- Converted Unit::HandleDummyAuraProc function to AuraScripts
* Extra: DMC: Madness now uses DB texts. yay!
* Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions)
- Fixed Glyph of Succubus. (Closes#6599)
- Changed old (not-blizz) behavior of Vampiric Embrace:
* Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal
* Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :)
- Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals.
- Priest T10 2p bonus (heal) now rolls its effect properly
- Use brand new GetEffectiveHeal to fix#17142
- While we're at it, also close#17034 for good
- Converted Unit::HandleAuraProc function to AuraScripts (#17941)
- Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955)
- Corrected Flametongue weapon damage formula
- Actually check offhand weapon for flametongue in Lava Lash script
- Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast
- Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956)
- De-hack Earth shield. Fixes#13808
- Updated Honor among Thieves
- Implemented mana proc for Mark of Conquest in case of ranged attack
- Fixed Scent of Blood giving more stacks than the talent rank currently learnt.
- Ported old proc table. Proc system is dead. Long live the proc system!
- Recklessness should get charges removed per cast. Closes#15529
- Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes#15942Closes#3463Closes#5401Closes#15595Closes#15974Closes#16679Closes#17925
(cherry picked from commit 2ff855054f52bf2dcf81aa7a7da7bab7f8a99686)
# Conflicts:
# src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_druid.cpp
# src/server/scripts/Spells/spell_hunter.cpp
# src/server/scripts/Spells/spell_item.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_paladin.cpp
# src/server/scripts/Spells/spell_priest.cpp
# src/server/scripts/Spells/spell_rogue.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warlock.cpp
# src/server/scripts/Spells/spell_warrior.cpp
Creatures are unaffected by this change. Not sure how they should behave in this case, so leaving it alone for now.
Closes#945.
(cherry picked from commit c25f7c48b5ba3982fc83b8c88a8cff619f72b162)
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
(cherry picked from commit 2170541a51ced3c15675b8854e0ae49461884f8c)
Code style follow-up, I blame Notepad++.
(cherry picked from commit 7860da0de6e53c7740862cae18840c9d399dda7f)
(cherry picked from commit 4eb799560ccf340c3ec8313069c97f137c1e4a68)
Fix wrong copy-paste from last commit.
Sorry.
(cherry picked from commit c41b4000f9babb23df9d62952070a339174cf7b0)
(cherry picked from commit 4829cca9fb81b27cd9a057355ee7b03ff71e0a14)
Note to self: drycoding is bad
(cherry picked from commit 7e8a08c3516d8f5e48882a01a2ccdb8881dd8283)
Another build fix.
(it was probably better to just revert the commit instead)
(cherry picked from commit be8d1136994fd5f0a90b03a52d21c9503857f15f)
Fixes spells like Retribution Aura, Thorns and Damage Shield that were preventing units from evading.
(cherry picked from commit 42a32a3c7c840a518744381607193405bfba9335)
Also disable spell focus system for vehicle control auras.
Closes#16572Closes#17016
(cherry picked from commit 6f85422f0b7221dd38eaa70320b8a28b5fe7a2ef)
* Split Spell::CheckRange() into 2 methods since that method had more than one responsibility.
* Moved melee range logic into its own function
* Moved melee range logic method GetMeleeRange from Spell to Unit class. Unit::IsWithinMeleeRange() and Spell::GetMinMaxRange() both use that method.
(cherry picked from commit d7600f1126d2780fecdfcdfc66a598a48cee0136)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Spells/Spell.cpp
* Code/Battleground Opening a game object(banner) under absorb effects in battlegrounds should result an interupt
By zwerg, closes#6222
(cherry picked from commit d34cce1edb818425935662582fd18cc79bb77b19)
Remove error message and allow spell cast or item use from
mounted state on ground, especially when sitting on
a landed flying mount. Current behavior is that the player
will get the error message "You can't do that while moving"
when trying to cast a spell or pick up an item
while sitting on a flying mount after having landed.
By joschiwald, closes#6236
(cherry picked from commit 19aac66bc262a835cae288fc3d0ccdc8e93d0fb9)
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
(cherry picked from commit 1347d7cf7a8656f3db9d8b2f6e6d955e1fa8c129)