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josh/TCPlayerbotCore
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3,736 Commits 1 Branch 0 Tags
297ce013a841731e83fd8169ba1de65f4419eef0
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7 Commits
Author SHA1 Message Date
megamage 067cbec40d [7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control start/stop melee combat state for creature at start/stop movement in combat. Author: VladimirMangos
--HG--
branch : trunk
2009-05-31 16:24:19 -05:00
megamage 1288761fb7 [7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state. Author: VladimirMangos
Also related cleanup code in field cases and player Player::SetSheath.

--HG--
branch : trunk
2009-05-28 18:43:57 -05:00
megamage 5fe179019f [7863] Implement for EVENT_T_SPAWNED map/zone/subzone only event conditions. Author: Alex
--HG--
branch : trunk
2009-05-21 10:52:05 -05:00
megamage 67c84b1f3d Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
--HG--
branch : trunk
2009-05-21 10:48:00 -05:00
megamage b7053ecc0d [7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases. Author: VladimirMangos
--HG--
branch : trunk
2009-05-21 10:15:09 -05:00
megamage d1d194b4c7 *Update EventAI documentation. Source: ACID.
--HG--
branch : trunk
2009-05-20 11:41:32 -05:00
megamage cd3d9c2d80 [7623] Added: doc/EventAI.txt Author: NoFantasy
--HG--
branch : trunk
2009-04-07 19:38:52 -05:00
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