Commit Graph
19 Commits
Author SHA1 Message Date
Shauren 660e22faeb Core/Corpses: Fixed loading phaseMask if its greater than 255 2011-03-17 09:42:33 +01:00
leak a7df9ddff1 SQL: Characters db storage type cleanup No. 4 2011-01-19 22:46:21 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
linencloth bf888285aa Core:
- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Machiavelli 3c6dc32030 Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.

Still experimental and all that jazz, not recommended for production servers until feedback is given.

--HG--
branch : trunk
2010-09-24 22:16:21 +02:00
Machiavelli 994186f267 DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.

*** Experimental, use at own risk, recommended to backup your DBs. ***

--HG--
branch : trunk
2010-08-21 03:19:25 +02:00
azazel f9a51dc214 * Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos)

--HG--
branch : trunk
2010-08-06 00:15:29 +06:00
QAston 48b360097c *use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
Shauren 9bda35c7df Killed the last blob field (corpse)
--HG--
branch : trunk
2010-07-30 15:15:07 +02:00
Machiavelli 0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Brian 9b6669e5f3 * Remove more relative paths from includes
--HG--
branch : trunk
2010-06-08 15:50:23 -06:00
Brian b76b6700ed * Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)

--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian b0e1605455 * Getting closer (at least for Linux :) )
--HG--
branch : trunk
2010-06-07 14:44:18 -06:00
Brian 15f8bbe9ca * More cleanup
--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
XTZGZoReX 62200e8d02 * Even more restructuring of the game library.
--HG--
branch : trunk
2010-06-06 22:55:56 +02:00