Commit Graph
259 Commits
Author SHA1 Message Date
deathicon 78e9a3eb65 Core/SAI: Implement two new event types that are triggered when a certain creature/gameobject entry or guid gets within a given distance of the source. 2014-03-26 10:23:34 +01:00
jackpoz dbed818f6f Core/SAI: Fix crash
Disable script type SMART_SCRIPT_TYPE_TIMED_ACTIONLIST actions if they are trying to overwrite the timed action list while iterating it.
This was invalidating the iterator and deleting any smart action stored in it, including the current executed one.

Valgrind log:
 Invalid read of size 1
  at SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3258)
  by SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:331)
  by Creature::Update(unsigned int) (Creature.cpp:544)
 Address 0x1807d9b2 is 10 bytes after a block of size 40 alloc'd
  at operator new(unsigned long) (vg_replace_malloc.c:319)
  ...
  by SmartAIMgr::LoadSmartAIFromDB() (SmartScriptMgr.cpp:231)
  by World::SetInitialWorldSettings() (World.cpp:1724)
  by Master::Run() (Master.cpp:169)
  by main (Main.cpp:142)
2014-02-08 21:59:35 +01:00
jackpoz b8625f41bd Core/SAI: Fix crash in SmartScript
Fix crash in SmartScript storing WorldObject* instead of guid as targets in SmartScript::mTargetStorage , used by SMART_TARGET_STORED target type , SMART_ESCORT_TARGETS and other escort related code.
Fixes #11228 , #10157 .

Valgrind log:
 Invalid read of size 4
  at : Object::GetTypeId() const (Object.h:140)
  by : SmartScript::IsPlayer(WorldObject*) (SmartScript.h:73)
  by : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:330)
  by : SmartScript::ProcessEvent(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2662)
  by : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2226)
  by : SmartScript::ProcessTimedAction(SmartScriptHolder&, unsigned int const&, unsigned int const&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2238)
  by : SmartScript::ProcessEvent(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2685)
  by : SmartScript::UpdateTimer(SmartScriptHolder&, unsigned int) (SmartScript.cpp:3198)
  by : SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3244)
  by : SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:331)
  by : Creature::Update(unsigned int) (Creature.cpp:544)
  by : void Trinity::ObjectUpdater::Visit<Creature>(GridRefManager<Creature>&) (GridNotifiers.cpp:340)
2014-01-12 20:23:13 +01:00
Vincent_Michael 20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Malcrom fe95371d9a Core/Scripting: Replace casted with cast as casted is not a word. 2013-12-25 14:16:55 -03:30
Shauren 5e8f829181 Core/SAI: Fixed a crash in call for help/flee for assist actions when they had an emote attached 2013-12-24 11:26:07 +01:00
Shauren 107af52853 Core/Chat: Refactored building chat packets
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Discover- c5788de8a4 Core/SAI: Fix another memory leak, thanks to @Xter 2013-12-19 10:50:16 +01:00
Discover- e44e932d4d Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the notice. 2013-12-19 10:28:45 +01:00
Discover- e5f7beecf5 Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type instead of always the creature itself. 2013-12-18 10:06:19 +01:00
Discover- a0f7fee922 Core/SAI: Fix compile
Core/SAI: Don't limit SMART_ACTION_SET_INGAME_PHASE_MASK to unit targets only. Thanks to @Shauren for the notice.
2013-12-17 11:38:29 +01:00
Discover- 154ee466eb Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the react state of the target_type. Won't break any scripts as all current cases of this action_type have target_type 1 (SMART_TARGET_SELF). 2013-12-17 11:10:23 +01:00
Discover- 1f4d585bef Core/SAI: In all npc flag related action_types we now check if the target is a creature instead of an unit (creature/player). 2013-12-17 11:06:07 +01:00
Discover- 20a22662df Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE) will now stop the following completely. Fixes 6 scripts in a clean TDB already using this functionality even though it wasn't implemented. 2013-12-17 10:12:23 +01:00
Discover- 54b7162f1d Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the target_type instead of always the source calling the action type. 2013-12-17 09:44:06 +01:00
Discover- e17af3f203 Core/Quests: Fix an issue where auto-completed quests would not be automatically completed if the quest was added through either the SmartAI action_type SMART_ACTION_ADD_QUEST, the spell effect SPELL_EFFECT_QUEST_START or the opcode CMSG_QUEST_CONFIRM_ACCEPT. Also fixes auto-complete quests in the SAI and opcode case not calling the AI hook. 2013-12-14 19:42:31 +01:00
Discover- 4ca63412c8 Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target type and force the source creature (creature only) to be updated; from now on it updates the given targets to the given entry (actionparam1) 2013-12-13 09:45:58 +01:00
joschiwald eddf1b5a64 Scripts: replace some SetOrientation() calls with spline packets and some random changes 2013-12-10 18:46:11 +01:00
Malcrom b407e72339 Core/SmartScript: Allow flag to be added to spell to determine combat movement.
Greatly simplifies SAI combat scripting.
2013-12-03 20:53:33 -03:30
Spp 65cd07a288 Core: Improve error messages for linked_respawn table (and minor cosmetic changes here and there) 2013-11-11 11:03:32 +01:00
Spp 94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
leguybrush 0a308144a8 Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }. 2013-10-28 14:36:07 -04:00
Discover- 0cc32e28e3 Core/SAI: Rename SMART_EVENT_TARGET_CASTING to SMART_EVENT_VICTIM_CASTING as that's what it actually does. It was often confused to use the target_type field instead of the victim. 2013-10-22 15:59:32 +02:00
Discover- 1a6157985c Core/Misc: Get rid of some useless code 2013-10-21 09:15:17 +02:00
Shauren ce55647c41 Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
2013-10-16 18:37:29 +02:00
Discover- ca02411eff Core/SAI: When the castflags are set to both SMARTCAST_AURA_NOT_PRESENT and SMARTCAST_INTERRUPT_PREVIOUS, we only interrupt the spell if there is actually a spell cast. 2013-10-11 16:57:28 +02:00
Ellie c803cc1f5c Merge branch 'master' of github.com:TrinityCore/TrinityCore into string_concatenation 2013-10-01 01:14:32 -07:00
Ellie 1fae858645 Whitespace between string literals and user-defined literals is now mandatory for concatenation in C++11 2013-10-01 01:13:13 -07:00
Discover- 11d9a44508 Core/SAI: Properly implement the second parameter of SMART_ACTION_CALL_TIMED_ACTIONLIST to reflect the wiki (which also makes more sense) 2013-10-01 10:08:05 +02:00
Discover- 80ce30ac7d Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART_TARGET_CLOSEST_FRIENDLY. Wiki is updated accordingly. 2013-09-30 10:11:02 +02:00
jackpoz c256a0330a Merge branch 'master' of github.com:TrinityCore/TrinityCore 2013-09-24 23:35:11 +02:00
jackpoz ec3832c2c1 Core/AI: Fix uninitialized values and array overflows in SAI
Proper initialize POD struct members to 0 in SMART_ACTION_CREATE_TIMED_EVENT action type.
Fix array overflows and access uninitialized values in SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST, SMART_ACTION_RANDOM_PHASE and SMART_ACTION_RANDOM_EMOTE .

