Commit Graph
6 Commits
Author SHA1 Message Date
click a7c3ac2e19 Buildsystem/Windows: Adjust the installation-parameters for ACE to install only the compiled runtime binary (.dll-file), not .lib-files etc
(Thanks to paradox for the heads up)

--HG--
branch : trunk
2010-08-12 01:46:47 +02:00
click 780ed1b01c Buildsystem: Clean up build-process on all platforms
- Windows: Use CMAKE_INSTALL_PREFIX as a 'final install' directory (thanks to paradox for the preload-handling)
  (New target INSTALL, -not- included as part of ALL_BUILD (must be specifically run for installation to start)
- All: Build libmpq library (used for tools)
- All: Build extractiontools with hardlinked mpq-library (no need to install it anymore)
- All: Move jemalloc from being harddefined to using a CMake string (fixes issue 3378) (thanks to tru.bazoozoo for the idea, alternative added)

--HG--
branch : trunk
2010-08-11 20:55:14 +02:00
click f213f2c7d9 Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
- Still "work in progress", as in missing filters and MSVC folder layouts.
- external libraries not fully "headerified" (not really required)

--HG--
branch : trunk
2010-07-29 21:08:16 +02:00
click bfc6dec072 Cut away DO_*-parts from buildsystem and specific files checking for it.
--HG--
branch : trunk
2010-07-27 05:40:21 +02:00
Shauren 2ea043484d It is now possible to use CMake on windows for proper build (PCH support included)
Merged PCH header into gamePCH since they became the same after these changes

--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-06-30 13:10:13 +02:00
click 1c96f52568 Add more CMake-related support for building g3dlib, zlib, bzip2, ace on Windows
--HG--
branch : trunk
2010-06-21 07:17:26 +02:00