Commit Graph
14799 Commits
Author SHA1 Message Date
Shauren 5b414bb813 Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value 2013-02-19 17:35:27 +01:00
Machiavelli 6b63a98ab0 Core/SmartAI: Prevent recursive EnterEvadeMode call
Ref #8679
2013-02-19 16:35:26 +01:00
Nay 03f97f75ec Core/Startup: Write current and expected maps version when there's a version mismatch 2013-02-19 01:16:24 +00:00
Nay 037c912bb5 Core/ObjectMgr: Fix a logic error in GetEquipmentInfo
Thanks @Shauren
2013-02-19 00:18:00 +00:00
Nay e7dbb4296c Scripts/Spells: Fix Winter Veil PX-238
Ref #9238
Thanks @joschiwald
2013-02-18 22:15:58 +00:00
Machiavelli 1c745dfe16 Core/Vehicles: Fix a few issues
- Fix position desync issue
Closes #9073
- Fix a crash related to passenger's EventProcessor, thanks to Shauren
- Fix crash related to charminfo
- Make compiler happier about certain things
2013-02-18 16:19:16 +01:00
Spp 4fc7fcae33 Core/RBAC: Add config option to set comma separated list of groups to add by default
- Allows to reduce the rows in rbac_account_groups
2013-02-18 14:49:59 +01:00
Nay 028c72a9f2 Core/NPCs: Refactor equipments
- creature_template.equipment_id deleted
- creature_equip_template.entry == creature_template.entry
- id field added to creature_equip_template -> PK(entry, id)
- id field in creature_equip_template starts at 1
- creature.equipment_id references id of creature_equip_template
- creature.equipment_id = 0 means no equipment at all (default 1)
- creature.equipment_id = -1 means pick a random equipment from creature_equip_template
- add equipment info to .npc info command

While table creature_equip_template got bigger in size, this system is easier to mantain and allows creatures to have a random template from a group of equipments
2013-02-18 12:24:18 +00:00
Nay 87d4e8c067 Core/Config: Change CONFIG_EVENT_ANNOUNCE from int to bool
Also correct the description of BeepAtStart, it works in Windows as well
2013-02-18 12:20:00 +00:00
Shauren 2144f0fd8e Core/Scripts: Correct orders of parameters used in OnGroupChangeLeader script hook 2013-02-18 12:23:46 +01:00
Machiavelli cc8d5a3aca Core/Vehicles: Prevent infinite loop in VehicleJoinEvent:Abort 2013-02-18 02:20:42 +01:00
Vincent_Michael 9004d39c09 Core: Whitespace cleanup 2013-02-18 00:56:25 +01:00
Machiavelli 01fbbf3b93 Core/Vehicles: Refactor some parts of vehicle system
- Fix a few crashes:
Closes #9235
- Simplify and get rid of lots of redundant and silly code
- Optimisations in Unit::ChangeSeat
- More documentation
2013-02-18 00:39:58 +01:00
click 6395c80e86 Buildsystem: Disable building the nonfunctional meshextractor.tool (not in a production-state atm), it CAN however be built with with using the -DWITH_MESHEXTRACTOR flag (not documented as option, and will most probably change in the future) 2013-02-17 20:28:55 +01:00
Nay f2b48ba008 Merge pull request #9220 from roc13x/master
Core/Items: Fix logic in Player::AddItem
2013-02-17 06:32:54 -08:00
Nay a126259a39 Merge pull request #9234 from ak47sigh/patch-1
declared WEATHER_STATE_FOG
2013-02-17 06:32:15 -08:00
Alexei_Nech d0799f3f88 Update src/server/game/Weather/Weather.cpp 2013-02-17 16:29:24 +02:00
Machiavelli 0049e580eb Core/Auras: Restore part of 1845ab79 that was accidentally reverted 2013-02-17 14:48:14 +01:00
Alexei_Nech 608785c3a4 declared WEATHER_STATE_FOG 2013-02-17 14:08:41 +02:00
Machiavelli 6590cf4f9e Core/Vehicles: Fix another crash
Don't set Unit::m_vehicle until VehicleJoinEvent::Execute
2013-02-17 08:03:27 +01:00
Shauren 863468ec43 Core/Auras: Always run all script hooks attached to the aura to prevent leaving aura script state stack in unbalanced state 2013-02-17 02:11:13 +01:00
Shauren e49aaab6f6 Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line 2013-02-17 02:10:08 +01:00
Nay 2d861b71ce Core/SAI: Add actions to set/add/remove (104/105/106) gameobject flags 2013-02-16 18:42:26 +00:00
Shauren 13b4adc618 Merge branch 'master' of github.com:TrinityCore/TrinityCore 2013-02-16 19:17:32 +01:00
Shauren 17d0ea6660 Core/Auras: Prevent saving vehicle auras to db for players as they require both caster and target to be in world (which cannot be guaranteed) 2013-02-16 19:16:52 +01:00
Vincent_Michael 6cfb5e13dc Core/Character: Rename engrish function 2013-02-16 18:53:44 +01:00
Vincent_Michael 166a2092fd Scripts/BWL: Fix build no. 2 2013-02-16 18:15:32 +01:00
Nay f95ce01b15 Scripts/BWL: Fix build 2013-02-16 17:12:10 +00:00
Nay a614dd775c Say NO to whitespace 2013-02-16 17:04:44 +00:00
Nay e448d24f2b Merge pull request #9228 from gigatotem/BWLv2
Scripts/Blackwing Lair: Broodlord Lashlayer clean-up.