Valgrind log for SMART_ACTION_RANDOM_PHASE case:
 Conditional jump or move depends on uninitialised value(s)
   at : SmartScript::UpdateTimer(SmartScriptHolder&, unsigned int) (SmartScript.cpp:3086)
   by : SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3176)
   by : SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:335)
   by : Creature::Update(unsigned int) (Creature.cpp:542)
   by : TempSummon::Update(unsigned int) (TemporarySummon.cpp:47)

 Uninitialised value was created by a stack allocation
   at : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:143)
2013-09-24 23:33:28 +02:00
Discover- a0db0728f2 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2013-09-23 16:47:47 +02:00
Discover- 9653576cb4 Core/SAI: Using SMART_TARGET_NONE no longer works the same way as SMART_TARGET_ACTION_INVOKER but rather return NULL instead.
Fixes #10908
2013-09-23 16:47:22 +02:00
Discover- 69b0a009c4 Core/SAI: Make SMART_ACTION_RANDOM_MOVE also work with SMART_TARGET_NONE and non-creature targets (if a non-creature target_type is specified and no creature target was found, the action is fired at the source)
Ref. #7431
2013-09-21 11:21:29 +02:00
Shauren fcf9552934 Core/SmartScripts: Fixed heap corruption in SMART_ACTION_EQUIP
Closes #10739
2013-09-08 12:15:13 +02:00
Discover- 926edaf49d Tabs to spaces... 2013-09-04 14:07:27 +02:00
Discover- 9761affc8d Core/SAI: Make SMART_TARGET_OWNER_OR_SUMMONER also work for creatures summoned by spells 2013-09-04 09:35:21 +02:00
Nay 582686090d Merge pull request #10685 from Discover-/SmartAI-Target-Casting
Core/SmartAI: Add a spellid to SMART_EVENT_TARGET_CASTING. If left on 0,...
2013-09-01 10:03:45 -07:00
Nay c4bd91ceb9 Merge pull request #10690 from Discover-/SmartAI-Set-Home-Pos
Core/SAI: Allow using SMART_ACTION_SET_HOME_POS with multiple target typ...
2013-09-01 10:03:09 -07:00
Nay b324646005 Merge pull request #10689 from Discover-/SmartAI-Killed-Monster-Credit
Core/SAI: Also use loot recipient for SMART_ACTION_CALL_KILLEDMONSTER wh...
2013-09-01 10:02:43 -07:00
Nay a762df0aba Core/SAI: Fix processing linked events when return is used in ProcessAction
Thanks Discover-

