2010-07-19 14:17:30 +02:00
silverice
d6d9d50952
Fix some memory leaks
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--HG--
branch : trunk
2010-06-11 05:00:46 +03:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
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* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian
15f8bbe9ca
* More cleanup
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--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
Rat
75b80d9f5b
rearranged core files
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--HG--
branch : trunk
2010-06-05 23:40:08 +02:00