Commit Graph
28 Commits
Author SHA1 Message Date
Xanadu a5d1bc77ab A great purge of obsolete macros.
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branch : trunk
2010-02-05 00:31:28 +01:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
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branch : trunk
2010-01-16 20:19:18 +03:00
maximius 3f338cc1c3 *Massive cleanup redux.
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branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
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branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

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branch : trunk
2009-10-17 15:35:07 -07:00
megamage 1cc1831e4f *Fix buld for some compilers.
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branch : trunk
2009-08-30 09:54:35 -05:00
megamage d802cd3811 *More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite.

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branch : trunk
2009-08-29 23:20:16 -05:00
megamage 69c487abe5 *Handle creature rotation using movement generator. Please tell me if this breaks any script.
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branch : trunk
2009-08-29 17:14:47 -05:00
Machiavelli 3a309abfab * In case of a 'for' loop, don't declare the iterator of a type that has a larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.

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branch : trunk
2009-06-18 17:21:25 +02:00
megamage 67c84b1f3d Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
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branch : trunk
2009-05-21 10:48:00 -05:00
megamage dda2fdff33 *Implement spell Disengage and Death Grip.
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branch : trunk
2009-04-11 22:41:15 -05:00
megamage e8866340ce *CreatureGroups fixed and improoved. By TrullyONE
- Multimap support for instances added.
 - Removed redundant group checks.
 - New movement rules (bool group formed/dismissed added).
 - uint32 Creature::GroupID replaced with CreatureGroup pointer.

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branch : trunk
2009-04-06 13:27:42 -05:00
megamage ba957ed9f4 *Allow knockback creatures.
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branch : trunk
2009-03-23 15:26:13 -06:00
megamage 6a8c9c001d *Set default movement as follow movement for charmed/pet when enterevademode.
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branch : trunk
2009-03-21 10:11:29 -06:00
megamage abe53c5cb6 *Fix a bug that mobs do not return home after wipe.
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branch : trunk
2009-03-15 10:50:10 -06:00
megamage 0bba1e0551 *Fix the bug that sheep attacks people.
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branch : trunk
2009-03-04 10:16:15 -06:00
KingPin 14234c86fa Newline added to bottom of all files.
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branch : trunk
2009-02-17 20:07:49 -06:00
Paradox d230302b16 Replace tabs with spaces in more files.
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branch : trunk
2009-02-09 08:16:34 -05:00
megamage 1ff96e6ac2 Fixed crash when MotionMaster's Clean or ExpireMovement called from MovementGenerator update. Original patch by ApoC. Backport from 308.
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branch : trunk
2009-02-08 22:56:57 -06:00
megamage 9f1409c557 *Fix a crash bug caused by motionmaster.
*Fix charge movement.

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branch : trunk
2009-01-17 17:46:28 -06:00
megamage 88fd745532 *Fix some bugs about movement.
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branch : trunk
2009-01-17 13:29:26 -06:00
megamage f414ab1686 *Update flee and confuse movement.
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branch : trunk
2009-01-17 00:00:48 -06:00
megamage 0a1c601a1c *Update of MotionMaster.
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branch : trunk
2009-01-16 22:57:03 -06:00
[email protected] 51f0c70b7e *Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator

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branch : trunk
2008-12-19 00:37:40 +02:00
MeanMachine@MeanMachine-PC cc0838459a Featuring a rewritten waypoint movement with more options, optimised code and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830
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branch : trunk
2008-12-10 06:34:35 +02:00
w12x b8362cd7f1 [svn] Fixed copyright notices to comply with GPL.
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branch : trunk
2008-10-23 03:29:52 -05:00
Seline 2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

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branch : trunk
2008-10-14 11:57:03 -05:00
Neo2003 9b1c0e006f [svn] * Proper SVN structure
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branch : trunk
2008-10-02 16:23:55 -05:00