Closes #10688
2013-09-01 18:01:59 +01:00
Discover- 8ba8190773 Core/SAI: Allow using SMART_ACTION_SET_HOME_POS with multiple target types 2013-09-01 13:56:35 +02:00
Discover- 7d7fc7b662 Core/SAI: Also use loot recipient for SMART_ACTION_CALL_KILLEDMONSTER when target is SMART_TARGET_SELF (used in four cases in a clean TDB which will be fixed by this) 2013-09-01 13:44:08 +02:00
Discover- 016dac995e Core/SmartAI: Add a spellid to SMART_EVENT_TARGET_CASTING. If left on 0, it checks for all spells (like it did without these changes) 2013-09-01 10:49:29 +02:00
Nay 7776016106 Core/Quests: Remove CastedCreatureOrGO method
- Remove EAI's ACTION_T_CAST_EVENT and ACTION_T_CAST_EVENT_ALL
- Remove SAI's SMART_ACTION_CALL_CASTEDCREATUREORGO
- Split QUEST_TRINITY_FLAGS_KILL_OR_CAST into QUEST_TRINITY_FLAGS_KILL and QUEST_TRINITY_FLAGS_CAST
- Assign QUEST_TRINITY_FLAGS_CAST to all the quests that were using RequiredSpellCastX
- (unrelated) Fix a warning in Player.cpp
- Replace CastedCreatureOrGO usage in scripts by KilledMonsterCredit

TODO: Convert the two EAI scripts commented out in the .sql to proper SAI

Closes #10667
2013-08-30 19:32:08 +01:00
xjose93 c3afc00571 Implement SMART_ACTION_GAME_EVENT_STOP (111) and SMART_ACTION_GAME_EVENT_START (112). 2013-08-30 01:23:01 +02:00
Nay 2050a36b58 SAI & Scripts: Fix unitialized values found by Valgrind
==3064== Conditional jump or move depends on uninitialised value(s)
==3064==    at 0x19B3031: boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::UpdateAI(unsigned int) (boss_skarvald_dalronn.cpp:217)

==3064== Conditional jump or move depends on uninitialised value(s)
==3064==    at 0x19B3948: boss_dalronn_the_controller::boss_dalronn_the_controllerAI::UpdateAI(unsigned int) (boss_skarvald_dalronn.cpp:388)

==3064== Conditional jump or move depends on uninitialised value(s)
==3064==    at 0x15E2FCC: SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:144)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064==    at 0x191CB98: dummy_dragonAI::UpdateAI(unsigned int) (boss_sartharion.cpp:961)
==3064==    by 0x191D242: npc_shadron::npc_shadronAI::UpdateAI(unsigned int) (boss_sartharion.cpp:1122)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064==    at 0x19AE913: boss_ymiron::boss_ymironAI::UpdateAI(unsigned int) (boss_ymiron.cpp:215)

==3064== Use of uninitialised value of size 8
...
==3064==    by 0x18A9F4A: boss_illidan_stormrage::boss_illidan_stormrageAI::Reset() (boss_illidan.cpp:1805)

==3064== Conditional jump or move depends on uninitialised value(s)
...
==3064==    by 0x18A9F4A: boss_illidan_stormrage::boss_illidan_stormrageAI::Reset() (boss_illidan.cpp:1805)

==3064== Conditional jump or move depends on uninitialised value(s)
==3064==    at 0x191CB98: dummy_dragonAI::UpdateAI(unsigned int) (boss_sartharion.cpp:961)
==3064==    by 0x191CE88: npc_tenebron::npc_tenebronAI::UpdateAI(unsigned int) (boss_sartharion.cpp:1027)

==3064== Conditional jump or move depends on uninitialised value(s)
==3064==    at 0x191CB98: dummy_dragonAI::UpdateAI(unsigned int) (boss_sartharion.cpp:961)
==3064==    by 0x191D5B8: npc_vesperon::npc_vesperonAI::UpdateAI(unsigned int) (boss_sartharion.cpp:1220)

==3064== Conditional jump or move depends on uninitialised value(s)
...
==3064==    by 0x1868F59: boss_lady_vashj::boss_lady_vashjAI::Reset() (boss_lady_vashj.cpp:206)

==3064== Conditional jump or move depends on uninitialised value(s)
==3064==    at 0x191C14C: dummy_dragonAI::MovementInform(unsigned int, unsigned int) (boss_sartharion.cpp:802)

==3064== Conditional jump or move depends on uninitialised value(s)
==3064==    at 0x1046986: Position::NormalizeOrientation(float) (Object.h:388)
...
==3064==    by 0x17D9463: boss_malchezaar::boss_malchezaarAI::SummonInfernal(unsigned int) (boss_prince_malchezaar.cpp:373)
2013-08-26 16:13:26 +01:00
Discover- a0ff0233c5 Core/SmartAI: Implement SMART_TARGET_CLOSEST_FRIENDLY.
Parameter is distance to search for.

Closes #10521
2013-08-15 01:22:22 +01:00
Discover- 8c961687a0 Core/SmartAI: Implement SMART_EVENT_FRIENDLY_HEALTH_PCT.
On current clean TDB, there are a total of 106 creatures using
   SMART_EVENT_FRIENDLY_HEALTH (non-PCT) which has a flat first parameter, but
   only 8 of these use the event correctly (and therefore only 8 of them
   actually work).

Closes #10520
2013-08-15 01:18:10 +01:00