Brian
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852a0c44a2
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* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
* the client/server protocol.
--HG--
branch : trunk
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
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2010-06-25 03:50:19 -06:00 |
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Machiavelli
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0f7657b68c
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Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
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2010-06-25 00:18:01 +02:00 |
|
Machiavelli
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31e369b281
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Remove obsolete table transport_event_scripts.
--HG--
branch : trunk
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2010-06-23 03:35:12 +02:00 |
|
Machiavelli
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95ddfbd9e2
|
Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
Also fixes a memory leak in .reload creature_template command
--HG--
branch : trunk
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2010-06-21 23:20:58 +02:00 |
|
Brian
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2db4af3949
|
* Changed references to Trinityd.conf / trinitycore.conf to proper
* worldserver.conf
--HG--
branch : trunk
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2010-06-19 13:54:19 -06:00 |
|
click
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29d9e40f74
|
Some smaller fixes to the vmapextractor courtesy of Lynx3d (not using corefunctions + update errormessages to use the new fileextensions)
--HG--
branch : trunk
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2010-06-19 21:35:32 +02:00 |
|
Shauren
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4261828d63
|
Added support for item set names in case where item does not exist in item_template (like gladiator gear)
--HG--
branch : trunk
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2010-06-11 20:02:46 +02:00 |
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Machiavelli
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f24290b47e
|
Typo (It´s not like you can compile anyways)
--HG--
branch : trunk
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2010-06-09 10:04:42 +02:00 |
|
Machiavelli
|
81bba22353
|
Update structure SMSG_AUTH_RESPONSE with response code AUTH_WAIT_QUEUE.
Fixes issue #2631
--HG--
branch : trunk
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2010-06-09 09:59:28 +02:00 |
|
Brian
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bc04d7ce25
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* Remove the last of the realative paths from #include statements
--HG--
branch : trunk
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2010-06-08 17:01:03 -06:00 |
|
Brian
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b76b6700ed
|
* Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
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2010-06-08 13:05:47 -06:00 |
|
Brian
|
498f62f4cc
|
* Well 94% isn't bad. Last thing to fix is collision compiling.
* But I need a break.
--HG--
branch : trunk
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2010-06-07 16:21:52 -06:00 |
|
Brian
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2435b4152d
|
* Nope still won't build yet
--HG--
branch : trunk
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2010-06-07 09:04:14 -06:00 |
|
XTZGZoReX
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62200e8d02
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* Even more restructuring of the game library.
--HG--
branch : trunk
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2010-06-06 22:55:56 +02:00 |
|
Rat
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75b80d9f5b
|
rearranged core files
--HG--
branch : trunk
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2010-06-05 23:40:08 +02:00 |
|