Commit Graph
13 Commits
Author SHA1 Message Date
Nay 6fc17c6b1e Core: Fix compile warnings 2013-01-22 19:34:27 +00:00
kaelima 677ee02b8e Core/Movement: MovementGenerator fixes.
- vmap height search in FleeingMovementGenerator and ConfusedMovementGenerator (until we can search for a nearby position properly) Should solve #7704, needs testing
- Removed some unused code in CalculatePath and TargetedMovementGenerator. Ty faramir118
- Allow players to charge through slime and lava liquids. Closes #7967
2012-11-07 16:42:22 +01:00
Nay 4c3266c7af Tools&Core: Whitespace cleanup
No one likes whitespace, right?
2012-09-30 15:52:10 +01:00
Subv 5c9e917e5e Core/MMaps: Removed an incorrect call to GetHeight
Tools/MeshExtractor: Fixed a crash caused by calling fclose in a NULL stream
2012-09-29 16:19:33 -05:00
Subv 8966347a41 Core/MMaps: Added a little workaround to prevent the crash.
ref issue #7631
2012-09-09 15:14:02 -05:00
kaelima 2e80503283 Typo 2012-09-07 12:54:54 +02:00
kaelima a2d533752c Core/MMaps: Add several safety checks to confirm a valid path generation.
- Address some issues in TargetMovementGenerator. Thanks Chevron
2012-09-07 04:21:11 +02:00
Venugh e7c0d8bef0 Core/MMaps: Applied Trinity Codestyle to PathGenerator. 2012-09-05 23:47:02 +02:00
Subv 593f08609f Core/Mmaps: Fixed a mistake in BuildPolyPath which could cause swimming creatures to bug in the navmesh generation. 2012-09-05 15:32:35 -05:00
kaelima c2f446ded9 Core/MMaps: Minor warning fix 2012-09-05 17:07:47 +02:00
kaelima 69602df833 Core/MMaps: Fix some uninitialized variable complaints in PathGenerator 2012-09-04 23:33:11 +02:00
kaelima d7eeebe0f3 Core/MMaps: Implement pathed charge effect 2012-09-03 20:30:47 +02:00
Subv e0abbfd86c Core/MMaps: Renamed PathFinderMovementGenerator to PathGenerator, since its not a MovementGenerator, and moved out of the MovementGenerators folder 2012-08-25 21:55:03 -05:00