Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
Shauren
ca451a8cd1
Core/Corpses: Fixed loading and saving phase
2011-04-23 10:26:08 +02:00
Shauren
8dbdc15705
Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to remove all auras except specified type
2011-04-23 10:24:44 +02:00
Shauren
d73ffc9e81
Core/Vehicles:
...
* Added generic solution for vehicle accessories not relying on AI calls
* Only accessories marked as minion will be respawned when the vehicle enters evade mode
* Notify the summoner's AI when vehicle accessory fails to install and despawns
2011-04-22 21:59:37 +02:00
Machiavelli
d42ab6c8bd
Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
...
Core/Vehicles: Minor log fix and comment a redundant assertion
2011-04-22 11:07:58 +02:00
Shauren
97f482cd82
Core/Achievements: Removed unused parameter from UpdateAchievementCriteria and unused DoCompleteAchievement from BattlegroundMgr
2011-04-21 23:32:45 +02:00
Shauren
cb3e6dbce3
Core/Spells: Fixed players getting stuck in shapeshift forms after too quick shifting
2011-04-21 21:13:47 +02:00
SilverIce
18112df4fe
Core/DynamicObject: Research dynamicobject types, added DynamicObjectType enum
2011-04-19 15:14:50 +02:00
Azazel
c36846d78a
Core/GM System: rename columns of gm_surveys, gm_subsurveys, gm_tickets and lag_reports tables to lowerCamel, move queries to prepared statements and refactor the code of TicketMgr.
2011-04-19 14:04:18 +06:00
Shauren
890b1f6cc7
Core/GameObjects: Summon trigger for spellcast with at least spell cast time duration, also removed unneeded visibility hack
2011-04-18 22:29:17 +02:00
Shauren
542bc3008d
Core/Player: Fixed interaction rules with dead creatures
2011-04-18 12:17:45 +02:00
Shauren
0d477ab132
Core/Creatures: Dismount creatures without CREATURE_TYPEFLAGS_MOUNTED_COMBAT when entering combat
2011-04-18 11:43:50 +02:00
Shauren
472027c3e0
Core/Units: Fixed kill credits
2011-04-17 14:16:48 +02:00
kaelima
18f4ed5de4
Core/Spells: Fix damage scaling of mages Water Elementals.
...
- Water Elemental scales with 33% of mages spell power.
- Waterbolt scales with 83.33% of elementals spell power.
2011-04-17 13:32:46 +02:00
Shauren
e023a32cf3
Core/Units: Fixed kill credits for vehicles
2011-04-16 23:18:59 +02:00
Shauren
eb0c1bdff0
Core/Vehicles: Fixed vehicles with passengers not counting for kill crediting
2011-04-16 14:01:25 +02:00
Shauren
ea5dd86f29
Core/PacketIO: Updated SMSG_CHAR_ENUM data content (bag info)
2011-04-15 19:31:21 +02:00
SimonDMII
e38634186c
Core/Spells: fix Global Cooldown reset on spell cast interrupt.
2011-04-11 16:35:31 +06:00
Azazel
5357b1ba77
Core/CharDB Cleanup: alter corpse table making column names lowerCamel and move all queries to prepared statements.
...
NOTICE: column can be named `guid` only if it represents character guid. All other guids will be renamed to reflect their purpose (like corpseGuid in this specific case)
2011-04-11 14:39:00 +06:00
Supabad
3771798a2e
Core/BattleGrounds: update Gameobject hook to support multiple destructable building events.
...
little cleanup in GameObject.cpp
2011-04-10 20:55:17 +02:00
leak
9bed8e49db
Core/Arena: Restore personal rating loading
2011-04-10 15:19:54 +02:00
Shauren
6a9fa42a60
Core/GameObjects: Destructible gameobjects now read display info from dbc files
2011-04-09 22:04:56 +02:00
Supabad
a5a545a403
Core/GameObjects: add script hook when destructable building is damaged.
2011-04-09 19:28:36 +02:00
Shocker
9efac6fe9f
Core/Misc: AddAura should allow adding auras to dead targets if spell is passive/can target dead targets
2011-04-09 19:49:45 +03:00
leak
7935c2f5c2
Core/Arena: Move personalRating to arena_team_member
2011-04-08 21:14:30 +02:00
Supabad
5f4337f7e9
Core/GameObjects: traps that dont have a owner should despawn after spell cast.