2013-02-16 08:58:26 -08:00
Gigatotem 2e08db9ce9 Scripts/BWL: Fix typo in recent commit. 2013-02-16 16:56:06 +00:00
Gigatotem 920cd0e923 Scripts/Blackwing Lair: Broodlord Lashlayer clean-up. 2013-02-16 16:42:17 +00:00
Machiavelli 35fc90c684 Core/Vehicles: Fix another crash
Fixes #9225
2013-02-16 16:12:24 +01:00
Shauren 1845ab7918 Core/Auras: Only auras that are stackable to use the same slot 2013-02-16 15:40:47 +01:00
Machiavelli 8bbcc2f37c Merge pull request #9214 from Aokromes/master
Scripts/Ulduar: Kologarn's gate should be open while in combat
2013-02-16 01:08:58 -08:00
Machiavelli 178134d86b Core/Vehicles: Fix crash introduced in my previous change 2013-02-16 09:51:46 +01:00
Vincent_Michael 49e196e6b0 Misc/Spells:
- Add some ulduar teleport pos for spells
- Add target hack for ulduar teleport spells
2013-02-16 03:26:26 +01:00
Machiavelli 60cef65b5c Core/Vehicle: Make the passenger join event asynchronous
Prevents a crash in the following scenario:
Player 1 enters vehicle X
Seat on vehicle X is taken by Player 2
Player 2 is removed from vehicle X
Vehicle X dismisses (but player 1 did not even finish AddPasssenger
call)

Fixes #4271
2013-02-16 02:11:42 +01:00
Shauren f74b874e93 Core/Auras: Allow auras that cannot create a separate stack for each caster to stack on one slot 2013-02-15 18:08:15 +01:00
w1sht0l1v3 1ce1ec0775 Scripts/TheStormPeaks: Cosmetic changes. 2013-02-15 16:36:01 +02:00
w1sht0l1v3 7d881a0739 Scripts/TheStormPeaks: Cold Hearted quest update.
Fix a crash.Thx @DDuarte.
Closes #8865
Move waypoint data from script  to DB table.
2013-02-15 15:51:18 +02:00
Roc13x 0267b53813 Core/Items: Fix logic in Player::AddItem
Should send client the amount it gave you, not the amount it couldn't
give you
2013-02-15 12:29:34 +00:00
WishToDie 45363b8216 Scripts/Gundrak: Drakkari Colossus
Drakkari Colossus should not move when in freeze phase.
2013-02-14 22:54:06 +02:00
Shauren d232977ec4 Core/Maps: Prevent creating maps without a valid Map.dbc entry
Closes #9181
2013-02-14 16:54:31 +01:00
Machiavelli 771598b67a Core/Handlers: Missing returns after KickPlayer() call 2013-02-14 16:12:58 +01:00
Machiavelli 1093abb1ad Core/Handlers: Prevent some cheating in CharacterHandler
Prevents factionchanging and char customising of characters that do not
belong to the current account.
2013-02-14 16:07:36 +01:00
Machiavelli 877a7e9968 Core/Handlers: Fix a crash in HandleCharFactionOrRaceChange
Ensure there's always valid character name data present, even for
characters that were manually inserted into the database, by adding
character name data on char enum if needed.
2013-02-14 15:43:26 +01:00
Machiavelli 8befbdcc56 Core/LFG: Fix a crash
Fix a crash in case a player is recognized as in a LFG dungeon, but without a valid group
2013-02-14 15:01:33 +01:00
Machiavelli 203cf7cbf0 Core/RA: Addition to previous crashfix
To make sure it also works for sessions that use more than 1 command
before closing.
2013-02-14 13:30:51 +01:00
Machiavelli b4be224004 Core/RA: Fix a possible crash
Caused when RASocket::handle_close (event-driven) would delete the underlying object before RASocket::commandFinished callback was executed for that object. Dereferencing freed pointers is bad.
2013-02-14 11:57:43 +01:00