Commit Graph
182 Commits
Author SHA1 Message Date
leak 19cab2c508 Core/ObjectMgr: Refactor sPageTextStore 2011-04-28 22:13:09 +02:00
leak 85a1e9e7ab Core/ObjectMgr: Refactor sCreatureModelStorage 2011-04-28 22:11:45 +02:00
Shauren 8898db8b27 Core: Corrected NULL usage, it should only be used with pointers, not integers 2011-04-23 15:53:48 +02:00
Azazel 3993b73925 Core/CharDB cleanup: change creature_respawn and gameobject_respawn column names to lowerCamel, rename instance column to instanceId and move all queries to these tables to prepared statements.
Fix import error in character_database.sql.
2011-04-13 17:02:06 +06:00
zergtmn 1551b8a011 Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical, isn't it?) 2011-04-13 12:07:20 +06:00
Azazel 5357b1ba77 Core/CharDB Cleanup: alter corpse table making column names lowerCamel and move all queries to prepared statements.
NOTICE: column can be named `guid` only if it represents character guid. All other guids will be renamed to reflect their purpose (like corpseGuid in this specific case)
2011-04-11 14:39:00 +06:00
leak 770c8a950e Core/Arena: Query column order for game stats restored
fixes #1165
2011-04-07 09:23:05 +02:00
leak ae3ab32ea5 Core/Arenas: Refactor arena code and db layout 2011-04-05 21:54:28 +02:00
Shauren 7b35d73317 Revert part of "Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)", this part wasnt intended
This reverts commit partly e1bacef346.
2011-04-01 23:14:31 +02:00
Shauren e1bacef346 Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll) 2011-04-01 20:31:15 +02:00
Shauren f8162d609b Core/ObjectMgr: Changed vehicle_accessory error reporting when empty to outString 2011-03-21 10:44:58 +01:00
leak 90a3fee232 Core/GameEventMgr: Reduce memory waste caused by gaps in game_event entry IDs 2011-03-18 00:11:12 +01:00
leak 4f892bbba1 Core/ObjectMgr: Use a map rather than a vector for indexing guilds by their guid (might contain large gaps). 2011-03-11 00:18:49 +01:00
leak b6074f90da Core: Cleaned up leftovers from loading functions streamlining 2011-03-10 22:22:29 +01:00
Shauren 9710c41a40 More warning fixes 2011-03-08 19:11:02 +01:00
Machiavelli 27680e420f Core/Vehicles:
- Remove some wrong checks in vehicle_accessory loading.
- Remove Reset() call from Vehicle::Install() - reset is already called by AI functions
2011-03-07 20:25:55 +01:00
Machiavelli d6ddc6410c Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and implement a new table named vehicle_accessory to allow accessory definitions based on GUID that will overwrite defeinitions based on entry.
Fixes #Nay
2011-03-06 23:45:22 +01:00
Machiavelli 6c4a0354a2 Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related errors to startup instead of post-startup runtime 2011-03-06 11:12:19 +01:00
leak f5e9c2c23b Core/Groups: And here i was talking about sync execution.. 2011-03-01 01:59:26 +01:00
leak 709c395421 Core/Groups: Forgotten changes from group id recycling reimplementation, also cleanup queries should be sync (and due to their one time execution have no need to be prepared statements) 2011-03-01 01:42:18 +01:00
Machiavelli 683cea9e83 Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
leak aa2455b586 Core/Groups: Reimplement group id recycling 2011-02-27 00:55:45 +01:00
Machiavelli 3ac80ee3a4 Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Azazel 0c8f1c7b5b Core/Misc: rename some prepared statements to conform to naming standards (there are no CLEAN statements, there are DEL ones) 2011-02-25 00:46:26 +06:00
leak b27735b590 Core/Groups: Reuse group guids to stop endless growth 2011-02-22 23:49:57 +01:00
Machiavelli 918f1ce8ec Core/Vehicles:
- Allow configurable TempSummonType and timer for vehicle_accessory table instead of hard coded values
- Reimplement some earlier charted VehicleSeatFlagsB, that were temporarily removed because of VEHICLE_SEAT_FLAG_UNCONTROLLED (they now work in conjunction with eachother)
2011-02-22 23:47:28 +01:00
leak bde5adf9bd Core/Globals: Cleanup queries should be blocking if we want to be sure to load clean data 2011-02-22 21:01:07 +01:00
Machiavelli e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Shauren 7e2ddb2fd3 Scripts/Icecrown Citadel: Added support for weekly quest Residue Rendezvous 2011-02-19 14:43:36 +01:00
A Metaphysical Drama 34f64c3651 Core/ObjectMgr: Fixed typo in loading instance encounters 2011-02-12 10:40:07 +01:00
runningnak3d 05e075ce0e Core/Gossip: Remove support for npc_gossip table (DEPRECATED). 2011-02-11 13:04:45 -07:00
Shauren 4a55030f38 Core/Creatures: Flag dungeon bosses for quicker lookups for related encounters 2011-02-09 16:28:56 +01:00
Shauren c2b0bcbd6c Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
leak 137b079eea Core: Generic cleanup (tab2spaces/trailing whitespace removal) 2011-01-26 01:03:35 +01:00
leak f7af49291b SQL: Characters db storage type cleanup No. 7 (final) - Note:
- It is _strongly_ recommended to extensively test the recent changes before applying them to live data

- To fully resync the character db layout with TC releases it is recommended to dump the characters table with
mysqldump --no-data characters > characters_database_livedata.sql
and use a diff tool to compare it against sql/base/characters_database.sql
2011-01-20 02:11:49 +01:00
leak a486eb0c2f SQL: Characters db storage type cleanup No. 5 2011-01-20 00:08:45 +01:00
leak a7df9ddff1 SQL: Characters db storage type cleanup No. 4 2011-01-19 22:46:21 +01:00
Spp bd2728eb74 Core: Fix some warnings 2011-01-11 11:18:00 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
leak 2697315476 Core/ObjectMgr: Copy/Paste fail in the recent loading functions cleanup. Thanks to cyberbrest for noticing.
Closes issue 5264

--HG--
branch : trunk
2010-12-25 05:22:37 +01:00
Machiavelli c05ed659cb Core/Entities:
- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature

--HG--
branch : trunk
2010-12-24 18:55:50 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren e99ca097ed Core/ObjectMgr: Fixed loading groups
Closes issue #5197.

--HG--
branch : trunk
2010-12-23 21:03:27 +01:00
Xanadu cfa26522ad Core: Fixed occasional wrong order of async operations at respawn time saving. Closes issue #5239.
DB schema: Sorted out a discrepancy in respawn time column format.

--HG--
branch : trunk
2010-12-23 05:49:23 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren 7b4e1c6387 Core/ObjectMgr: Static members are no longer accessed through singleton
--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
leak 6115b0bd5f Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P

--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
leak 739a3b9165 Core/ObjectMgr: Simplify trainer spell loading. Should decrease loading time on decently sized machines
--HG--
branch : trunk
2010-12-21 20:26:59 +01:00
leak fd694cd232 Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)

--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
azazel b39b8fdd0d DB Schema/Characters: removed columns auctionhouse.item_template, character_inventory.item_template, guild_bank_item.item_entry and mail_items.item_template and created item_instance.itemEntry column instead of them.
As a side effect moved related queries to prepared statements.
As one more side effect fixed not shown and lost mail items in returned expired mail (patch by Quriq14).

--HG--
branch : trunk
2010-12-15 14:08:12 +06:00