Commit Graph
80 Commits
Author SHA1 Message Date
QAston 2ffe785765 Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
--HG--
branch : trunk
2010-08-18 19:26:07 +02:00
azazel c6b4309f1e * Unsummon pet if direct control spell expire out of visibility range from owner (base on VladimirMangos changes)
* Move repeating code to separate method

--HG--
branch : trunk
2010-08-12 12:14:32 +06:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
XTZGZoReX 9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX 909e332579 * Rename: BattleGround -> Battleground.
--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
Shauren 5a345eeade Implemented Dalaran no-fly zone
--HG--
branch : trunk
2010-08-06 20:09:23 +02:00
XTZGZoReX 946adf469c *** New core <-> script library interface - complete rewrite of the old one.
* Removed the misdesigned on_events script/hooks.
* Lots of related cleanups and assertions.
* The interface is now fully object-oriented.
** Scripts no longer use function pointers.
** Scripts no longer use the general-purpose Script struct for everything.
** Script types are split into separate classes which must be inherited depending on what functionality is desired.
* Several script types have been added to allow extending functionality in a code-only manner (some script types require
  assignment in the recently added ScriptName columns in the database, though).
** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)).
** ServerScript: Allows scripting events that occur in the network layer.
** WorldScript: Allows scripting certain world-global events.
** FormulaScript: Allows hooking and interfering with core formulas.
** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)).
** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)).
** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)).
** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)).
** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)).
** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`).
** CommandScript: Allows extending the in-core command table.
** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`).
** AuctionHouseScript: Allows scripting of auction events.
** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`).
** DynamicObjectScript: Allows scripting of dynamicobjects.
** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`).
* OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts
  before the they're functional again.
* The whole idea with this new interface is to allow expanding core functionality without touching core code. If further
  hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate
  to do so.
*** NOTE: The scripts project will _not_ build before it has been adapted to the new interface.
*** Thanks to everyone who helped out with related preparations and suggestions!

--HG--
branch : trunk
2010-08-06 19:23:43 +02:00
click 1565fe4ff4 Adjust maximum sizes of some healthcalculations over to utilize 64-bit uint
--HG--
branch : trunk
2010-08-06 05:11:28 +02:00
azazel 885fc368fd * Implement item limit category (based on changes by VladimirMangos)
* Additional check for HandleAutoBankItemOpcode (thanks to VladimitMangos)
* Properly show empty vendor list for empty item list (author: a1ien)
* More stricted checks for store operations (thanks to VladimirMangos)
* Prevent autostoring of not empty bags (thanks to L1ghtGu4rd)

Changes need testing. Please post bugs on our tracker.

--HG--
branch : trunk
2010-08-05 22:08:07 +06:00
QAston bc8c74475e *Fix a crash in Aura::UnregisterSingleTarget.
--HG--
branch : trunk
2010-08-04 20:03:33 +02:00
QAston 12c339f421 *Add missing Bestial wrath and The Beast Withing immunities after client change. Original patch by Visagalis.
*Little typo from prev rev.

--HG--
branch : trunk
2010-08-03 06:16:59 +02:00
QAston c5a9d3b463 *Add m_duringRemoveFromWorld lock to prevent adding single target auras during or after remove from world process.
--HG--
branch : trunk
2010-08-03 06:11:03 +02:00
QAston 18dd177308 *Search for aura caster in our out of world in Aura::UnregisterSingleTarget().
--HG--
branch : trunk
2010-08-02 18:05:07 +02:00
QAston 2212eb604d *Add helpers for checking auras present on unit by type and spell affect mask
*Add linked SPELL_AURA_PERIODIC_HASTE to shadowform spell - by dr.tenma

--HG--
branch : trunk
2010-08-01 01:22:13 +02:00
QAston 9cc4a9a6da *Fix Sniper Training refresh - by liszt.mbox.
--HG--
branch : trunk
2010-07-31 23:50:52 +02:00
QAston 73b481073d *Fix talent Will of the NEcropolis
*Backout unintentional change from ra299f0b248.

--HG--
branch : trunk
2010-07-31 23:39:03 +02:00
QAston e0af5f9220 *Fix Glyph of Salvation - by DrTenma.
--HG--
branch : trunk
2010-07-31 20:51:53 +02:00
QAston fdc36b9d89 *Fix periodic damage of Unholy Blight - Fixes issue 1152.
--HG--
branch : trunk
2010-07-31 20:31:40 +02:00
Xanadu cf4d89990e Don't save Call Stabled Pet aura on player save, since it is impossible to open the stable dialog when player is loaded.
--HG--
branch : trunk
2010-07-31 03:23:14 +02:00
QAston 48b360097c *use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
QAston d666ba26c1 *Thread safe player searcher in scripts.
--HG--
branch : trunk
2010-07-30 15:51:07 +02:00
Shauren 0fbb3af7a3 Typo fix for previous revision
--HG--
branch : trunk
2010-07-28 13:00:30 +02:00
Shauren 045bf5163b Fixed spellpower coef for Lifebloom final heal
--HG--
branch : trunk
2010-07-28 12:57:00 +02:00
QAston fc4087cd98 *Resurrection sickness and similar debuffs are no longer dispelable.
--HG--
branch : trunk
2010-07-26 19:27:28 +02:00
Shauren f3e97bfaae Fixed ticking of periodic auras when m_periodicTimer for some reason became negative
--HG--
branch : trunk
2010-07-26 14:27:22 +02:00
QAston 543bba9949 *Implement SPELL_AURA_OPEN_STABLE(292) - original patch by Ceris, modified by VladimirMangos
*Improvements in error messaging for stable related opcodes - by VladimirMangos