2011-04-08 18:33:13 +02:00
Azazel
9f1cc4407a
Core/CharDB Cleanup: alter character_homebind table making column names lowerCamel and move all queries to prepared statements.
2011-04-08 17:04:51 +06:00
Azazel
37a6fe2ae7
Core/CharDB Cleanup: alter character_battleground_data table making column names lowerCamel and move all queries to prepared statements.
2011-04-08 11:28:10 +06:00
Shauren
0ae5aca55e
Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its target
2011-04-07 23:13:35 +02:00
pek2011
337b75cafc
Core/Cleanup: Drop some unused code and update some unknown player flags (from Mangos).
...
Closes #1167
2011-04-07 15:10:10 +03:00
Shauren
24240430ad
Scripts/Icecrown Citadel: Fixed Professor Putricide ooze adds behavior (cannot taunt/aggro anymore), also removed targeting dbc hack and scripted the spell properly
2011-04-06 21:21:45 +02:00
Shocker
ba80f2fbdc
Core/Spells: Fix area target search for spells with SPELL_ATTR2_ALLOW_DEAD_TARGET
2011-04-06 17:00:05 +03:00
leak
ae3ab32ea5
Core/Arenas: Refactor arena code and db layout
2011-04-05 21:54:28 +02:00
pek2011
535b663280
Core/Cleanup: Drop various unused code
2011-04-03 16:05:27 +03:00
Shauren
1df9eacd90
Core/Spells: Moved 71880 and 71892 under proper spell family case
2011-04-02 00:09:48 +02:00
Anubisss
1b0843194f
Fix gender exploit.
...
Now check that character has a valid gender (and not an invalid via packet modifications).
This check works when trying to create a character or when building the character list.
If gender is invalid (neither male nor female): can't create the character and can't see in the characters' list (and also can't login with it via packet modding).
Signed-off-by: Anubisss <[email protected] >
2011-04-01 05:05:13 +02:00
Shauren
3800b1c5c2
Core/Loot: Don't report missing item loot for items dropping only money
2011-03-29 17:35:18 +02:00
VladimirMangos
c8ec491cbe
Core/Achievements: Load achievements before everything else, this prevents criteria update calls during loading things which have already been awarded
2011-03-28 00:45:06 +02:00
Manuel
21a2c56af3
Scripts/Eye of Eternity: Implemented script for Malygos encounter, please report any issue you find.
...
Thanks for the help to Machiavelli and Shauren.
Signed-off-by: Manuel <[email protected] >
2011-03-26 21:36:06 -03:00
Shauren
592ad10866
Core/Transports: Fixed NPCs on transport disappearing after grid unloading
2011-03-26 20:30:45 +01:00
Shocker
cc3b845321
Core/Misc: Fix StopCastingBindSight.
...
Closes #260
2011-03-26 05:12:34 +02:00
laly
b9af020e72
Core/Cleanup: Drop some unused code.
...
Closes #1010 , #581 , and #248
2011-03-26 03:28:59 +02:00
Supabad
66ca2a88c4
Scripts/Ulduar: Add proper support for Razorscale harpoon event.
...
Add script for Razorscale Controller.
Add spell script for Devouring Flame.
A little code cleanup in script
2011-03-24 01:13:53 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Ramus
d0eade83e2
Item - Druid T10 Balance 4P Bonus should improve the debuff's damage if you crit while it's already on a target
2011-03-20 13:00:22 +02:00
Shauren
24cb1c9555
Core/Items: Corrected logic check when placing item on auction
...
Closes #1017
2011-03-20 11:17:58 +01:00
Shauren
606c890960
Core/Vehicles: Properly remove casted vehicle auras (caster guid is what we must check, not owner)
2011-03-20 00:21:13 +01:00
Shauren
e864b0a611
Core/Players: Fixed naked bug for players, original idea by BThallid
2011-03-19 14:49:15 +01:00
Shauren
31b9951f20
Core/Players: Corrected pending bind logic (prevent attempting to bind (and failing) when player left the instance by areatrigger before timer finished)
2011-03-19 13:59:53 +01:00
johnholiver
c5bf4f06ae
Core/Spells: Implemented Glyph of Steady Shot
2011-03-19 11:15:07 +01:00