--HG--
branch : trunk
2010-07-22 03:12:28 +02:00
click 4484b75b8f Fix: Warlock Drain Soul effect - use correct spell for soulshard creation (fix by manisamja, thanks ogeraisi for testing)
Closes issue 1931

--HG--
branch : trunk
2010-07-21 01:28:39 +02:00
thenecromancer a71d11149f Make passive auras always visible when they've got some area effect.
--HG--
branch : trunk
2010-07-21 01:22:52 +02:00
Xanadu 37c79360b4 Moved SpellEffects.cpp where it belongs.
--HG--
branch : trunk
rename : src/server/game/Spells/Auras/SpellEffects.cpp => src/server/game/Spells/SpellEffects.cpp
2010-07-20 05:21:15 +02:00
QAston 6d54f02bb4 *Implement SPELL_EFFECT_REMOVE_AURA(164)
*Rename SPELL_EFFECT_KNOCK_BACK_2 to SPELL_EFFECT_KNOCK_BACK_DEST

--HG--
branch : trunk
2010-07-20 04:29:17 +02:00
QAston f906976837 *Remove assertion from packet handler. Assertions should not be put in such places because we can't trust clients nor network.
*Do not allow to charm mounted units.

--HG--
branch : trunk
2010-07-20 01:42:14 +02:00
QAston b5f7ac86ea *Implement SPELL_EFFECT_FORCE_CAST_WITH_VALUE(141).
--HG--
branch : trunk
2010-07-19 22:52:21 +02:00
QAston 7eaaa06375 *Rename SPELL_EFFECT_JUMP2 to SPELL_EFFECT_JUMP_DEST, split the handler of effect from SPELL_EFFECT_JUMP handler
--HG--
branch : trunk
2010-07-19 21:24:09 +02:00
QAston b1fab8caaf *Correct typo in CastSpeedSlow spellgroup - by tassader1000, thanks azazel_kon for sql
*Fix a compile typo in prev commit.

--HG--
branch : trunk
2010-07-19 19:28:54 +02:00
QAston e1e16310ec *Rename SPELL_EFFECT_CHARGE_2 to SPELL_EFFECT_CHARGE_DEST, fix its implementation.
--HG--
branch : trunk
2010-07-19 19:22:05 +02:00
QAston 9c9bc32d09 *Add missing 295 aura effect handler lost somewhere in 33x repo merge to handler table - this fixes crash with access to 316 aura and binds correct handler to aura 305.
--HG--
branch : trunk
2010-07-17 00:48:31 +02:00
QAston 0ed0b1f7f5 *Fix for Six demon Bag - patch by pxlcreations and antihrists.
--HG--
branch : trunk
2010-07-16 18:37:43 +02:00
QAston 974e120235 *Remove no longer needed check in Arcane Potency script - by A.Metaphysical.Drama.
--HG--
branch : trunk
2010-07-16 18:05:25 +02:00
QAston a7b7073cc5 *Item - Coliseum 25 Heroic Caster Trinket - patch by microbius51
--HG--
branch : trunk
2010-07-16 15:48:31 +02:00
QAston 7e8c61c95a *Remove hack for Divine Storm from Unit::DealDamage
*"Zip" some data in SpellMgr::LoadSpellCustomAttr
*Add MaxAffectedTargets for Divine storm heal effect
*Move Divine Storm to correct spellfamily switch-case block in Spell::EffectDummy
*Some ordering fixes of case blocks in Spell::EffectDummy

--HG--
branch : trunk
2010-07-16 14:42:24 +02:00
QAston 719f13874e *Rename SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS to SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, and reimplement that aura type.
*Some more research about new aura types.

--HG--
branch : trunk
2010-07-16 13:20:50 +02:00
QAston 5ca1748326 *Implement aura type SPELL_AURA_SHARE_DAMAGE_PCT(300), somewhat based on patch by joshwhedon
*Add some guess comments about unknown aura types

--HG--
branch : trunk
2010-07-16 01:08:06 +02:00
QAston 0252202504 *Correctly set basepoints of Learn spells - patch by Toni.Shocker.
*Make sure that Spell::m_currentBasePoints are used correctly in any other place of the code.

--HG--
branch : trunk
2010-07-15 23:20:41 +02:00
QAston d59cc55351 *Typofix
--HG--
branch : trunk
2010-07-14 17:09:30 +02:00
QAston a43ec3f158 *Add SpellMgr::CalculateSpellEffectAmount function for consistency of effect amount calculations in core
*Remove SpellEntry::CalculateSimpleValue function and use the new cuntion instead
*Remove some workarounds made because of incorrect effect amount calculations
*Since now aura effect amount problems should be gone.

--HG--
branch : trunk
2010-07-14 16:57:13 +02:00
Shauren 6385a48b45 Fixed base points for Heart of the Wild however this does not fix its incorrect amount as the issue is somewhere else
Add forgotten Stances and StancesNot fields to data insert in world sql

--HG--
branch : trunk
2010-07-14 09:51:18 +02:00
QAston c783cacbe6 *Remove unsafe call of Aura::CheckTarget() which was causing aura list corruption on some units.
*Change the function name to Aura::CheckAreaTarget()
*Move some functions in SpellAuras.cpp to match order from SpellAuras.h

--HG--
branch : trunk
2010-07-13 21:41:21 +02:00
click 673c652ba6 change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
Shauren bf111e7d96 Fixed Savage Defense
Fixed Master Shapeshifter

Fixes issue #1299.

--HG--
branch : trunk
2010-07-08 20:35:01 +02:00
Shauren 2484df3918 Revert revision 4b8a7a570412 until properly fixed, caused auras to get stuck at client sometimes
--HG--
branch : trunk
2010-07-07 09:42:18 +02:00